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"More Vehicles designed for The Hive and the Flame" Topic


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tsofian29 Dec 2014 5:30 p.m. PST

Hello All!

Thanks for all the feedback on the previous vehicles, here is the next batch!

picture

This Prussian vehicle features a Quick Firing 6"/40 Naval Gun as its main weapon and 2 revolving steam cannons for anti-air defense. Fire control is through an ABM portable babbage computer with a 2m range finder. The vehicle also includes a 10m tall extensible spotting platform, though this is usually used to spot incoming air rather than shell spotting.

Ground Pressure: 50.5 KPa

picture

The Imperial Russian Landship is a massive vehicle, almost 10m long and massing close to 48 tons. The Landship carries a 76mm main gun, a rear-mounted Gatling gun in a turret, and 3 Maxim guns. It carries communication lights and an experimental radio which makes it a popular transport for commanders.

picture

While most Russian vehicles focused on simplicity and low cost (often at the expense of protection and safety), the Troop Transport is a glaring exception. Most of the vehicle is protected by 3-4 cm of steel armor, and it includes fire suppression systems and a reinforced hull. Power is supplied by an advanced multi-expansion partially aluminum engine, allowing speeds of over 80km/hr.

cloudcaptain29 Dec 2014 6:13 p.m. PST

Looking forward to scoring some of these.

tsofian29 Dec 2014 7:35 p.m. PST

So do these have a more VSF feel to them?

cloudcaptain29 Dec 2014 10:42 p.m. PST

They feel very Weird Interwar. Nothing wrong with that at all. Probably not exactly what you were hoping to hear. I'd have to see one in the flesh.

TheBeast Supporting Member of TMP30 Dec 2014 7:33 a.m. PST

So do these have a more VSF feel to them?

First thing going for them is they don't immediately suggest modern designs, and that's a very good thing.

Off hand, they feel a bit late, but I think your history has enough give to forgive. I also suspect the diagram style skews my perception.

I'm also thinking I have issues with the turrets, particularly the last one, but that seems more 'details' at this point.

Really, well done. However, Charles would NEVER allow his work to fall into Prussian hands. ;->=

Doug

PS I know it's mostly the stuff on top, but that Prussian juggernaut really looks like it should be afraid of traversing ANY grade.

tsofian30 Dec 2014 9:55 a.m. PST

Thanks Captain and Beast!
As Beast mentions there is a lot of backstory in HQC. In that back Story Prussia never becomes Germany and certainly never becomes the Germany of 1914 or 1939. Russia and France are the traditional threats to the British Empire and we keep them as the major "adversaries" to the British, although the major emphasis will be on a Russian Empire that has a boost from some off world contacts.

tsofian30 Dec 2014 10:01 a.m. PST

We also see a technological progression as first we have machines with steam engines and fairly low speeds. Next these machines will get re-engined with internal combustion engines. This will then require new suspension types to handle the increased forces the higher speeds will generate and so on. At some point the entire vehicle will be ditched, but a good look at this type of progression would be the M-26/M-46/M-47/M-48/M-60 progression in the United States Army.

tsofian30 Dec 2014 10:04 a.m. PST

Beast
I can see the Prussian machine as being really top heavy, but it isn't like the A7V didn't have a tendency to tip over.

tsofian30 Dec 2014 10:10 a.m. PST

Here is how I see the Hive Queen and Country timeline for tank development being different than Our Time Line

In OTL there were very few practical AFV attempts before 1898. Between 1898 and 1914 there were a few paper ideas (some including tracked suspensions) and some armored cars and mobile anti balloon guns all on wheeled chassis.

In 1914 the German advance was met by a number of Belgian, French and then British armored and armored cars and trucks. The utility of these machines was greatly reduced when the Western Front stabilized. From that point to 1918 six nations developed or attempted to develop all terrain armored fighting vehicles, Britain, France, Germany, America, Russia and Italy. Of these the first three actually fielded machines in combat.

The British developed their heavy tanks from MK I to MK V and Mk V*, with the MK II supposedly being a training machine only (although it was thrown into combat). They also produced the first self propelled guns The MK I Gun carrier which could carry and fire a six inch howitzer or simply carry a 5 inch gun, they also produced the MK I Medium Triton Chaser or Whippet, They also used older tanks as supply machines but developed the MK IX as the first purpose built APC. When the war ended there were two more Medium designs about to enter production as well as the International Heavy Tank. In this mix were a number of specialist versions, or normal versions equipped with special devices, such as devices for crossing wider trenches, ones to assist with climbing sea walls during amphibious assaults, some for commanders with large wireless sets, bridging tanks and recovery tanks.

