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"Empire 4th Edition- How does it compare to other editions" Topic


12 Posts

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Napoleonic

1,399 hits since 25 Aug 2014
©1994-2019 Bill Armintrout
Comments or corrections?

adaptoid Inactive Member25 Aug 2014 7:21 p.m. PST

Found a complete set of these rules. Wondering what the positives/negatives are versus the other editions. Thanks….

Sysiphus Inactive Member25 Aug 2014 7:58 p.m. PST

You still need a bottle of aspirin at the end of play!

Personal logo Saber6 Supporting Member of TMP Fezian25 Aug 2014 8:02 p.m. PST

Does it weigh more than Empire III?

RavenscraftCybernetics Inactive Member26 Aug 2014 6:56 a.m. PST

Still no DeathStar rules.

marshalGreg26 Aug 2014 9:08 a.m. PST

adaptoid,
Hopefully some of the regular players will chime in instead of the typical rabble, and give more specifics.
I unfortunately been away from it for some time so can only give a very general overview.
I do remember IV being shot lived because of those additions as it attempted to add to what III started. It required V to fix those issues. Since you are new to these- I would:
A) find some one who knows the two and can highlight the change from III to IV for you so you can make a decision whether to use those additions or attempt them after much play at III or just ignore…
or
B) seek a copy of III and only play that.
III is the easiest and thus maybe most enjoyable, especially to start with.

I am currently trying to digest LOG II and R&E. A learning curve is an unfortunate reality with these types of rules so be warned.
I am really seriously looking to go back to III. I did have the most enjoyable games…

Good Luck!
MG

wyeayeman Inactive Member26 Aug 2014 10:14 a.m. PST

Having cut my teeth on 3 I would suggest putting 4 back in its box and burying it like Jumanji, so future generations can be tortured by its complete crapness. I don't know how they took a product that worked and was a lot of fun and managed to create a monster that didn't work I don't know.
In 4 most of the words belonged to Bowden and Getz but somehow the dick who had taken it over managed to screw everything around.
Of the three versions 3 is by far away my favourite because just reading it changed my wargaming life completely.
5 added some useful stuff which but not significantly so to really improve things by the extra cost of a new set of rules.
Use 3 add a few refinements of your own as you see fit and have fun.
4 is the work of the Devil.

heavyhorse Supporting Member of TMP26 Aug 2014 2:39 p.m. PST

loved three…put a stake in 4 and buried it at a crossroads..lost my copy of three in a house fire and cant get one now..

21eRegt26 Aug 2014 8:46 p.m. PST

I'm a huge Empire fan and still play it today. But, IV was a rushed attempt (pressured by the publishers) to plug some holes in III that rules rapists were exploiting. So I can't really endorse it.

III was quite enjoyable though you needed either gentlemen or a series of understandings to prevent the "it doesn't *say* I can't do xyz". My current group prefers V, which is really just called Empire. YMMV.

adaptoid Inactive Member27 Aug 2014 2:02 a.m. PST

Thanks to all for the info.I will let this edition collect dust.

Personal logo Saber6 Supporting Member of TMP Fezian27 Aug 2014 12:45 p.m. PST

FWIW when I played III we could get through a turn "real time" with a Corps per player. That and the aspirin

John Miller Inactive Member29 Aug 2014 5:14 p.m. PST

Having played Empire III frequently and Empire IV only a few times before V came out, I find Empire V,(as 21eRegt above rightly points out, "Empire"), fits the bill for me and the guys that game with me. Although we may frequently be found with a beer or a shot of Bushmills in our hands, none of us as ever expressed the need for any other form of medication. Thanks, JOhn Miller

heavyhorse Supporting Member of TMP02 Sep 2014 11:42 a.m. PST

anyone who wants to get rid of a copy of empire three PM me

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