"Small Scale Scenarios" Topic
6 Posts
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cpt shandy | 10 May 2014 2:14 a.m. PST |
Hi, what sources for scenarios are out there for people playing small scale games with only a couple of figures per side? I've made a short overview on link Cheers, Shandy |
Ben Lacy | 10 May 2014 4:53 a.m. PST |
If you're interested in WWII or modern, take a look at us. link |
cpt shandy | 10 May 2014 7:25 a.m. PST |
Jurgen, thanks for that, that's very interesting! I guess those scenarios could also be easily adapted to science fiction. |
evilcartoonist | 10 May 2014 8:10 a.m. PST |
Some of Two Hour Wargames sets (All Things Zombie, After the Horsemen, and By Savvy and Steel, for example) don't necessarily have set-piece scenarios, where terrain and opposing forces are already set. Rather, you enter into an encounter (sometimes voluntarily sometimes not) where the situation and/or enemy forces aren't known. Tables within the rulebook help generate these factors as the encounter progresses. For example, in ATZ, you might come upon a town and find a grocery store (and you need food), but who's inside the building? It's not always zombies. It could be gangers, escaped prisoners, a bunch of kids, scared survivors, a "lone wolf" survivor, news team, among many others. Then you have to determine if they're armed, how many of them are there, and how do they react to you? The point being, you will react differently depending on who you meet, but you don't know who you're going to meet until you walk into the building. The scenarios write themselves as you play (it's very much like playing a roleplaying game without a game master.) |
cpt shandy | 10 May 2014 11:57 a.m. PST |
Thats sounds like a fascinating system, I have to look into it
it's mainly for solo/cooperative play, I guess? |
evilcartoonist | 10 May 2014 11:59 a.m. PST |
Yes- coop and solo. Though, some of their other games can be played versus an opponent. |
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