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"What do you do when you discover you "are playing it wrong"" Topic


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John the OFM10 Oct 2014 8:22 a.m. PST

Sometimes when trying out new rules, you miss a step or something.
Then you feverishly read up on the section and discover that you have been playing it wrong.
What do you do?
1) Start the game over
2) Fix the game back to the point where the differences are crucial, and then start over
3) Continue to play it the way you have been but play it differently (correctly) the next game.
4) Start to play it right immediately.
5) Other

We usually go with 3. That is one reason we usually play games we are all familiar with, and don't get caught up in the new and shinier rules. It takes too many games to relearn a period where you already know how to play a good set.

kallman10 Oct 2014 8:28 a.m. PST

Yep normally stay with 3 or depending on circumstances go with 4 at the beginning of the next turn.

Personal logo Mserafin Supporting Member of TMP10 Oct 2014 8:29 a.m. PST

Usually 3, unless everyone agrees to do 4. Given we've been playing together for years, usually everyone is OK with changing it.

ecaminis Supporting Member of TMP10 Oct 2014 8:34 a.m. PST

I agree with Mserafin. Though it has been awhile since I actually played a game

Old Contemptibles10 Oct 2014 8:34 a.m. PST

Good Question.

In my games I do 4. A lot of people in our club goes with 3.

Micman Supporting Member of TMP10 Oct 2014 8:34 a.m. PST

Since my group is almost always playing it wrong, we will do either 3 or 4 depending on where we are in the game.

Ron W DuBray10 Oct 2014 8:35 a.m. PST

yup 3 or 4 or if its right as we did it wrong. just do over the part we did wrong.

avidgamer10 Oct 2014 8:37 a.m. PST

#3 or if everyone agrees and it is at a fair point, #4

SJDonovan10 Oct 2014 8:37 a.m. PST

4. But first my opponent and I have a long discussion about how badly the rules are written/ how badly they are laid out/ how the lack of index means this was always going to happen.

Once we have established that it was the fault of the rule writer (and has nothing to do with the fact that we didn't bother to read the rules properly before starting to play), we agree on a fix and carry on.

Frankss10 Oct 2014 8:43 a.m. PST

4 or 5 depending on how group wants

Frankss10 Oct 2014 8:43 a.m. PST

meant 3 or 4 Sorry

Personal logo Whirlwind Supporting Member of TMP10 Oct 2014 8:45 a.m. PST

I've done all 4 when playing solo, depending on how I felt it affected the game. Normally 4 when playing with friends, but I've done 2 and 3 if the situation seemed to warrant it (if one side got a decisive advantage from the mistake).

Coyotepunc and Hatshepsuut10 Oct 2014 8:49 a.m. PST

It depends on whether the "playing it wrong" is to my benefit or not, of course.

But seriously, we usually do 4. This is why I like DBA, I usually can't screw it up too much.

Black Cavalier10 Oct 2014 8:54 a.m. PST

Blame my friend who's teaching the rules.

Garand10 Oct 2014 8:57 a.m. PST

#4, unless the error is so egregious that it completely (or potenitally so) changes the results of the game. I wouldn't go with #3 simply because if I'm playing it wrong, it is in everyone's best interest that we get used to doing it the right way.

Damon.

Cyrus the Great10 Oct 2014 9:00 a.m. PST

3.

Bashytubits10 Oct 2014 9:03 a.m. PST

3

Dave Crowell10 Oct 2014 9:05 a.m. PST

Usually 3 or 4. If it is a truly game changing mistake we may do it over. If play has. Moved on past the mistake we let it stand and do it right the next time.

Personal logo Parzival Supporting Member of TMP10 Oct 2014 9:08 a.m. PST

We usually go with 4, because the point is to gain the experience with the rule so as to remember and play correctly in the future.

Citizen Kenau10 Oct 2014 9:09 a.m. PST

Usually 4 with sometimes some compensation for the side that has been wronged the most in the game so far.

Chortle Fezian10 Oct 2014 9:15 a.m. PST

3 or 4 – depending because someone may be up a creek without a paddle when the rules change over. Don't want to ruin someone's day.

I've seen gaming groups who had it wrong for years. If they have been at it for that long they generally keep going.

jefritrout10 Oct 2014 9:20 a.m. PST

We tend to finish the turn with 3 and start the next turn with 4.

elsyrsyn10 Oct 2014 9:26 a.m. PST

3, generally.

Doug

doug redshirt10 Oct 2014 9:36 a.m. PST

Depends usually 3 or 4. IF it makes a big difference in outcome, continue with 3. If it doesn't then by all means play it correctly.

In fact this happened yesterday with a board war game we had played several times. Some how or other I missed the little blurb at the start of the rules, that said the first turn begins with skipping the Russian phase since the movement and combat have already been figured into the setup and just go to the second sides movement phase. My opponents who were playing the Germans and Austrian-Hungarians did the old, "Well that would have made all the difference in the game."

To be honest the 1st game we played was a disaster for the Russians, while the second game went much better, almost the entire A-H army was sitting by the side of the board, the German player was pulling all his corps out of Austria as a lost cause to try and get out of the mess he was floundering around in in the Baltics. Actually it was fun to rub the German players nose in the fact that at one point the Russians had occupied Danzig, Koninsberg and was threating Posen.

