Help support TMP


"KoW after action report" Topic


4 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember not to make new product announcements on the forum. Our advertisers pay for the privilege of making such announcements.

For more information, see the TMP FAQ.


Back to the Fantasy Gallery Message Board

Back to the Fantasy Battle Reports Message Board

Back to the Blogs of War Message Board


Areas of Interest

General
Fantasy

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Workbench Article

3Dprinting Fat Dragon's Dungeon Tiles

Personal logo Editor in Chief Bill The Editor of TMP Fezian makes dungeon tiles with his 3Dprinter.


Featured Profile Article

Galloping Jack Reports from CanCon

Mal Wright Fezian journeys to and from the Australian national convention - and tells us what he thinks of panicking tank hordes and flat terrain!


Featured Book Review


Featured Movie Review


1,203 hits since 22 Jul 2014
©1994-2024 Bill Armintrout
Comments or corrections?

Hetairoi22 Jul 2014 6:14 a.m. PST

I´ve updated the blog with the report of the first battle of my 6mm bretonnian army: link

Hope you enjoy it!

ordinarybass22 Jul 2014 7:34 a.m. PST

Nice report.
Our club also likes KoW (though we play in 28mm) and our observations are similar to yours. We were also skeptical of the rigid IGOUGO system, but we have come to appreciate what it does for speed of play.

It doesn't surprise me that KoW works well at smaller scales. The rules read (to me) like a 15mm game that that just has all the ranges enlarged.

Hetairoi22 Jul 2014 10:27 a.m. PST

I think the perfect fantasy rules should look like a mix of Warmaster and KoW…

fred12df22 Jul 2014 10:48 a.m. PST

We played a lot of KoW using 10mm figures, with pretty much the 28mm unit foot prints and ranges. This gets a lot of figures on the table.

I quite like the speed of the game, but it is definately more of a game with toy soldiers, rather than a simulation of war. You do have to accept the degree of abstraction and get into the overall game, rather than what each move actual represents.

Several of out group never really got the abstraction and simplicity – and hence we have moved onto to trying to invent some rules.

Sorry - only verified members can post on the forums.