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"Armies Army releases the Scots Guard, for real this time!" Topic


11 Posts

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AVAMANGO24 Nov 2014 11:52 p.m. PST

A somewhat embarrassing moment …….

I thought I'd had the Scots Guards on sale for the past month and I started to think nobody, and I mean nobody, liked them as I'd not sold a single one.

Then I'd realised I'd forgotten to put them on my shop for sale… It might be nobody wants them, however at least I've now a chance to sell them! :)

So…they are up on my shop at armiesarmy.com/shop

picture

picture

picture

The troops are the Elite Light Infantry of the Commonwealth Forces and largely use the Regular armies kit. As light forces -later releases will provide light Anti-Tank Shoulder Launched weaponry, GPMG teams, Sniper team, mortar, portable grenade launchers and the HQ squad. The HQ squad will come with the famous piper :)

picture

These troops are officially approved for Hammers Slammers to !:) They will supplement my Commonwealth forces and provide troops for the following factions.
Hammers Slammers Forces
Hammers Slammers Stewarts Forces

I am very pleased to be included in the universe! :)

Look out for further announcements :) These troops will be getting some strike vehicles in the near future :)

Available at
armiesarmy.com/shop

Keith

AVAMANGO24 Nov 2014 11:59 p.m. PST

Well the we beasties are here now and how splendid they look, anyone for a fried Mars bar and a pint of Iron brew to celebrate. :D zac

devilinthedetails25 Nov 2014 12:37 a.m. PST

Eww no Mango.

I will raise q glass of single malt, while enjoying a haggis though.

John Treadaway25 Nov 2014 3:11 a.m. PST

Nice job on the paintwork: way better than mine :(

John T

TK 42125 Nov 2014 7:08 a.m. PST

The Sergeant Major wants to know why this sorry lot is not ready for battle!

Weasel25 Nov 2014 9:06 a.m. PST

As always fantastic figures

Armiesarmy25 Nov 2014 2:31 p.m. PST

Cough….yes a little delay…..very complicated…didn't forget at all….

Lion in the Stars25 Nov 2014 6:40 p.m. PST

The HQ squad will come with the famous piper :)
I thought pipers were banned under the Conventions? evil grin

Armiesarmy26 Nov 2014 9:24 a.m. PST

Ha!

I think it gives troops a +5 on the D6 :)

Weasel26 Nov 2014 10:33 p.m. PST

No End in Sight rules for bagpipes:

Spend one activation point to play the pipes. All enemy figures within 12" will retreat 1D6".

Roll 1D6 for each activation. On a 1, the bagpipes are mysteriously "lost", "Damaged in action" or "unable to function", much to the relief of any friendly riflemen in hearing range of the blighted things.

Armiesarmy27 Nov 2014 9:36 a.m. PST

Handy….

for my rules:)

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