But anyway with that kind of mistake there is not much you can do. If we caught it 1 or 2 turns into the game yeah you could just restart. So just remember it next time the game comes out.

Joes Shop Supporting Member of TMP10 Oct 2014 9:40 a.m. PST

3.

Wackmole910 Oct 2014 9:56 a.m. PST

3

Personal logo Saber6 Supporting Member of TMP Fezian10 Oct 2014 9:59 a.m. PST

5 Fix the issue as we proceed

nochules10 Oct 2014 10:07 a.m. PST

I'm surprised there isn't much love for #2.

Are people saying that if you are playing along and somebody destroys a Tiger tank with a piece of fresh fruit, and you think to yourself "that seems odd, let's check the rules again" and you realize you missed the step where they check for armor or something you would all say the tank is still dead but maybe you won't let the fruit kill any more tanks?

I think I would take it back and reroll the attack, or probably even let the person that thought the the rules allowed for destroying the tank with fresh fruit make another move instead.

boy wundyr x10 Oct 2014 10:11 a.m. PST

5) Flip the table and storm out of the room.

Or 3/4 depending on where we are in the game and/or if it's something that would have only affected one side.

nazrat10 Oct 2014 10:23 a.m. PST

As long as we have been doing things consistently wrong for both sides we either fix it next time or adjust at the beginning of anew turn if everyone agrees.

Doing it wrong is how you learn the RIGHT way! 8)=

haywire10 Oct 2014 10:28 a.m. PST

1 if its within the first couple of rounds…
3 depending on how bad it was
otherwise 4

Random Die Roll Supporting Member of TMP10 Oct 2014 10:35 a.m. PST

Almost always #3.
The #5 Other---Permanent house rule change if everyone thinks it makes the game better.

emckinney10 Oct 2014 10:43 a.m. PST

4

Here on the forum, I just pointed out that someone had apparently been playing an important rule wrong in Battlefleet Gothic, handing the Orks a series of easy victories. It's a campaign, which is an interesting variant on the question. They can easily correct it in the next game, but the campaign is really unbalanced now.

Doug MSC Supporting Member of TMP10 Oct 2014 11:10 a.m. PST

Sometimes four if it makes more sense otherwise five.

Personal logo x42brown Supporting Member of TMP10 Oct 2014 11:28 a.m. PST

Usually 3 but if others argue strongly enough 4

x42

Edit:- Looking at Random Die Roll's comment I am reminded that 'Permanent house rule change' has happened more than once particularly in RPGs.

TNE230010 Oct 2014 11:46 a.m. PST

if it's 'just a game' then 4

but if it's 'important' then 1

vtsaogames10 Oct 2014 11:51 a.m. PST

3 or 4 depending on the mood.

Texas Jack10 Oct 2014 12:00 p.m. PST

I would prefer 4, as I like to get used to the correct way right away.
But I did do a start over the first time I played BKC II and we all forgot that hits are removed after each turn. Kind of a big mistake that definitely had an impact on the game!

haywire10 Oct 2014 12:06 p.m. PST

The problem with 2 is that you usually figure it out a couple rounds later. So it is hard to reset everything back to that stage.

vdal181210 Oct 2014 12:16 p.m. PST

Usually 4 but sometimes 3 d3epending on how close to finishing the game is.

goragrad10 Oct 2014 12:29 p.m. PST

4. Need to learn to do it right.

Veteran Cosmic Rocker10 Oct 2014 12:37 p.m. PST

3

Dynaman878910 Oct 2014 1:45 p.m. PST

3 or 4 depending. IF it can be played correctly from the point of discovery without whacking out the balance then we play it correctly. If fixing it would cause the balance to be messed up then we play the "wrong" way till the end.

Replace "balance" with "fun" or "fairness" too. If player A got to use some uber move for half the game and now it would be the opponents turn to use the move but we only just found out it doesn't work that way then we let the oppo do the uber move.

Last example I remember was last week, we handled Artillery wrong in Command and Colors Napoleonics the first two times we used it (thought it worked on a per block basis like troops – NOPE). Since we had both fired off arty and it was only the 3rd card for each of us we started playing correctly from there.

ZULUPAUL Supporting Member of TMP10 Oct 2014 2:22 p.m. PST

3 or 4

MHoxie10 Oct 2014 2:24 p.m. PST

Mix of 3 and 4. I want to do 4, but feel that it might disadvantage one player or make illegal a previous action that has shaped the course of the game -- it seems better to allow both players to abuse my mistake for the current game than to let only one player get away with it. So it's mostly 3.

Florida Tory10 Oct 2014 2:54 p.m. PST

5) Not worry about it until a post-game retread of the rules, which is done to identify & make rough notes on each rule we blew, so that we get it right the next time.

Rationale: Who has time to worry about this when you are blundering through the game the first time? Any arguments generally proceed in ignorance from both sides.

Rick

Sundance10 Oct 2014 3:59 p.m. PST

3 or 4 depending.

Cattle Dog10 Oct 2014 5:09 p.m. PST

#7 collapse feign heart attack explain everything to the ambulance bearers on the way to hospital?

Allan

Personal logo etotheipi Sponsoring Member of TMP10 Oct 2014 5:16 p.m. PST

3'. Continue the game the way we are doing it, but no guarantees we will do it right, or even better, next time.

Cardinal Ximenez10 Oct 2014 6:38 p.m. PST

3

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