Lascaris | 08 Jun 2014 12:13 p.m. PST |
I'm (re)starting an Old West project that has been dormant for a long time. The plan is to have a bunch of different factions in a fairly small region (not necessarily historical) that can interact with each other. I'm looking for some suggestions on rules that have the appropriate period feel while being able to handle everything from 6-8 guys pulling a bank robbery up to cavalry vs indian battles of 30-50 figures a side. The rules I own and have been considering are Yellow Ribbon, Warpaint, and The Tomahawk & the Flame. I'm curious if any/all/none of those would work in people's opinions and what other rules might they suggest. The factions are: US cavalry Townspeople/lawmen Outlaw gang Mountain men Sioux Cheyenne Apache Mexican villagers Maximillian French Regards, Tom V. |
nnascati | 08 Jun 2014 12:20 p.m. PST |
Tom, I suggest taking a look at the following rules, all made specifcially for Old West games and factions/gangs - Shoot and Skeedaddle Fistful of Lead Six Gun Sound – Blaze of Glory (Two Hour Wargames). The first two are card controlled, independent publications, the third is basic Two Hour Wargames mechanics. Nick |
Feet up now | 08 Jun 2014 1:58 p.m. PST |
Blackwater gulch is fast and fun , the gangs have lots of character and the rules were free for download too. link |
The Tin Dictator | 09 Jun 2014 8:23 a.m. PST |
We use "Long Knives" mostly. "Desperado" is pretty good too. |
martin goddard | 09 Jun 2014 9:57 a.m. PST |
Do consider Peter Pig's "Hey, you in the jail!).It just about matches your factions perfectly. the game works with most figures being in groups and a few single figures martin |
kallman | 09 Jun 2014 10:35 a.m. PST |
The Rules with No Name I personally feel would meet your needs. It is a great system with lots of character and is able to handle everything from small to large encounters. There is a game master that is at Historicon every year who runs a HUGE Wild West game using TRWNN and it is a gigantic panoramic of all of the Wild West tropes. It is always well attended and runs smoothly. |
RavenscraftCybernetics | 09 Jun 2014 10:40 a.m. PST |
Tombstones and Tumbleweeds The Rules With No Name Gutshot! GASLIGHT TSaTF Id avoid LOtOW unless you like bullets being deflected by tumbleweeds. |
BelgianRay | 09 Jun 2014 11:42 a.m. PST |
In my opinion there are more EXCELLENT Wild West rules out there than any other period. What I liked about WARPAINT are the scenario's (which you could actually use with any of the rules mentionned allready). Especially the "Big Valley" one wich could be played with up to 18 players ! Each with his own "warband" and different goals. All the factions, with exception of Maximilian French are available. Is that also a possiblity with te Rules with no Name ? If yes, I'll be getting my hands on them too. |
TurnStyle | 25 Jun 2014 10:03 p.m. PST |
Shoot N' Skedaddle would only work on the smaller side of your endeavors. It is not suitable for 30-50 minis for battles unfortunately. Your project sounds like fun though. |
mmitchell | 26 Jun 2014 4:40 a.m. PST |
Sounds like you're lookin' to have a heap of fun this summer, pardner! Based on your requirements, I don't think GUTSHOT will fit your bill. Right now we don't have the rules out for Cavalry vs Indians. Everything else on your list is covered, especially for 6-8 guys running 1-2 characters each. Still, if you're interested in taking a peak at GUTSHOT, you can download Character Sheets and handouts here: hawgleg.com/downloads.asp And, if you're looking for adventure ideas (with fully developed NPCs, town maps, etc.), we have 12 FREE downloads that could easily be adapted to another game system: link (Our one request is that you don't post adaptations online) BTW: These are currently being collected into a book, but the free versions will remain online. GOOD LUCK finding what you're looking for. The guys above have recommended some great rules, and I strongly suggest you pay special attention to these three: - Six Gun Sound – Blaze of Glory (Two Hour Wargames). - Blackwater Gulch - The Rules With No Name Mike Mitchell Hawgleg Publishing
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Mr Brightside | 27 Jun 2014 2:26 p.m. PST |
I have tried several rule sets and they all offer different styles of play: Rules with No Name – 1-3 miniatures per player, light RPG play or quick and simple shootouts, easy to come up with characters quickly Gutshot – Light RPG, more detailed than TRWNN but not quit as in depth as Deadlands Six Gun Sound – Feels like a lot of other 2HWG rules and has some nice campaign elements but actual fights can get repetitive Blackwater Gulch – Nice rule set, more like LoToW only better. LoToW – Have heard mostly bad things about it, never tried it but like a lot of other GW games, has its devotees, more points based like Warhammer than anything. |
Mr Brightside | 27 Jun 2014 2:27 p.m. PST |
TRWNN book has some expanded rules for larger cavalry engagements also, forgot to mention. IMHO your best all around choice. |