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"Board game concept: Settlers of CaTron" Topic


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javelin9811 Jun 2014 10:56 a.m. PST

I love Settlers of Catan. It uses simple yet amazingly clever and deep resource management mechanics to provide endless replayability. I was thrilled to get the Star Trek Catan version for my youngest son a couple Christmasses ago, and it got me to thinking about what other properties could be readily adapted to the Catan model.

Enter Disney's classic sci-fi flick, TRON.

Any geek who hanging out on TMP likely knows what Tron is all about, so I'm not going to belabor that point. Rather, let's get to the eye candy of my homebrewed adaptation of the Catan game to the Tron universe.

I give you:

picture

To begin with, Catan uses five resources: Lumber, Sheep, Brick, Wheat, and Ore. My ideal version would replace those with:

Energy
(replaces Lumber)

Hex Tile:

picture

Resource Card:
picture

Bits
(replaces Sheep)
Hex Tile:

picture

Resource Card:
picture

Grid
(replaces Brick)
Hex Tile:

picture

Resource Card:
picture

RAM
(replaces Wheat)
Hex Tile:

picture

Resource Card:
picture

Programs
(replaces Ore)
Hex Tile:

picture

Resource Card (I love this pic):
picture

Once we have those five resources, we then have the pieces. My thought would be that these would be best done in transparent acrylic, the kind that really catches the light and glows at the edges.

Roads

The coolest and most logical choice for the roads would be Light Cycles with a section of wall behind them. Please forgive my line-drawings; I have next to no artistic ability.

picture

Settlements

I have to admit that I wasn't sure what to do with these. For the moment, I'm calling them "Junctions" and they'll be just a six-pointed convergence of roads. I'm sure I can come up with something better, given the time and another viewing of Tron.

picture

Cities

I knew exactly what I wanted with this one: the I/O (Input/Output) Tower where Flynn, Tron, and Yori meet the grizzled old man-program. Here is the screenshot from the film:

picture

The pieces would be something like that (again, please forgive my pathetic line drawings).

picture

Thief
This one was a no-brainer! What better Thief marker than the ominous, red-glowing Recognizer? This baby would be beautiful in etched red transparent acrylic.

picture

Development Cards

In Catan, the five types of Development Cards are:
1. Year of Plenty
2. Monopoly
3. Road Builder
4. Knight
5. Victory Point

In CaTron, I've envisioned those as such:

1. Data Dump
(replaces Year of Plenty)

picture

2. Command Override
(replaces Monopoly)

picture

3. Solar Sailer
(replaces Road Builder)

picture

4. Video Warriors
(replaces Knight)

picture

5. Victory Point

picture

Then there are the two special achievement cards, Largest Army and Longest Road.

1. Largest Army

picture

2. Longest Circuit
(replaces Longest Road)

picture

And that's it. The game plays exactly the same as regular Catan. I hadn't gotten to the point of considering special characters, Seafarers, etc. This was enough fun for me on this topic.

The Deluxe Edition should have David Warner narrating the cards. If you're going to dream, might was well dream big, right? Now I just need Disney and Mayfair to spontaneously decide they love each other and want to produce this love-child of their two IPs.

Thanks for your indulgence!
jav98

javelin9811 Jun 2014 11:22 a.m. PST

Or, if someone wants to give me a grant to license the rights, develop the game, print it, market it, and retire in luxury, I'd be open to that idea…

Personal logo Saber6 Supporting Member of TMP Fezian11 Jun 2014 11:29 a.m. PST

Just need Disney to sign off…

Goober11 Jun 2014 2:46 p.m. PST

How about "User" instead of Video Warrior. As in "I fight for the Users!"

javelin9811 Jun 2014 3:55 p.m. PST

Oooh, that's good, too! I chose "Video Warriors" just because of how cool it sounds. I could lay around here all day just saying it over and over again…

The G Dog Fezian11 Jun 2014 6:33 p.m. PST

How about "node" instead of junction?

napthyme11 Jun 2014 7:26 p.m. PST

take the idea to the guys who own catan and see what they think.

javelin9811 Jun 2014 8:16 p.m. PST

Yeah, unfortunately, Mayfair Games' website lists the typical submissions guidelines found on most corporate websites, which is best summed up as: "Unless you're an established designer with whom we already have a working relationship, you can take your design and go screw yourself". I hate how IP lawyers have created such barriers to innovation in our modern marketplace, but what are you going to do?

Angel Barracks12 Jun 2014 1:26 a.m. PST

I hate how IP lawyers have created such barriers to innovation in our modern marketplace, but what are you going to do?

I am not sure taking an existing game and just changing the names and images is really innovation

However, your version does look very ace and I would most likely buy it.

MacrossMartin12 Jun 2014 1:37 a.m. PST

I'd play it. Sod the lawyers, make it yourself, play it, take photos, and make everyone jealous.

Heinz Good Aryan12 Jun 2014 10:12 a.m. PST

"I hate how IP lawyers have created such barriers to innovation in our modern marketplace, but what are you going to do?"

in other words you want to make money off other peoples ideas and youre mad they don't like that….. :-/

javelin9812 Jun 2014 6:15 p.m. PST

in other words you want to make money off other peoples ideas and youre mad they don't like that….. :-/

Huh? Not even close. Nowhere in my post did I mention selling the idea. I'd be happy if they took the idea, made the game, and I was able to buy a copy like everybody else, but they won't even accept ideas like that.

Please don't ascribe nefarious motives to me where there aren't any.

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