Tango01 | 01 Nov 2014 10:27 p.m. PST |
Games Workshop added a pair of new Tyranid models, as well as some Tyranid dice, to their pre-order page.
From here link Amicalement Armand |
Mithmee | 02 Nov 2014 8:58 a.m. PST |
More overprice large models – around $80 USD+ for each of them. Still have no place in what should be a small unit skirmish game. |
Dentatus | 02 Nov 2014 9:23 a.m. PST |
Top one is sorta cool. (Altho if I were an IG Guardsman, I'd shoot it in those totally exposed purple brain looking things. Just sayin') I agree they don't belong in a skirmish game, but I still might pick one up someday on eBay – after the furor shifts to another faction's new releases. |
Scary Robots ate my Puppy | 02 Nov 2014 10:25 a.m. PST |
I think they are more for collectors than gamers, coz I can't see something that big on anyone's table… |
Pictors Studio | 02 Nov 2014 1:54 p.m. PST |
Maybe you just need a bigger table. They might not have a place in a small unit skirmish game but I think they were made for 40K not Infinity. |
Tango01 | 02 Nov 2014 3:21 p.m. PST |
Glad you like them boys. Amicalement Armand |
Mithmee | 02 Nov 2014 5:27 p.m. PST |
Not all of us like them. But then I usually don't like anything GW does now days. |
Patrick Sexton | 03 Nov 2014 9:38 a.m. PST |
Pictors has the right of it. And I think the figs themselves look pretty sharp, the second one has a nice creepy feel to it. |
Bob Runnicles | 03 Nov 2014 1:48 p.m. PST |
Pics were just leaked of the upcoming Tyrannocite – a Tyranid drop pod! It's back! And it's pretty nasty, too, nastier than the Mycetic Spore ever was. Carries 20 models or one monstrous creature, so all these big monsters people have left behind because they would get shot up walking across the table, here's your salvation :) |
Mithmee | 03 Nov 2014 10:53 p.m. PST |
They will still just get shot up but just sooner. |
Bob Runnicles | 04 Nov 2014 8:08 a.m. PST |
Not necessarily, part of the problem was they had to walk across the table to get their short ranged weapons into range before they could strike back, now they'll be in your rear area wreaking havoc from the moment they climb out of the pod. Plus the pod is pretty nasty too, with five Deathspitters as standard that can all fire (upgradeable to Barbed Stranglers or Venom Cannons). Plus since they don't take up a slot and don't have to have their actual contents assigned until the start of the game that gives you an incredible amount of flexibility. Not that I expect to be able to convince you either way given your intense dislike of GW, but as a Nid player that had pretty much given up on 40K this release has me very excited for them again. Drop a pod with 20 Devilgaunts in it, they climb out and unload 60 shots the turn they arrive. Nasty! Or a Tyrannofex gets out and now you have a S6 T6 W6 nasty with a 2+ save rampaging around in your backfield. |
Mithmee | 04 Nov 2014 5:10 p.m. PST |
Against my Imperial Guard it does not matter because they might kill a few of my cannon flodder. Thing is I bring lots of cannon flodder. They wil end up getting shot to pieces. |
Patrick Sexton | 05 Nov 2014 8:03 a.m. PST |
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nvdoyle | 05 Nov 2014 12:11 p.m. PST |
Great monsters for any large-table game. |
Bob Runnicles | 05 Nov 2014 12:49 p.m. PST |
"Against my Imperial Guard it does not matter because they might kill a few of my cannon flodder. Thing is I bring lots of cannon flodder. They wil end up getting shot to pieces." Wait a minute – for starters you don't play GW games any more, surely? Lol. Besides, any Tyranid player worth his salt will kill more than 'a few' of your cannon fodder (especially with the huge variety of cover-ignoring template weapons they can throw out), and it will now be risky to fire anything like a Leman Russ main gun at them because there's every chance it will scatter onto your own guys. I'm not saying it's foolproof at all, just that at least now you'll have one round of shooting before they are all up in your grill instead of multiple rounds of shooting as they walk across the table. |
Mithmee | 05 Nov 2014 7:30 p.m. PST |
Doesn't mean that I got rid of my armies and I have quite a few armies. My Imperial Guard is built around dishing out the pain. At 2000 points there is 190 models in it. If I did face a Nid player who is running with these they will not have the same number of models in there army. I should drop it either turn one and no later than turn two, and still have plenty firepower left over to kill his other stuff. Could drop a few things and up the number of Grenade Launchers to 39 all firing Krak Grenades, plus the snipers so yes these would die quick. |
Bob Runnicles | 06 Nov 2014 9:10 a.m. PST |
But if they walked across the table they would have more chance? |
Mithmee | 06 Nov 2014 9:57 p.m. PST |
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