robpask | 10 Sep 2014 7:08 a.m. PST |
Hi, in my group we are playing "Operation Squad". Very interesting mechanics. 1:1 Combat, Squad against Squad. Now we'd like to try out the same scenarios with different sets of rules on the same scale. Any ideas? Roby |
PiersBrand | 10 Sep 2014 7:19 a.m. PST |
Well to me 1 to 1 and squad to squad are different. 1 to 1 I'd say are for me Firefight Normandy, Chain of Command and Bolt Action.
'Squad Level' where its squads as the basic element I use Battlegroup as I work on the system. But plenty of other options at that level too. |
robpask | 10 Sep 2014 7:29 a.m. PST |
Sorry!!! You are right!!! The ruleset is 1 to 1 and we put on table a Squad per player! Roby |
6mmACW | 10 Sep 2014 7:30 a.m. PST |
Our club uses Iron Ivan's "Point Blank" for 1:1 squad-level games, if you're looking for another option. Chain of Command struck me as more of a platoon+ game. |
Spartan | 10 Sep 2014 7:42 a.m. PST |
Try Normandy Firefight or even Brink of Battle. |
Sundance | 10 Sep 2014 9:44 a.m. PST |
|
PapaSync | 10 Sep 2014 9:51 a.m. PST |
Take a look at these. Five Core is kind of unique in that they don't use stats for the minis. Five Men in Normandy (Five Core) Flying Lead (Ganesha Games) Skirmish Sangin (Really for Modern Afganni) |
robpask | 10 Sep 2014 10:33 a.m. PST |
Five Core is kind of unique in that they don't use stats for the minis. Don't they use stats? It is very interesting for me!!!!!! May you explain? Thanks a lot!!! Roby |
saltflats1929 | 10 Sep 2014 12:49 p.m. PST |
|
15mm and 28mm Fanatik | 10 Sep 2014 1:57 p.m. PST |
Just to add to the pot there's also 'Final Combat' from Britton Publishing. Haven't tried it so can't vouch for it though. |
Woollygooseuk | 10 Sep 2014 2:58 p.m. PST |
Another vote for NUTS! from TwoHourWargames twohourwargames.com/ww2.html The rules work well for one squad vs one squad or, once your familiar with the mechanisms, a reinforced platoon plus vehicles. You can also add or subtract character chrome to your preference and the rules will still work fine. By that I mean you can have Stars and Grunts and give personalise every figure with one or more attributes, or just give each figure/squad/force a REP (essentially green/experienced/veteran). Plus – and I know I'm coming across like a bit of fanboy – you can try out the mechanisms with the 'Chain Reaction' rules, which are free. link |
Woollygooseuk | 11 Sep 2014 3:12 a.m. PST |
Gah! I don't what's annoying me most, 'your' instead of 'you're' or the random 'give' in line 4. It's been a long week, we're all tired. I'll get my coat. |
Garryowen | 11 Sep 2014 8:25 a.m. PST |
Nuts, particularly the new Final Version. Tom |
robpask | 11 Sep 2014 1:12 p.m. PST |
Thanks a lot! Do anyone know the differences between Operation Squad and Point Blank? Roby |
Dobber | 06 Oct 2014 7:00 a.m. PST |
Don't they use stats? It is very interesting for me!!!!!! May you explain? Thanks a lot!!! Roby I haven't played, but read. basically, 1 and 6 on a d6 causes an effect no matter what it is you are trying to do. the game seems good. weapons roll "Kill" and "Shock" Dice.
I'll second Point blank for squad level actions. they are great. Not sure about operation squad, but in point blank, you have alternating activations by soldier. when a soldier is activated, he has 3 "Actions" that he can use all 3 or share them out with his buddies within a few inches (Breaching, anyone?) also, they subsume some things that can be complicated, like crouching and prone positions, into elegant mechanisms. for the above, the whole table with the exception of roads and parking lots and stuff are considered "Light Cover" to assume that soldiers take best advantage of cover. The other thing is that, theoretically, you can activate 1 soldier with all of your activations. its a great game. |