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"Robotech RPG Tactics conventional forces" Topic


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Tgunner30 Nov 2014 8:26 a.m. PST

Why not use them for fun? Especially if you have them laying around. Later I'll build a force that uses the same bases as the mecha so the blast templates work properly. A single vehicle should be based alone. Infantry teams go on the same base with 3-6 miniatures each. ATGM teams should have a ATGM team modeled.

Note: all conventional units follow the basic rules of the game except where noted below. All units below are US Army formations because I'm an old G.I. Feel free to build your own force of choice.

Micronian Conventional Forces- do not generate command points unless they have Leadership.

M1A1 Abrams
Speed: 5
Piloting: 1
Gunnery: 2
Defense: 5
MDC 7

Special Rules: cumbersome- cannot dodge. One tank in 4 may have Leadership 2. Each company may have one tank with Leadership 3.

Weapon systems
120mm Main Gun- 24", 6 MDC, Accurate
M2HB- 9", 2 MDC, Rapid Fire

M2A3 Bradley
Speed 5
Piloting 1
Gunnery 2
Defense 4
MDC 3

Special rules: APC- can carry one infantry team. They may mount or dismount during Step 3 of the Command Phase. If the carrier is destroyed with the infantry mounted then the infantry are destroyed as well. Cumbersome. One Bradley in 4 may have a Leadership of 2.

Weapon Systems
25mm Chain Gun- 18", 3 MDC, Accurate, Rapid Fire.
TOW II ATGM- 24", 6 MDC, Missile, Rapid Fire, Ammo 2

Stryker APC

Speed 6
Piloting 1
Gunnery 2
Defense 5
MDC 2

Special Rules: Leadership 1, APC (2 infantry teams), One in four Strykers have a Leadership 2.

Weapon Systems
M2HB-M2HB- 9", 2 MDC, Rapid Fire
Or
MK19 AGL- 9", 1 MDC, Blast

Infantry Fire Team
Speed 2
Physical 2
Gunnery 1
Defense 6
MDC 3

Special Rules: Micronian Infantry (same as the Zentraedi Infantry rule), also Micronian infantry may only be kicked or stomped.

Weapon Systems
Small Arms- 9", 1 MDC, Accurate, Rapid Fire.
AT4- 6", 3 MDC, Volley X, Ammo 2

Infantry ATGM Team
Speed 2
Physical 1
Gunnery 2
Defense 5
MDC 3

Special Rules: Micronian Infantry

Weapon Systems
Javelin ATGM- 18", 6 MDC, Missile, Ammo 3
Small Arms- 6", 1 MDC, Accurate, Rapid Fire.

Sample Squadrons

Armored Heavy Company Team
10 Abrams tanks (1 with Leadership 3, 2 with Leadership 2)
4 Bradley IFVs with four infantry teams (player's choice but no more than 2 ATGM teams).

Mech Heavy Company Team
As above but with 4 tanks and 10 Bradleys and 10 infantry teams. One Bradley has a Leadership 3.

Stryker Company Team
13 Stryker APCs, each with an infantry team. No more than 4 teams may be Javelin teams. Two Strykers have Leadership 2, one has Leadership 3.

Light Infantry Company
One Infantry Fire Team with Leadership 3
Three Infantry Fire Teams with Leadership 2
18 Infantry Fire Teams ( 4 may be ATGM teams)

Make up your own point values… I don't really use them. Other nationional forces could easily be built off these templates. I'm thinking about an EBSIS force with T-80 tanks and Khurasan 15mm walkers as battloids.

Ivan DBA30 Nov 2014 10:30 a.m. PST

I think this is a great idea. I had been thinking about the same thing, as I still have a bunch of Cold War-era GHQ tanks.

I'll probably give them a very low number of MD hit points though, perhaps just 2 or 3 for MBTs, and only 1 for IFVs and LAVs. This is in keeping with the anime feel of the game, and the idea that the Robotechnology is truly revolutionary stuff, that makes conventional forces obsolete.

Tgunner30 Nov 2014 12:34 p.m. PST

Maybe. My Abrams is about 7 MDC which means that the Zents have to use some heavy weapons to toast it. Two pods firing their main guns on one will fry it. That feels right to me.

The Stryker and Bradley only have three or so MDC each which makes them light cannon fodder which is reasonable.

But none of these AFVs have anything like the MDC of the Destriods and Valkyries, nor are they as agile as only the Stryker can dodge and it is only with a piloting of 1. A squad of pods with decent leadership should clobber a company… Human leadership is best spent rolling with the impact, Rapid Firing, and activating secondary weapons.
But yeah, a squad of pods would make short work of these guys.

Covert Walrus30 Nov 2014 4:05 p.m. PST

The old MARS Magazine once tried a game of Mecha versus a force much like this . . . The results were interesting. Ton for ton, the tanks won, but when points cost including transport came in, the Mecha won.

A Mecha is a great way of moving large capacity weapons effectively from world to world or even across a planet; But, large masses of tanks and vehicles in one area are more cost effective in the long term.

DGT12301 Dec 2014 6:34 a.m. PST

Good idea thanks Tgunner for doing the work.

Morpheus197501 Dec 2014 9:08 a.m. PST

here is my first pass
link

Darwin Green02 Dec 2014 7:08 p.m. PST

cool, might have to steal this idea. Hopefully you guys can get around to testing and fine tuning the rules some-time.

Morpheus197502 Dec 2014 9:17 p.m. PST

Feel free to make suggestions and all. I plan on doing some Strykers next.

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