"Seraphim, Nephilim, Trees! Oh my!" Topic
4 Posts
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etotheipi | 04 Oct 2014 10:53 a.m. PST |
Since we're in the process of moving, I'm also cleaning out old WIP that I haven't posted yet. Not quite as detailed a set of "how to" pics, but I still think there's enough to get the creative juices flowing …
inlgames.com/seraph.htm |
Bunkermeister | 04 Oct 2014 9:46 p.m. PST |
Nice stuff. I have been considering a similar force too. What sort of rules and combat do you have with them? Mike Bunkermeister Creek Bunker Talk blog |
etotheipi | 05 Oct 2014 4:09 a.m. PST |
I just use my QILS skirmish rules, or the 'Clix rules (actually, Mage Knight Dungeons, using the 'Clix power card and a mash of some of the rules for the powers). For QILS, the nephilim are pure close-combat bruisers, except this guy …
The seraphim get speed, flight (different from hovering), and short range. At one elevation, they can fly over nephilim, but nephiliim can still cc attack. At two elevation, nephilim close and seraphim combat is at -1. All close combat against flying figures also includes a grapple attack. I've also powered down the seraphim by stats and given them two levels of command and control; chain C2 for archangels and a hub that covers the whole board for the Holy Spirit. |
Bunkermeister | 05 Oct 2014 11:20 p.m. PST |
Very nice. Thanks. Mike Bunkermeister Creek Bunker Talk blog |
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