Played it twice when a gaming buddy brought it to the FLGS.
It plays similarly to the Deadzone game and shares some of Jake Thornton's mechanics in his other games.
For example, most actions in the game are based on a dice test. You typically roll 3 dice, modified by situation, cards, etc to give you more dice or to reduce that number (not impacting the target number). Your target number is typically a stat.
So if I'm shooting I use my shoot stat and want to score equal or higher. If you're getting shot by me, you want to use your survive stat and roll that or higher on your dice. We both roll and then compare successes. One of us either wins, wins by doubling or tripling the other score or we tie. Different results occur based on those comparisons.
No measurement necessary in the game as the game is played on an 8 x 8 grid. You can move from one space to an adjacent one and do things like move behind cover to make yourself harder to see/shoot, for example.
It does play beer and pretzely. I fielded Martians for both games so had lots of grunts and 1 character. The humans had a lot more personalities and a few grunts. Lots of random events occurring like flaming cows running through the board and trampling stuff and what-not.
I actually prefer it to Deadzone because it has a chaotic theme that matches the randomness and doesn't take itself too seriously.