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"Outlaws of Sherwood and The Wars of the Roses" Topic


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1,531 hits since 24 Jul 2014
©1994-2024 Bill Armintrout
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mex10mm24 Jul 2014 2:44 p.m. PST

I have just finished reading this ruleset and really loved it! (Highly recommended to all medieval skirmish fans).
I was thinking to adapt the rules into a "The Black Arrow" setting so I can use my Perry Wars of the Roses miniatures. So, I would like to ask opinions from fellow TMP members familiar with the "Outlaws of Sherwood" rules on how to do this adaptation.
I guess all the rules work just fine as they are, but I am not really sure how to work out some things into them like "Gothic" knight armour, the small buckler shield, or how to adapt handguns and the longbow or "Warbow" to the rule mechanics.
Any opinions would be of great help; Thank you all for your input.
Regards:

Roderick Robertson Fezian24 Jul 2014 10:44 p.m. PST

Hi Mex10mm,

I guess I'm kinda familiar with the rules :-).

You could take "Gothic" Armor as -4 all over, and a buckler might be -3 or -2 instead of -4.

The Warbow can be +3 (and the heavier types of Crossbow +4). I'd leave the ranges at 18"/24" unless you really want to increase it.

Guns should be really slow to load (say, two or maybe even three cards), have maybe a +4 damage (like a heavy crossbow), and lousy range (8"/12"?) – but I'm not an expert on medieval handgonnes, so if they were better than a bow, feel free to up the range, or cut down on reloading times. One last thing – I'd make anyone (below Hero level) shot at by a gun take a Bravery test. They're just that scary.

Cannons are right out for a skirmish game. They are slow to reload (9 or 10 cards feels right…), and if they do hit, it's pretty much game over for the character(s).

FABET0125 Jul 2014 4:18 a.m. PST

Where can I find these rules?

Winston Smith25 Jul 2014 5:49 a.m. PST

So, if I have a "bunch" (technical term for not enough figures for a real army) of figures for the Hundred Years War, I can base them individually and play Outlaws?

Gone Fishing25 Jul 2014 7:01 a.m. PST

A great set of rules! These authors produce some of the only rules I know that are just plain fun to read, over and above any practical use they may have in creating tabletop games.

As regards your question, I have thought about this myself; I'd like to use them for Hundred Years War games, in 54mm, and so I've thought about tweeks that might be made. You could always consider simply keeping the rules as they are. I'd think "technology" issues like armour would simply cancel out, and if you choose to add gunnes, just make them really slow to reload as Roderick states above. Most good rules probably don't need as much tweeking as we think they do. There are a number of gamers here who use The Sword and the Flame, unmodified, for the French and Indian War, AWI, and others, and they seem pleased with the results.

Then again, making a few period specific changes can also be fun. If you decide to do so, you can't get much better than the co-designer's suggestions. Good luck with your project!

FABET01, the rules are available through the Pulp Action Library pulpactionlibrary.com

FABET0125 Jul 2014 7:04 a.m. PST

Thanks Daryl

Roderick Robertson Fezian25 Jul 2014 9:06 a.m. PST

Fabet01 – the direct link is wargamevault.com/product/125299/Outlaws-of-Sherwood, and they are on sale at 25% off until Monday.

Winston,

Outlaws plays very well with "bunches", or even "handfuls" or "fews", of figures.

If you go for 54mm, you might want to increase weapon and movement ranges the usual x2, but that's up to you.

If you want to play with individually-mounted 2mm, go ahead.

If you come up with refinements, scenarios, etc. for any of our games, feel free to contact Roderick@pulpactionlibrary.com and we can put 'em up on the website for all to enjoy.

mex10mm25 Jul 2014 11:20 a.m. PST

Thank you very much for all the input!
@ Roderick Robertson:
Congratulations! As somebody stated above, this rules are quite fun just to read, I am pretty sure they will be extremely fun to play.

SonofThor25 Jul 2014 1:11 p.m. PST

I'll definitely check them out!

Roderick Robertson Fezian26 Jul 2014 4:20 p.m. PST

Mex10mm –

I lay all the blame for the rules being fun to read at Howard's door.

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