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"How Would You Game Inghimasy Tactics?" Topic


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Personal logo Editor in Chief Bill The Editor of TMP Fezian27 Aug 2014 3:44 p.m. PST

…Hassan said the Inghimasy suicide team gets into close-quarter positions on the front lines. "If they succeed they move from one area to another. If they fail to break through, they blow themselves up and their opposition, creating holes in the enemy lines."

…Hassan added that a fierce reputation has grown about these fighters. "When they enter a battlefield, government forces withdraw after they [IS] gain between 50 to 60 percent of the ground from fear of being captured and beheaded or crucified," he said…

link

Do you think this is propaganda, or a serious tactic?

How would you fit a team into the TO&E? How large are the teams?

Once the unit is pinned, morale check to implement their orders?

Morale penalty to the other side when suicide teams are in use?

skippy000127 Aug 2014 5:47 p.m. PST

I think its propaganda.

Redroom27 Aug 2014 6:15 p.m. PST

suicide squads have been used recently (Iraq, Afghanistan, Syria), but usually not mixed in with regular troops or regular troops blowing themselves up if the offensive stalls.

It seems like troops do not want to get to close to IS, esp if they risk being overran due to their rep of killing prisoners.

The first part would be probably a morale check if close fighting is at a standstill and enemy forces are in contact. There should also be a negative impact to enemy morale after they suffered such an attack.

As far as fear of capture, maybe remove a unit from play if it is within IS charge distance and IS has > 2-1 numerical superiority against it if the unit fails a morale check. Award half victory points for units removed in this manner.

Lion in the Stars27 Aug 2014 6:44 p.m. PST

It's not that different from the Flamethrower teams in Flames of War. They're a one-shot attack, and once the team has flambe'd, they get pulled off the table.

Mparx66627 Aug 2014 9:01 p.m. PST

Wonder if any of the suicide bombers (especially the non-natives) ever think of yelling 'banzai'? ……

Mark

Blackhorse MP27 Aug 2014 9:48 p.m. PST

Wonder if any of the suicide bombers (especially the non-natives) ever think of yelling 'banzai'?

No, I think they're content with "Allahu Akbar!"

deephorse28 Aug 2014 3:00 a.m. PST

ISIS has a TO&E?

Tame Thy Swans28 Aug 2014 5:58 a.m. PST

I would like rules that were "secret" suicide troops, you could not know they were going to detonate until it's too late. Only the ISIS player can know who is the suicide bomber, must make cocealed notes before the game begins.

Personal logo Legion 4 Supporting Member of TMP In the TMP Dawghouse30 Aug 2014 8:17 a.m. PST

For gaming purpose, since there is really no accurate way to play covert suicide bombers. Which is the way they work … covertly. As if you know there may be those types about, you may just shoot at everything. Or the toy soldier(s) running or driving towards your postions … It's a game after all … There may be a random events system/chart. At the end of every turn roll a 1d6. On 1, the suicide player gets to pick a target to blow up … Regardless, just the talk of such bombers in the real world has both a propaganda and a real tactical effect … as it could in a game …

Weasel30 Aug 2014 1:20 p.m. PST

Okay, I'll give it a spin:

Give the insurgent player 5 to 6 civilian figures. 2 of these are marked in some way (under the base? Write it down?) as carrying the bombs.

The insurgent player may move their choice of 2 figures each turn, the rest move at a random pace.

An enemy soldier that makes contact with any figure may inspect them, revealing and removing them.

The insurgent player may elect to detonate them at any time.


Now, the kicker:

When you play the next battle, each inspected civilian that was innocent rolls 1D6. On a 5-6, the insurgents manage to get 1 extra recruit from propaganda about the invaders hassling the locals.

If the coalition player decides to gun down the wrong guy (or do so on accident), its 1D6 insurgents extra automatically next game.

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