"Chichimecs fantasy list" Topic
7 Posts
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Grinch | 29 May 2014 7:28 p.m. PST |
I am thinking about building an Chichimecs army for Mighty Armies fantasy using Khurasan Minis and would like to hear how you think this would go. 1 General stand (disciplined) AP6 SPD 4 FS 6 Support 2 4 Archer stands (Veteran/shooting II) AP4 SPD 3 FS 3 Support 1 3 CC stands (Scout) AP3 SPD 4 FS 2 Support 2 2 Raptors (Rampager) AP6 SPD 4 FS 5 Support 2 I will have enough Close Combat and Archers to play around up or down on those stands if I drop down to 1 Raptor stand or none if I choose. As the list sits right now this gives me 9 stands. Am I shorting myself? Should I dump the Veteran trait for my Archers? Any ideas would be helpful. Currently they would be facing a original Wood Elf army, the original undead army, or the Roman wolfen army. I also have a Viking army on the way from Khursan which I am thinking of adding some wolves or other monster type to. As it is it will consist of a General, 4 stands of Huscarls, 2 stands of Berserkers, and 3 stands of Bondi. |
Rebel Minis | 31 May 2014 6:25 a.m. PST |
Hmm, You can only have 2 scouts in the army.. but that looks good to me. Are you not using a spellcaster? RebelMike Rebelminis.com |
Grinch | 31 May 2014 6:53 a.m. PST |
Crap I missed the 2 scout rule somehow when I did this. I wasn't planing on a spell caster but now with losing one of the CC to keep two as scouts that will free up a slot for that. if I clear up one more point somewhere else. maybe lose Disciplined on the General? Thanks. |
Rebel Minis | 01 Jun 2014 6:10 a.m. PST |
I would lose the dis and add the casters. It gives you a lot more options
RebelMike Rebelminis.com |
Grinch | 03 Jun 2014 12:49 p.m. PST |
Okay just got a chance to go through the rules again and it says 4 scouts. So is it 2 or 4? I am still thinking I will drop to 2 and keep a caster as you suggested though. |
Capt Flash | 10 Jun 2014 8:41 p.m. PST |
You can "sort of" get around the scout limitation by making one of CC units Mobile instead of Scout
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Capt Flash | 10 Jun 2014 8:41 p.m. PST |
You can "sort of" get around the scout limitation by making one of CC units Mobile instead of Scout
It will still give you a nice option. |
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