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"Seraphim, Nephilim, Trees! Oh my!" Topic


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Personal logo etotheipi Sponsoring Member of TMP04 Oct 2014 10:53 a.m. PST

Since we're in the process of moving, I'm also cleaning out old WIP that I haven't posted yet. Not quite as detailed a set of "how to" pics, but I still think there's enough to get the creative juices flowing …

Little guys!  Big Guys! Fight! Fight! Fight!

inlgames.com/seraph.htm

Bunkermeister Supporting Member of TMP04 Oct 2014 9:46 p.m. PST

Nice stuff. I have been considering a similar force too. What sort of rules and combat do you have with them?

Mike Bunkermeister Creek
Bunker Talk blog

Personal logo etotheipi Sponsoring Member of TMP05 Oct 2014 4:09 a.m. PST

I just use my QILS skirmish rules, or the 'Clix rules (actually, Mage Knight Dungeons, using the 'Clix power card and a mash of some of the rules for the powers).

For QILS, the nephilim are pure close-combat bruisers, except this guy …

Hey! My arm is on fire!

The seraphim get speed, flight (different from hovering), and short range. At one elevation, they can fly over nephilim, but nephiliim can still cc attack. At two elevation, nephilim close and seraphim combat is at -1. All close combat against flying figures also includes a grapple attack.

I've also powered down the seraphim by stats and given them two levels of command and control; chain C2 for archangels and a hub that covers the whole board for the Holy Spirit.

Bunkermeister Supporting Member of TMP05 Oct 2014 11:20 p.m. PST

Very nice. Thanks.

Mike Bunkermeister Creek
Bunker Talk blog

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