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"Slammers The Crucible AAR" Topic


5 Posts

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820 hits since 10 Jun 2014
©1994-2024 Bill Armintrout
Comments or corrections?

John Treadaway10 Jun 2014 2:31 a.m. PST

We did another quick game last night – one detachment a side, a regular club night game.

It took about two hours and went to six turns or so (we lost count right at the end!) as we were trying out some new rules scheduled for a fifth supplement.

Anyway, read about it (and see more pictures) here link and enjoy.

picture

Happy hunting!

John Treaadaway
hammers-slammers.com

Personal logo Legion 4 Supporting Member of TMP10 Jun 2014 6:13 a.m. PST

Great looking models and terrain ! Burn baby, burn !!!!

Augustus10 Jun 2014 8:19 p.m. PST

Super stuff! Example to us all

AVAMANGO10 Jun 2014 11:42 p.m. PST

Nice eye candy as always JT. :D

John Treadaway11 Jun 2014 2:57 a.m. PST

Thanks, all.

People often ask me what is the minimum number of toys on the table for a Crucible game and I like to explore that on other people's behalf (and – if you're trying out new rule ideas – you don't need the table filled up with stuff!). This was a demonstrator of a smaller game, as opposed to the previous 7 detachment, 4 player frenzy.

Size wise, that game was on a 6ft by 4ft table with, as can be seen, a lot of 'line-of-sight-braking' scenery, as you need when a lot of the AFV weapons have (effectively) infinite range. But it could have been played on a 4ft by 4ft with a bit of a squeeze.

Because one of the Detachments was Trained, it had a lot of things on the table (15 including 6 infantry stands) and the Veterans had 10 including 3 infantry. Two Elite detachments (say Slammers versus Alaudae) would have been two detachments of 8 vehicles/infantry.

And of course the game works in sub detachment sizes of Troops (as per Supplement 4 PDF link ) though – with a Troop being only half the size of a detachment, that usually makes for a pretty quick game.

Anyway, glad you enjoyed it: I have to say I do like the way the system uses the rule for 'Chaos Mounting' – as the forces take casualties, they find it harder and harder to do complex manouvres and are generally reduced to hunkering down or desperate lone charges.

John T

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