The French had two heavy tanks based on the Holt tractor both carrying a hull mounted 75mm gun or howitzer. These proved somewhat less than effective, because of poor mobility and survivability and although later models had some modifications they were basically discontinued after the FT-17 entered service. This machine was the first service machine to have a turret with all around traverse, although Little Wllie had been planned to have one, as was the prototype of the Whippet (as well as a number of armored cars). The FT-17 quickly spawned a number of specialist versions including a command version. The base machine could either have a machine gun in the turret or a small 37mm cannon to fire high explosives. An assault gun version was also to be produced carrying the 75mm cannon. The French were prepared to temporarily use British heavy tanks until their own breakthrough machine the FMC-1 was ready in sufficient numbers, this was to be armed with either a 75mm or a 155mm howitzer.

The Germans produced the A7V, which also had two alternative versions, one a load carrier and another that carried two 7.6cm Anti Aircraft guns.

This means that between 1915 and 1919 the following types of machines were deployed or produced. Light tanks with machine guns, light tanks with cannons, Medium tanks, Heavy tanks with both machine guns or cannons, Assault guns, Self propelled guns, Self propelled anti aircraft guns, APCs, Load Carriers, Command vehicles, bridging and other mobility enhancement machines, and armored recovery vehicles.

Almost every important classification of armoured vehicles had its birth between 1915 and 1919. The only one missing is the dedicated tank destroyer.

In HQC the first armored fighting machines see combat in the Crimean. There is a period between 1854 and 1870 were very slow development takes place. The 1870 War of the Four Empires (France vs the Triple Empire of Spain/Portugal and Brazil) sees The Triple Empire field machines designed to hunt and kill the French siege diggers. The French respond with machines to protect their giant siege machines.

The British have basically ignored combat machines, but do have a number of tractors and such. Private industry produced a number of designs, without getting much interest from the Army, although the Royal Navy did purchase a number of amphib armored combat tractors. This lack of effective program lead to the failure of the Desert Column's attempt to reach Khartoum and rescue Gordon and his garrison. This failure in 1885 caused the British Army to develop first the MK I Fighting Machine.

The French Anarchist Revolution at this same time saw the revolutionary forces building a large number of improvised armored vehicles, since the Imperial Armored units initially stayed in their barracks. After the destruction of Paris by the Anarchists the army rallied behind Louis Napoleon and crushed the rebels, mostly using armored firepower.

The poor performance of British Armor and the effectiveness of French forces during a three year period caused tremendous concern within the British Press and Government. A Royal Marine "cutting out" operation against a French Revolutionary aerolyth base resulted in heavy casualties due to the combat value of the French machines and induced the Royal Navy to seek to improve its abilities. It also induced the Army to develop the Mk II Fighting machine, with its heavy armament of a 12 pdr QF Mk I*, specifically to be able to engage enemy aerial landing forces as they approach and right after touch down before they can disembark their troops and consolidate their landing head. These machines were just beginning to be issued to service units when the Anglo Hive War broke out.

In HQC the tactical and technological forces driving AFV development are very different than in OTL.

Terry

arodrig630 Dec 2014 1:46 p.m. PST

Beast –

Good observations on the Prussian vehicle. It does have a relatively low critical tilting angle (about 36 degrees, which is not horrible but lower than many other vehicles). Plus, it uses a direct-drive (i.e. not a geared transmission, like a railway locomotive) steam engine so you have to make a tradeoff between torque and speed, this limits its maximum climbing angle.

This will limit the range of terrains it can traverse and its speed, but for its role (long range support) this isn't as much of a limitation (hopefully!)

Thanks for all the good feedback.

TheBeast Supporting Member of TMP31 Dec 2014 7:49 a.m. PST

but it isn't like the A7V didn't have a tendency to tip over.

…pretty much says it all, no? It did cross my mind while looking at Prussian.

The real A7V saw a relative short service, and didn't have the growth time the allied vehicles did. My impression is it was more reaction to, but not necessarily a lot learned lessons from, the allied machines.

Not sure I'm ready to embrace your time line, but not on grounds of plausibility, and will defer any comments.

Doug

tsofian31 Dec 2014 10:35 a.m. PST

Doug
every game universe has a timeline and they are vary from OTL to a greater or lesser extend. It all comes down to a question of personal taste. I'm not like a lot of other game designers. My philosophy as both a designer and a game player/buyer/consumer is that once the game is paid for it belongs to the person who bought it. They are free to use it in any way they choose (within the legal limits of intellectual property law, of course). If you like a vehicle we will be producing but don't like the way we statted it or its back story than by all means use it any way you want to! We do what we do because we like the story we are telling. If other people like it as well that is great. To quote Chasing Amy "If I sell ten books I feel like %&$^*&^ John Grisham!"

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