GGouveia | 06 Dec 2014 10:17 a.m. PST |
I was wondering what the best campaign rules are for the pirate era. Two Hour Wargames Bottle of Rum seems pretty complete to me. Pirates! I do not have but based on what I found on the net it seems like more of a naval game. On the High Seas I can not find the scenarios except for 6. Any idea where to find good scenarios as On the Seven Seas contained none. Cheers, George |
Trebian | 06 Dec 2014 10:56 a.m. PST |
Have you looked at Peter Pig's "Pieces of Eight"? It has rules combining ship and land actions and a campaign system that can be played in an evening, or extended for longer if you want. |
GGouveia | 06 Dec 2014 11:03 a.m. PST |
I wanted more of a skirmish feel as well. I do love Peter Pig rules though. |
Only Warlock | 06 Dec 2014 11:31 a.m. PST |
Sailpower and Pieces of Eight are both great choices. |
Mako11 | 06 Dec 2014 5:08 p.m. PST |
Can't say I've run across a decent "Pirate Campaign Rules System", at least for miniatures. Perhaps some of the on-line games are better. |
Samurai Elb | 07 Dec 2014 3:40 a.m. PST |
My problem with all pirate rules is that I never find working rules combining 28mm ship to ship fighting with a good personal combat system. For a pirate Campaign System you may try Legends of the High Seas but their ship-to-ship rules in our club are recognized as unplayable. |
Schogun | 07 Dec 2014 6:55 a.m. PST |
Maybe use Flagship's Pirates! rules for land and sea combat, then adapt Mordheim's campaign rules? |
Ed the Two Hour Wargames guy | 07 Dec 2014 8:19 a.m. PST |
Samurai Elb – And a Bottle of Rum will work for it. The personal combat rules work the same way whether you're in a tavern, on a country road, or on the deck of a ship. Check out the free Swordplay rules for an intro version without the period flavor. link |
GGouveia | 07 Dec 2014 8:27 a.m. PST |
Yes Ed I did buy the rules, to me they look the most complete. I was just looking as I like to collect rules like others of our kind. Lol |
Samurai Elb | 07 Dec 2014 8:54 a.m. PST |
Ed the Two Hour Wargames guy -IŽll want to try out the free rules amd do a look on a Bottle of Rum . |
Mako11 | 07 Dec 2014 4:07 p.m. PST |
If pressed, I'd have to say Legends of the High Seas for crew advancement, and bonuses, from game to game (scenario to scenario). However, their ship-to-ship rules look to be rather too simplistic for my tastes (perhaps they do give a good game – never tried them), and the main focus is on land-based scenarios. In my view, land-based scenarios should be fewer in number to sea-based ones, but I'm not aware of any miniatures rules sets that have campaign rules to permit that. Ed, seems to have a great following, as far as rules sets go, so perhaps his do address that issue. If you really want to run a pirate campaign, I'd say check out the Blackbeard boardgame, and use it as is, or swap out miniatures for the combat portions of the game, as desired. As mentioned too, it appears some of the on-line pirate computer games do a better job of this as well. |
Ed the Two Hour Wargames guy | 08 Dec 2014 8:11 a.m. PST |
GGouveia – Yep, I remember. Rum is also going to be a Lock n Load Publishing board game. Not sure when but it is in the pipeline. |