Here are some highlights from one of the Pulp Alley games we played over the weekend – part of our Vice Alley campaign. We're not quite done with all the buildings and terrain, but that doesn't stop us from playing. :)
Lured to Vice Alley, Sam and Dean respond to a desperate plea for help. Mayor Dinkins daughter has disappeared!
Sam and Dean are ambushed as they appraoch their contacts. It's a trap!
Fighting off their attackers, Sam and Dean continue their investigation. Questioning the contacts pays off!
As they approach a suspicious truck, they are ambushed by more purple robed cultists. The fighting is fierce.
Realizing that their trap has failed, the cultists attempt to escape with their captive – hidden in the back of the truck!
The leader of the cultists takes the girl and begins to flee but Sam and Dean are on them before they can make their getaway!
The cultist leader seems impossible to hit and slips away from Dean – "What magic is this?!"
Leaping away from Dean with inhuman speed, the cultist leader cast bones to the ground and two minor daemons suddenly spawn!
The minor minions of evil are no match for Dean, but they slow him down enough to let their weird master make good his escape.
Sam and Dean lost the scenario but still earned +1 Backup and +1 Experience.
The Cultists won and got +1 Experience, +1 Tip, and +1 Gear. They also added a Newsstand to their locations.
-Mila
Pulp Alley