Help support TMP


"Popped my cherry Alpha Strike style!" Topic


7 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please don't call someone a Nazi unless they really are a Nazi.

For more information, see the TMP FAQ.


Back to the Wargaming in Australia Message Board

Back to the SF Battle Reports Message Board


Areas of Interest

General
Science Fiction

Featured Hobby News Article


Featured Link


Featured Showcase Article

GF9 Fire and Explosion Markers

Looking for a way to mark explosions or fire?


Featured Workbench Article

Vampire Wars Villagers

Warcolours Painting Studio Fezian paints "four characterful figures that seem to come directly from a vintage vampire movie..."


Featured Book Review


993 hits since 22 Aug 2014
©1994-2024 Bill Armintrout
Comments or corrections?

stevothedivo22 Aug 2014 7:43 a.m. PST

Hey there
this game was from last week but for some reason every time I logged on it was around the US time TMP does its updating thingy-ma-gig so had to wait for an open window to share my first game of Alpha Strike with you.
You can find it here.
Hope you enjoy, today's AAR is coming up right after this one
Also please feel free to look up BattleTech Downunder on FaceBook (I know fewer of TMP's users use social media than do, but it's a resource available to you if you need more of both your CBT and AS fixes, meet fellow players, discuss the fluff and organize games/events)
Regards!

Spudeus22 Aug 2014 8:33 a.m. PST

Nice set-up, and all that natural light!:)

I think you have some bragging rights, too, you made an elite unit with higher tech pay dearly for a Pyrrhic victory.

I have a copy of Alpha Strike I'm reading, hope to play soon.

Paint it Pink22 Aug 2014 8:37 a.m. PST

Thanks for sharing, read with interest.

stevothedivo22 Aug 2014 9:14 a.m. PST

Thanks for your feedback, guys.
In another report my closing thoughts were more or less that as CBT has a long tradition of hex based gameplay, Alpha Strike is taking some time to gain a foothold/following.
Many of the reports being posted for it simply don't utilize sufficient terrain, I think.
This might be true of any system, but while in games like Warhammer for example units need avenues to maneuver, in 40k terrain provides cover but you want your units to be able to see and shoot one another, in a lot of WWII or GZG/Gruntz/historical games the ranges are scaled down for playability…in a 1/300 scale game such as this, the average shot is taken at 6-24", with 3' not being out of the question – it's a very viable proposition with the right modifiers (target in the open which hasn't moved, shooter overheating for extra damage – say a base 4+4 for range is an 8 for a base damage of say 3+2 for overheating that's a shot I'd take hands down – even with cover you're looking at a 10…why not take it, fall back for a turn to drop heat and carry on. What you got to lose, really?)

So either one plays with a lot of terrain like we do, or more emphasis needs to be placed on combined arms by introducing more BattleArmour, armored units, conventional and heavy infantry – in which case 'Mechs take a secondary role in the lists (perhaps a percentile cap could be implemented if both players/tournament organizers agree IF terrain is scarce)

Without terrain Alpha Strike would be boring as hell – that and of course the fact it abstracts so many aspects of damage, facing, heat management etc…..that are so central and dear to Classic BattleTech fans might be another reason it's taking some time for the game to gain a foothold as a valid system in its own right.

Whatever the reason, my two hundredths of a dollar are anyone even vaguely interested in this new take on the BattleTech franchise should seriously consider giving this game system a fair shot with at least five or so games under their belt, two or three lances aside, before passing comment on it.
I hope you won't be disappointed!

It's certainly been my experience.
Glad you enjoyed it – back to basing GW Epic Whirlwinds for next weekend's game!

kidbananas22 Aug 2014 11:54 a.m. PST

Nice game. I like how the DZC buildings scaled up vs. the mechs.

D6 Junkie22 Aug 2014 3:36 p.m. PST

Very Nice!

MacrossMartin23 Aug 2014 8:57 a.m. PST

Love the battle report!

Your taste in beer however… need to send you a six of Coopers. ;)

Sorry - only verified members can post on the forums.