"Help with Langton's Signal Close Action " Topic
3 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please do not post offers to buy and sell on the main forum.
For more information, see the TMP FAQ.
Back to the Age of Sail Message Board
Areas of InterestRenaissance 18th Century Napoleonic 19th Century
Featured Hobby News Article
Featured Ruleset
Featured Showcase ArticleThe Editor tries out a boardgame - yes, a boardgame - from battle-market magazine.
Featured Workbench Article
Featured Profile ArticlePart II of the Gates of Old Jerusalem.
|
architectsebi | 13 Sep 2014 9:14 p.m. PST |
Hello. Could anyone please help me understand how damage works in Langton's Signal Close Action rules? I understand the procedure: -Roll the dice, use the black gunnery + red dice to get a result in the gunnery chart one. -Use the multiplier factor in gunnery chart two with the broadside value to get the amount of damage. And here is where I get lost… I am confused how DC works and how it is used… if a ship has 50 DC, that means it has 50 hull damage points AND it will always have 2 damage points per mast for riggin? And every hull damage point is equivalent to the sum of the broadside factors? So, if this 50 DC ship has a broadside factor of 2 (2 on each side), does it mean that if you do 8 damage when hitting it on the hull, you did 2 DCs of damage and it goes down to 48 DC for the hull? Did I get it right? Can someone explain it to me? Thanks! |
architectsebi | 14 Sep 2014 7:53 a.m. PST |
I think I finally understand how it works, I will answer my own question for the benefit of anyone who is lost like me… Ships have a hull damage potential equivalent to the sum of both broadside factors, so on my example above the ship has a Hull DC of 4. Each one of these 4 points has 50 "damage points". So, once the ship accumulates 50 points, it looses one of the Hull DCs, going down to 3. And so on, and on… I think now it makes sense. Any comments or suggestions? |
devsdoc | 14 Sep 2014 4:29 p.m. PST |
Try the fast play rules frist. this would help you understand the game better. I think you are right about the hull DC's now. I have read and read Langton's SCA rules and will one day find time and a friend to sit down and go through them one step at a time. I wish you good luck and fun Be safe Rory |
|