Mission 5: Destroy all Orks!
A bunch of Orks are headed into the sector and the Space Marines must eliminate them.
The Blood Angels get a bunch of extra equipment cards because of the last game.
The Ultra Marines trade their equipment again for Terminator suits.
I used some new casualty and blast tokens in the photos to help capture the action for this game.
Turn 1:
Ultra Marines: Move out and scan the board.
Blood Angels: Open the blast door to their boarding torpedo and a Traitor is looking right at them. The Marine with the bolter AKA "6 Shot" kills him. The Blood Angels then fire a missile into a group of Aliens blowing up five Gretchin, two Orks, a Traitor Captain and an Android. The Blood Angels then took out three more Gretchin with the assault cannon. The Plasma Gunner misses and burns up a bank of overhead lighting. Alpheus the fearless Blood Angel leader cuts a traitor in two with his power sword! He then throws a blind grenade that prevents the Aliens from attacking in the next turn. Lights out Aliens!
Alien Event: The Terminator Flamer runs out of ammo and he must now revert to his storm bolter.
Aliens: The Alien player now plays an Alien Event card that takes away Alpheus's force field. This is bad for him as the force field made him as tough as a Terminator in the last game. Unable to see the Aliens then push forward in an attempt to swarm Alpheus.
Turn 2:
Ultra Marines: Use their "Fire!" Order card allowing them to fire twice. The Terminators fire on a Dreadnought but it is undamaged by the salvo. The Ultra Marine Cap'n then runs up and takes out the Dreadnought in one swing of his power sword! Cutting it completely in half. It was totally
destroyed (an awesome roll of the dice!)!!! The Terminators then advanced onto the next board and scanned it for life signs.
Blood Angels: With a bright flash of light the Plasma Gunner then disintegrated a Traitor, an Android and Gretchin. Only ashes remained. This clearing of the Alien hoard exposed a terrifying Alien beast
It was a Tyranid. The Assault cannon opened fire on the monsters but they shrugged off the explosive bursts. The Blood Angel with the missile launcher than fired a shot at the Tyranid blowing its insect like body into chunks along with a nearby Ork. Alpheus duels with an Ork but it is a draw and he then runs to protect the missile launcher.
Alien Event: An Ork Mekaniak tries to shoot an experimental weapon at Alpheus but he blows up!
Aliens: The Alien player plays a Communications Malfunction card that prevents the Space Marines from using order cards this turn. The Aliens then unleash a storm of fire at the invaders but miss all their shots. The Aliens then attempt to take cover.
Turn 3:
Ultra Marines: The Terminators exchange fire with the Orks with no hits and then move into close combat. A Terminator gallops up to an Ork and ponds him into the decking! Thump! Thump! Thump! The Ork was mushed. Another Terminator attempted this maneuver only to have his helmet and face smashed in by an over enthusiastic Ork. The Cap'n then shot another Ork dead.
Blood Angels: Having slung his bolter in favor of his upgraded bolt pistol at the start of the mission, 6 Shot gunned a Gretchin down. The other Blood Angels moved to defensive positions.
Alien Event: The Space Marine Mother Ship channels a psychic attack onto the space hulk that temporarily paralyzes all of the Orks and Gretchin.
Aliens: A Traitor then sends a rocket down the hallway into a Terminator blowing it to bits.
Turn 4:
Ultra Marines: The Cap'n returns fire at the Traitor and kills him. The Terminators then only manage to take out a Gretchin.
Blood Angels: They use their "Fire!" order card. The Plasma Gunner spots a Tyranid down a corridor but fails to hit him. The Missile Launcher Marine then spots yet another Tyranid come down the other corridor leading to the second Alien entry point. He fires at it and blows it apart only to reveal an advancing Dreadnought. The Marine fired again blowing off the Dreadnought's assault cannon. The Space Marine Assault Cannon then misses the other Tyranid twice.
Alien Event: A Gretchin lobs a bomb at the Terminator Cap'n but it explodes harmlessly.
Aliens: The Orks and Gretchin miss all their shots and attempt to hide under cover. The Dreadnought fires on the Space Marine with the Missile Launcher but misses him. The Dreadnought then sprays the Marine with bolter fire killing him. The surviving Tyranid charged 6 Shot with its bone swords. 6 Shot aimed and shot the creature between its eyes sending it crashing down. Green stuff erupted from the monster as the massive carcass convulsed. Then another Tyranid ran down the corridor spraying an acid like substance on to Alpheus melting away his skin. Alpheus was badly burned loosing 4 life points. Then a Traitor shot Alpheus. Taking another life point. An Ork took a shot but missed. Then another Traitor cut down Alpheus with several well placed shots. The hero Alpheus was gone killed doing his duty.
