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"typical starter armies?" Topic


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997 hits since 21 Aug 2014
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Comments or corrections?

chrach722 Aug 2014 6:36 a.m. PST

What would a typical armylist for dirtside include? This is obviously an open-ended kind of question, but I need to put together 2 starter armies to introduce some folks to the rules. I'll probably have a high tech army (larger grav vehicles with upgrades) vs lower tech army (tracked basic tanks) but I need an idea of how many vehicles to order to play a decent game.

MajorB22 Aug 2014 7:12 a.m. PST

I suggest you look at the scenarios on p49 and following.

Covert Walrus Supporting Member of TMP25 Aug 2014 2:17 p.m. PST

Personally, I usually have 1 platoon Mechanized Infantry ( Troops and transport), two platoons Armour, an Artillery platoon, an HQ detachment and a small air wing ( VTOLS of some type. ).

Failure16 Inactive Member01 Sep 2014 7:41 a.m. PST

I'll somewhat echo CW's comment:

I prefer for all my forces to be generally based around having two armor platoons, two mech-inf platoons, and either a platoon or section of the following--scout/recon vehicles, VTOLs, headquarters elements, fire-support, and CAS.

In actual models that equates to:

o 2x(3-5) Tank equivalents
o 2x(3-5) APC/IFV equivalents, each with a squad of rifleman or specialist teams as desired
o 1x(3-6) Recce equivalents
o 1x(2-3) HQ equivalents (from Tanks to IFVs to Jeeps)
o 1x(2-4) VTOL equivalents
o 1x(1-2) CAS aircraft (optional, but they make a nice impact on the table)
o 1x(2-4) Mortar carrier equivalents
o 1x(3-6) Artillery carrier equivalents (optional since they may be off-board but they help in special scenarios)
o 1x(3-6) Cargo/LogPac equivalents (also optional since they may be off-board but they help in special scenarios)
o 1x(2-3) Specialist Vehicle equivalents (again optional since they may be off-board but they help in special scenarios--think CEVs, radar vehicles, etc. here)

Of course, a particular force you are putting together can depart to illustrate doctrinal, technical, or aesthetic differences. While these may seem big, they can allow players and game-organizers the latitude in putting armor- or infantry-heavy company teams on the board or allow for a fairly big company-plus team. They also allow for a departure from the standard meeting battle. You can do convoy protection/security scenarios or protect a firebase, for instance. Alternatively, you can paint some of the soft-skin vehicles in a neutral color and use them for one side or the other as the scenario dictates.

If you want to expand, you can delineate how big a company formation is and double in in armor and infantry assets allowing you to put a battalion-minus (two companies) in the field. Say, three platoons each armor and infantry for a triangular military which could also allow you to field a pure armor or infantry company…

Hope all that helps!

Last Hussar03 Sep 2014 1:04 p.m. PST

Yes to CW – Basically an all arms 'Team'- company sized with a different type additional platoon – so 2-3 Infantry with 1 Tank, or vice versa. Tack on a support platoon.

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