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"Lion Rampant ROCKS!!!!" Topic


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kallman10 Oct 2014 8:35 a.m. PST

Played our first game of Lion Rampant last night. Sorry no pictures maybe my friend John will post some he took.

We did a 24 point Normans against Vikings with four players splitting up the two retinues. In a nutshell we had a blast. Lots of laughs but the game mechanics are simply sublime and brilliant. The Normans ended up with an "Insipid" leader while the Vikings gained "Lionheart" for their leader. Despite this the Normans eventually carried the day because of successful "Boasts" and bad luck on the part of the Viking side.

I love the way the game flowed back and forth and kept everyone engaged. You do not wait long for your turn to come around. It was a hit with our game group and we are talking of running it as a convention game in the future.

Coelacanth10 Oct 2014 8:50 a.m. PST

Thanks for the review. I will definitely check out the game.

Ron

Cyrus the Great10 Oct 2014 9:12 a.m. PST

I haven't played a game yet, but I am quite impressed by the ebb and flow of the rules.

kallman10 Oct 2014 10:42 a.m. PST

The author prides a wonderful simple flow chart in the book in regards activation of units. While not all failed activations will cause a phase to pass to the other player most do and that creates friction in the game. There was one point during the game where both sides would successfully activate one unit then fail the next passing the turn back to the other side only to have that side either only successfully activate a unit then fail on the next. Different unit types have different stats and difficulty to perform a task whether it is moving, shooting, or attacking. Hand to hand combat is simultaneous and knowing what tactical decision to make is critical.

Who asked this joker10 Oct 2014 4:21 p.m. PST

It just goes to support my theory. Games don't have to be especially complex to be fun. Simpler with supporting material is a far better way to go. This game is a very simple and approachable set with scenarios and army lists.

kallman10 Oct 2014 4:30 p.m. PST

One of the players last night has already found a complete list set for the War of the Roses and even has great rules that brings early gunpowder into the game.

Timotheous10 Oct 2014 5:36 p.m. PST

Hey Kallman! I want to join in the fun! I've got the rules, plus some Normans/early Crusaders who are itching for a fight! I hope you group will still be playing this game, once I get out your way. These rules look really good, much more exciting than Dux Bellorum.

Who asked this joker11 Oct 2014 7:04 a.m. PST

I saw somewhere…maybe on Dan's site, a breakdown of howto form an army from a box or two of hard plastic figures. Basically an army could be built for about $40 USD-$50. Not bad, especially in the age where figure prices are going sky-high.

I think I've seen the WotR lists somewhere too. BGG maybe?

Timotheous11 Oct 2014 7:50 a.m. PST

I'm looking forward to Perry miniatures releasing their HYW foot with archers and men-at-arms.

YogiBearMinis Supporting Member of TMP11 Oct 2014 8:51 p.m. PST

Is this available in the US yet?

The Beast Rampant11 Oct 2014 9:40 p.m. PST

Yes.

parrskool12 Oct 2014 2:39 a.m. PST

I saw a variant for Dark Age figures for this set, somewhere.

kallman12 Oct 2014 3:39 p.m. PST

I agree with Who asked this joker, you can pretty much build a Retinue with a couple of plastic box sets from say Fireforge or Perry. You are talking about 40-60 figures per side depending on how you design your force. That is even affordable when you are considering metal figures.

Personal logo optional field Supporting Member of TMP13 Oct 2014 12:48 p.m. PST

Doesn't Lions Rampant treat all knights the same as all other knights and continue on with that principle throughout?

mashrewba14 Oct 2014 9:34 a.m. PST

I just picked up 30 assorted medievals off EBay for a tenner. Just waiting for the rules to arrive!!

Henry Martini14 Oct 2014 3:01 p.m. PST

That's right, Optional: troops are selected from a range of standardised types that are unvarying across the entire medieval era.

I think the presumption is that a little abstraction is acceptable in what's intended to be an historically 'light' game; it's only important to differentiate their major distinguishing characteristics relative to their contemporaries, in the interests of simplicity and speed of preparation.

ScribblerM17 Oct 2014 1:03 p.m. PST

The rules do have some tweaks to troop types -- knights with better discipline, archers with better bows or training, foot with pointier sticks.

The game looks ideal for convention gaming.

mashrewba18 Oct 2014 5:03 a.m. PST

I got my set this morning and they look great – using multi basred troops is no problem at all. What do people think of units having to stay 3in apart?

Personal logo oldbob Supporting Member of TMP19 Oct 2014 9:55 a.m. PST

I had my first game yesterday, socalwarhammer was kind enough to walk and talk me through it, I didn't have the rules yet. I get home and in the mailbox they sit! Now I can actually read them,yeah!

ScribblerM20 Oct 2014 3:32 p.m. PST

The rule about units staying 3 inches apart did stand out as different from other games I've played, mashrewba.

But I have not played yet, so I'm not sure if I have any strong feelings about it.

How about you?

Personal logo oldbob Supporting Member of TMP20 Oct 2014 9:14 p.m. PST

The 3 inch rule has both pro's and con's. Scrillerm you'll more than likely see it in your first game or two, it can work against you and for you. Now that I understand it better,I do like it!

Stew art Supporting Member of TMP01 Nov 2014 2:38 p.m. PST

gonna have my first game next week so i was re-reading the rules (took all of 10 mins) and i stumbled upon something.

if my armor 4 unit of foot men at arms is behind a wall and receives cover, it should make them armor 5 yes? but the rules only go up to armor 4.

i'm assuming that armor 5 just means 5 hits before a casualty. any thoughts?

and buildings are kinda undefined.

mashrewba02 Nov 2014 6:07 a.m. PST

6 figure units get 12 dice to shoot/fight as well as 12 figure units -because they are knights etc. Is this the same for Bidowers who are also in 6 man units.
I could see this working in shooting as they are specialist but what about close combat?

Stew art Supporting Member of TMP04 Nov 2014 10:39 a.m. PST

yes, if contacted, the Bidowers roll 12 dice in combat. I'm actually prtty sure ALL units that are over half strength roll 12 dice in combat, but what changes are the values needed to score hits. I don't have the book in front of me, but I would wager that Bidowers have really poor attack and defense values and probably low armor.

Lindegaard200723 Nov 2014 8:38 a.m. PST

Played the game last afternoon at a gaming convention – great fun:-)

Darn Folly17 Jan 2015 6:29 a.m. PST

I had my first game last night. Pledged to wipe the floor with the enemy's banner, but lost my leader in a challenge during the heat of the battle. Not long before my units started to loose their courage and left the battlefield. I must say I like the simplicity of the rules, yet enough options given and tactical requirements needed to fill a good lengthy game without referring back to the rulebook all the time.
With regards to units, we used our Saga Vikings and Saxons. I will field my WHF Brettonians next time (they haven't seen daylight in ages) which will lend themselves perfectly fine to this game. So no big investment needed to get started nd the rules are very reasonably priced as well.

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