"Naval Thunder 1/6000 Table Size" Topic
7 Posts
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FatherLucant | 19 Aug 2014 4:30 p.m. PST |
After reading some rave reviews for Naval Thunder I decided to take the plunge and buy the books and some 1/6000 minis. After a brief glance at some scenarios I saw that they table size was asking for some bigger tables than what I thought was needed for such a small scale. Is there any official change of measurements for different scales, or do they rules want me to still play on a bigger table no matter the scale. *I have a 4x4 table, and that's about as big as I can go in my apartment, less the wife sink me. |
hindsTMP | 19 Aug 2014 6:13 p.m. PST |
Use your 4x4 table, and just multiply all distances (ground scale) by some constant; for example in your case, by 1/2. This works with any ruleset, and will not distort the results. This makes sense, in that if you cut ranges in half, and also cut movement in half, the relative displacement of playing pieces is unchanged. The only possible issue is that the physical size of models/bases forces a lower limit as to how far apart 2 ships can be. If this occurs, it can be handled with simple house rules. MH |
FatherLucant | 19 Aug 2014 8:11 p.m. PST |
Coolio, I figured that was going to happen. Thanks. |
boy wundyr x | 20 Aug 2014 8:44 a.m. PST |
Or use cm instead of inches, which is just a bit more than cutting everything in half (10mm vs. 12.5mm) and you can use metric rulers/measuring tape without any math. |
Yellow Admiral | 21 Aug 2014 8:26 a.m. PST |
I highly recommend this latter idea (substitute cm for inches when making measurements). I've been doing this for about 15 years with the old General Quarters rules in order to scale them down for 1/6000 miniatures. It works brilliantly, since most rules (including NT) are scaled to work with 1/2400 miniatures by default, 1/2400 is 2.5 times bigger than 1/6000 scale, and an inch is 2.5 times bigger than a cm. It's much faster to play the game if you don't have to do any math in your head or make whole new charts with adjusted measurements. - Ix |
hindsTMP | 21 Aug 2014 3:19 p.m. PST |
It's much faster to play the game if you don't have to do any math in your head or make whole new charts with adjusted measurements. True. I made new charts for General Quarters I and II, mostly for atmosphere so that everything is in yards. It just sounds better than "Admiral, we have sighted the enemy bearing WNW at 23 inches…". Once this was done, I merely adjust my measuring sticks (or hex grids) so 1000 yards was an appropriate distance for my table. Some newer rule sets (like General Quarters 3 and presumably FAI) already specify ranges in yards; not sure about Naval Thunder. Mark |
FatherLucant | 21 Aug 2014 7:21 p.m. PST |
I fooled around with the game a bit, and really like the idea of changing everything into cm's. Think that's the way I'm going to play from now on. Also got my figurehead ships in, really excited about em! Thanks again for the advice y'all |
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