Turn 5:
Ultra Marines: The Terminators miss many shots only managing to dispatch an Ork.
Blood Angels: The Assault Canon and Plasma Gunner each kill a Gretchin but miss the Traitor Captain who has a heavy bolter. However, 6 Shot takes aim at the Tyranid who participated in the death of Alpheus and placed an explosive shell into its brain with his trademark between the eyes shot. The body flopped on top of the other dead Tyranid.
Alien Event: Secondary mission: The Aliens are building a Teleport room and it must be destroyed.
Aliens: The Aliens attack the Space Marines without success. They miss all their shots. The Dreadnought's rocket attack on the Cap'n fails to penetrate his armor. Also, an Ork, a Traitor and the Traitor Captain are unable to hit 6 Shot. 6 Shot even was encumbered by a net bag carrying the dripping heads of his Tyranid victims!
Turn 6:
Ultra Marines: They use the "Move it!" Order card. The two Terminators fire at some Gretchin killing one. They then retreat to the boarding torpedo. The Cap'n then runs up and attempts to slash the Dreadnought. Overconfident from his last success at destroying the previous Dreadnought the Cap'n is crushed under the machine's feet as it leaps on him. Badly crushed the Cap'n lost 4 life points.
Blood Angels: 6 Shot then gets in a shoving match with a Traitor and both are unable to fire on one another. The Plasma Gunner fires on the Dreadnought but the shot does no damage. The Assault Cannon Gunner runs up on the Dreadnought and attempted to use a Melta bomb but he stumbles and blows himself up!
Alien Event: Then a hybrid Genestealer climbs down from a vent and does a point blank rocket attack on the wounded Cap'n. The rocket explodes harmlessly next to the Cap'n who lay stunned on the ground beneath the Dreadnought. It was a harmless training round!
Aliens: The Dreadnought attempted to stomp the Cap'n again but the heroic Marine slashed the rocket launcher wires disabling the weapon. The Plasma Gunner escapes enemy fire. Angry Orks and Gretchin then start shooting at the Cap'n. Their shots bounce off his armor. They then try to surround him. 6 shot manages to shoot the Traitor in the face and then avoids heavy bolter fire from the Traitor Captain and a Gretchin.
Turn 7:
Ultra Marines: They use the "Close Assault Card". The Cap'n decapitates the hybrid but then misses his shot at a Gretchin. He then brakes away moving toward the torpedo to escape.
Blood Angels: The Plasma Gunner vaporizes an Ork, a Traitor with a rocket launcher and an Android. 6 Shot encumbered by his bag of Alien heads misses his shot at the Traitor Captain and runs with his bag of trophies to the torpedo. He escapes.
Alien Event: Teleport: A Gretchin and the Dreadnought switch places. The Ultra Marines exit is now blocked.
Aliens: The Dreadnought kicks the Cap'n to the ground. He only has one life point left. Seven Gretchin and two Orks all attempt to kill the Cap'n but fail. Another group of Aliens also miss all their shots on the Plasma Gunner and attempt to black his exit as well.
Turn 8:
Ultra Marines: The Cap'n takes a shot at the heavily damaged Dreadnought. If he can kill it he can board the torpedo and go home
he misses.
Blood Angels: Seeing that he will not be able to make the distance to the Blood Angel boarding torpedo the Plasma Gunner attempts to clear a path for the Ultra Marine Cap'n. He disintegrates two Gretchin but the shot does not disable the Dreadnought.
Alien Event: Android Fault: The Dreadnought and all Androids go off line due to a glitch!
Aliens: An Ork runs up and viciously chops the wounded Cap's head off and a Gretchin sniper kills the Plasma Gunner. The mission is over.
After Action Repot:
Ultra Marines: 34 Points
They lose all cards because of the death of the Cap'n but gain two honor badges.
Blood Angels: 128 Points they lose existing awards but 6 Shot is promoted to rank of Sargent with three honor badges.
Aliens: 60 They already have 4 Marks and cannot bank more or spend existing marks to be promoted to the top rank of Lord. They have to win the title in battle.
I was impressed with how 6 Shot wiped out the Tyranids with his hot dice rolling with the extra dice from the bolt pistol equipment card. Also, it was cool when the Cap'n sliced the Dred in half in one shot. I enjoyed that! I did have some bad rolling though. The Orks and Gretchins rolled poorly in this game. I am also not totally taken with the Terminators. After I lost the flamer their shooting was poor and then one even got killed in hand to hand by a little Ork. However, they are able to take fire because of their Armor. It was also a bad deal when Alpheus lost his force field. It reduced his impact on the game and he was easily killed off. The Assault Cannon continues to be a letdown. It is much more powerful in Space Hulk.
Link to photos:
link
Click the arrow to the right of the big photo to advance. The battle report above appears next to the photos.