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"Squad Level" Topic


15 Posts

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robpask10 Sep 2014 7:08 a.m. PST

Hi,
in my group we are playing "Operation Squad".
Very interesting mechanics.
1:1 Combat, Squad against Squad.

Now we'd like to try out the same scenarios with different sets of rules on the same scale.
Any ideas?

Roby

PiersBrand10 Sep 2014 7:19 a.m. PST

Well to me 1 to 1 and squad to squad are different.


1 to 1 I'd say are for me Firefight Normandy, Chain of Command and Bolt Action.

'Squad Level' where its squads as the basic element I use Battlegroup as I work on the system. But plenty of other options at that level too.

robpask10 Sep 2014 7:29 a.m. PST

Sorry!!!
You are right!!!
The ruleset is 1 to 1 and we put on table a Squad per player!

Roby

6mmACW10 Sep 2014 7:30 a.m. PST

Our club uses Iron Ivan's "Point Blank" for 1:1 squad-level games, if you're looking for another option. Chain of Command struck me as more of a platoon+ game.

Spartan10 Sep 2014 7:42 a.m. PST

Try Normandy Firefight or even Brink of Battle.

Sundance10 Sep 2014 9:44 a.m. PST

NUTS!

PapaSync10 Sep 2014 9:51 a.m. PST

Take a look at these. Five Core is kind of unique in that they don't use stats for the minis.

Five Men in Normandy (Five Core)
Flying Lead (Ganesha Games)
Skirmish Sangin (Really for Modern Afganni)

robpask10 Sep 2014 10:33 a.m. PST

Five Core is kind of unique in that they don't use stats for the minis.

Don't they use stats?
It is very interesting for me!!!!!!
May you explain?

Thanks a lot!!!

Roby

saltflats192910 Sep 2014 12:49 p.m. PST

Battleground ww2

15mm and 28mm Fanatik10 Sep 2014 1:57 p.m. PST

Just to add to the pot there's also 'Final Combat' from Britton Publishing. Haven't tried it so can't vouch for it though.

Woollygooseuk10 Sep 2014 2:58 p.m. PST

Another vote for NUTS! from TwoHourWargames twohourwargames.com/ww2.html

The rules work well for one squad vs one squad or, once your familiar with the mechanisms, a reinforced platoon plus vehicles. You can also add or subtract character chrome to your preference and the rules will still work fine. By that I mean you can have Stars and Grunts and give personalise every figure with one or more attributes, or just give each figure/squad/force a REP (essentially green/experienced/veteran).

Plus – and I know I'm coming across like a bit of fanboy – you can try out the mechanisms with the 'Chain Reaction' rules, which are free. link

Woollygooseuk11 Sep 2014 3:12 a.m. PST

Gah! I don't what's annoying me most, 'your' instead of 'you're' or the random 'give' in line 4. It's been a long week, we're all tired. I'll get my coat.

Garryowen Supporting Member of TMP11 Sep 2014 8:25 a.m. PST

Nuts, particularly the new Final Version.

Tom

robpask11 Sep 2014 1:12 p.m. PST

Thanks a lot!
Do anyone know the differences between Operation Squad and Point Blank?
Roby

Dobber06 Oct 2014 7:00 a.m. PST

Don't they use stats?
It is very interesting for me!!!!!!
May you explain?

Thanks a lot!!!

Roby


I haven't played, but read. basically, 1 and 6 on a d6 causes an effect no matter what it is you are trying to do. the game seems good. weapons roll "Kill" and "Shock" Dice.

I'll second Point blank for squad level actions. they are great. Not sure about operation squad, but in point blank, you have alternating activations by soldier. when a soldier is activated, he has 3 "Actions" that he can use all 3 or share them out with his buddies within a few inches (Breaching, anyone?) also, they subsume some things that can be complicated, like crouching and prone positions, into elegant mechanisms. for the above, the whole table with the exception of roads and parking lots and stuff are considered "Light Cover" to assume that soldiers take best advantage of cover. The other thing is that, theoretically, you can activate 1 soldier with all of your activations.
its a great game.

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