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"Bureau of Antiquities?" Topic


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War Monkey18 Oct 2014 9:02 p.m. PST

Has Anyone played a game or campaign games, of a group of heros that goes around the would to collect Antiquities of myths, legends, folklore, history and of superstituons like the Hammer of Thor, Pandora's Box etc. In the attempt to keep them out of the wrong hands. :D

Kind of on the lines of "Warehouse 13" and other shows

Garand18 Oct 2014 9:06 p.m. PST

Sort of. We have a Savage Worlds RPG campaign going on right now, a sort of "Weird Pulp," which is a mix between what you talk about above and a little Cthulu mythos mixed in. Set in late '30s US, there is a lot of globe-trotting that happens. And while the artifacts are not quite as high profile as Mjolnir, they are ancient and mystical artifacts that must be kept from the hands of the Nazis, or crazy cults that infest upstate New York…

Damon.

jpattern218 Oct 2014 9:42 p.m. PST

Nic Cage says: "How am I not in this game?!?!"

There have been similar topics here on TMP over the years. Here are two, from 2009 and 2014, listing artifacts to be retrieved: TMP link TMP link

Roderick Robertson Fezian19 Oct 2014 9:45 a.m. PST

The old Indiana Jones game was along those lines.

Redmenace19 Oct 2014 12:20 p.m. PST

The Indy game had a source book on the relics of the world.

War Monkey19 Oct 2014 6:13 p.m. PST

jpattern2
Thanks for the TMP links, bookmarked some of the stuff on them will come in handy later. :D

War Monkey19 Oct 2014 8:05 p.m. PST

My thought or idea was to set up "The Bureau of Antiquities" the main charater or charaters, to move about around the world and link up with branch members in those areas, now from time to time there will be military attachments as well, American, British, Russian, and Australian

Now for every action there is a reaction, just as there is good there is evil, so there will be evil charaters as well looking for the same things, Those who wish to run the world themselves working with Germans and Japanese to reach their goals.

jpattern219 Oct 2014 9:32 p.m. PST

Sounds workable to me.

The old Top Secret espionage RPG ( link ) had similar mechanics. For a given mission, the GM (or Administrator) could select a number of cities with a clue or contact in each one, leading to the final encounter. There was even a helpful flowchart published in issue #40 of Dragon magazine. I posted more detailed comments in this TMP topic: TMP link

War Monkey20 Oct 2014 7:18 p.m. PST

jpattern2
Thank you for the information I will look it to it further.

Poniatowski21 Oct 2014 4:17 a.m. PST

Very cool… I ran a campaign like this years back. Late 20's early 30's… a great time for adventure!

I was the GM and my adventurers had an airship liberated form the Nazi's who.. throughout the course of the game were always trying to get it back or race to get the same artifacts.

Lots of great figures for this time frame too!

Personal logo Rebel Minis Sponsoring Member of TMP21 Oct 2014 5:55 a.m. PST

We ran one a couple of years ago with THW's Larger than Life system. A lot of fun… one of the players found a amulet that summoned Deep Ones, so that was pretty comical…

RebelMike
Rebelminis.com

War Monkey23 Oct 2014 6:36 p.m. PST

I plan on building a Tramp Steamer, a Grumman Gosling, a DC-3 Dakota, PT Boat, for all to get around with, a Main Headquarters with Warehouse in the U.S. to work from and sub-stations with storage facilities waiting for transportation around the world, now of course I'll have to make other things a few other buildings, temples, caves, and catacombs

TheGaffer29 Nov 2014 12:46 p.m. PST

Steady War Monkey, steady. Finish the Lair first.
:-0

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