John Bear Ross | 20 May 2014 10:59 p.m. PST |
Craig and Dale from Critical Mass Games have opened the Mecha Workshop. Nearly every bit I've sculpted for them, as well as the new mecha offerings, is now available à la carte. Direct link to the store
link My blog post on it
link Gratuitous Eye Candy
Best, JBR |
Stealth1000 | 21 May 2014 2:18 a.m. PST |
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zrunelord | 21 May 2014 3:16 a.m. PST |
When I was a child I remember looking excitedly at the 1st box of Meccano I saw
. this gives me the same feeling. Thanks for the info JBR. Great idea & stuff Z |
BlackWidowPilot ![Workbencher Fezian](boards/icons/workbencher.gif) | 21 May 2014 7:02 a.m. PST |
The fools
What have they done?! Mwahahahahaaa!!!![evil grin evil grin](boards/icons/evil_grin.gif) Leland R. Erickson Metal Express metal-express.net |
Chef Lackey Rich ![Workbencher Fezian](boards/icons/workbencher.gif) | 21 May 2014 7:04 a.m. PST |
Confusing, are the Ygs and Astragar mecha available? I see parts, but not the full mechs. |
Mad Mecha Guy | 21 May 2014 8:21 a.m. PST |
Selection Overload.. mind can't take it (bank account even less)
. gibber.. gibber.. gibber
.thunk. |
SpleenRippa | 21 May 2014 2:36 p.m. PST |
Was excited for torso and leg pieces, but they don't seem to be available. I really don't need that many extra arms
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John Bear Ross | 21 May 2014 9:28 p.m. PST |
Questions noted, and relayed. Stand by for response from CMG, their mecha-ness be praised. ;) Best, JBR |
Craig Grady | 22 May 2014 9:43 a.m. PST |
Hi all glad you liking the workshop. To answer a few questions. Rich the Ygs mecha themselves are on there way the paint job and the pics for the site is all stands in the way at the moment. The components have gone up first as we are able to use the renders here. There are no Astagar mecha parts or otherwise available yet as these are still at the master stage, they have become part of a bigger project we are working on which will be worth the wait. SpleenRippa the rest of the components (legs, bodies) will go up soon, there is just a heck of a lot of images and code to plough through. We will be making a full announcement on the news once it's all in place. Craig@ Critical Mass Games |
John Bear Ross | 22 May 2014 10:44 a.m. PST |
It's my fault for burying them in parts. ;) Best, JBR |
Antonius Block | 23 May 2014 8:34 a.m. PST |
I do love these mecha especially the AF Walker. JBR makes the coolest chicken-leg walkers out there, the Rebel VPRs are long term favourites of mine. I remember reading somewhere that he doesn't like that particular type of legs. Well I do in any case! |
John Bear Ross | 23 May 2014 9:32 p.m. PST |
I appreciate that. Digitigrade is not my first choice with a mecha design, but it is growing on me. I am making more and more reverse-knee designs, and folks seem to be responding favorably to them. There will be more to come. Best, JBR |
John Bear Ross | 27 May 2014 8:20 p.m. PST |
Good news: Speaking of reverse-kneed designs: The Ygs Mecha and powered armours are now up for sale. link Also, the separate torsos and leg sets are available. Enjoy! Best, JBR |
(Major Disaster) | 28 May 2014 8:16 a.m. PST |
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optional field | 28 May 2014 9:58 a.m. PST |
I love JBR's work, I love mecha, and I love customizing miniatures, so this news has made me very curious. However I don't (usually) game in 15mm, so I'd like to know, how do these mecha scale with 6mm and 25/28mm minis? |
John Bear Ross | 28 May 2014 10:10 a.m. PST |
Most are around 2 inches tall (51mm), so they'd be heavy mechs/light titans in 6mm (approx. 50 feet tall), and dreadnoughts/cyborgs/heavy suits in 28mm (approximately 10 to 12 feet tall). Best, JBR |