Ed the Two Hour Wargames guy | 21 May 2014 3:16 p.m. PST |
A full platoon with 30+ figures this time. New In Sight nails it, smooth and quickly resolved by squad. link |
Justin Penwith | 21 May 2014 6:57 p.m. PST |
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War Panda | 21 May 2014 8:02 p.m. PST |
I've been loving these AAR's Ed; looking forward to trying them out too
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Dandy Don | 21 May 2014 9:35 p.m. PST |
Ed, is the Nuts! Big Battle variant going to be a part of this printing/version? |
Ed the Two Hour Wargames guy | 22 May 2014 8:30 a.m. PST |
Dandy Don, No, it will be separate. Players that want to do one or the other will not have to buy one large book, not using one side of it. |
Dandy Don | 22 May 2014 10:03 a.m. PST |
Thanks Ed, that makes perfect sense. Looking forward to both of these!! |
axabrax | 23 May 2014 7:23 a.m. PST |
Sounds interesting. What else is new in the final version other than the smaller game RPG elements? |
Ed the Two Hour Wargames guy | 23 May 2014 1:06 p.m. PST |
axabrax – There has been some updating and some new mechanics included in NUTS. The game plays smoother, from tabletop battles to campaign book keeping.New stuff and updated stuff. In Sight Reaction Tests – reduced to two types. Melee Readying Grenades Charge into Melee Melee resolution Close assault Buildings Campaign Morale Investment Level PEF Movement & Resolution Reinforcements Random Events |
Weasel | 24 May 2014 10:27 a.m. PST |
Does this bring Nuts into line with the new 5150 games, or is it pretty different still? |
Ed the Two Hour Wargames guy | 24 May 2014 5:44 p.m. PST |
It's in line with the new mechanics after CR 3.0. Different than Urban Renewal as the In Sight is taken only by the leaders of each group. The winning side acts then the losing side goes right to Reaction. Similar to SA but the Reaction Tests are streamlined. |
Weasel | 24 May 2014 8:17 p.m. PST |
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