Help support TMP


"Variable Movement for "Throw me a 6"" Topic


3 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please do not post offers to buy and sell on the main forum.

For more information, see the TMP FAQ.


Back to the Blogs of War Message Board

Back to the Game Design Message Board


Areas of Interest

General

Featured Hobby News Article


Featured Link


Featured Showcase Article

GallopingJack Checks Out The Terrain Mat

Mal Wright Fezian goes to sea with the Terrain Mat.


Featured Profile Article

Editor Julia at Bayou Wars 2015

Editor Julia goes to her first wargaming convention.


Current Poll


793 hits since 11 Dec 2014
©1994-2024 Bill Armintrout
Comments or corrections?

Who asked this joker11 Dec 2014 9:37 a.m. PST

I've just posted about variable movement with a small twist. You can read about it here.

link

Who asked this joker12 Dec 2014 7:05 p.m. PST

3 turns? Are you sure you were not just rolling low? The dice should give an average of the basic movement on the original game. So if both sides go at it, by turn 2 you should be locked in.

Sorry - only verified members can post on the forums.