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"Rulesets with DIY-Stats" Topic


9 Posts

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Comments or corrections?

Cheomesh25 Apr 2014 6:29 p.m. PST

Hello TMP, it has been too long :)

I have recently felt myself wanting to return to the wargames table, and I am rekindling a project I laid down the idea for some time back.

What I am looking for is a rule set for Fantasy/Medieval/Renaissance wargaming that gives the user the opportunity to design the statistics for his units, so that he can easily create custom factions that feel different from each other.

The basic requirements I'm hunting for are the following:

* Allows custom unit creation
* Handles rank and file units as well as loosely organized ones
* Has good player feedback
* Fits the genre

In the past, "No Quarter" was the only one that filled this that I was aware of. It wasn't a bad rule system, though the individual Action Points felt a little out of place with the cohesive unit focus of the game. I still have the rules (and even an old project of mine to glean from), but it has been some years and I figure someone will have come across something else.

When I get the wiki recreated for the project, I'll be sure to post it up here.

Cheers,

M.

Pictors Studio25 Apr 2014 6:42 p.m. PST

It sounds like you are looking for Hail Caesar.

Bombshell Games25 Apr 2014 9:15 p.m. PST
Brother Jim26 Apr 2014 3:08 p.m. PST

Armies of Arcana

freecloud27 Apr 2014 3:21 p.m. PST

Hail Caesar allows a lot of fiddle factors per unit. Be careful though, it becomes a PITA if every unit is fully kitted out like that

Cheomesh06 May 2014 6:20 p.m. PST

Thank you for the suggestions, all! I've perused them and it looks like No Quarter still has the choice. These aren't bad at all, though!

M.

YogiBearMinis Supporting Member of TMP07 May 2014 9:39 a.m. PST

Armies of Arcana has a well-developed points system to create custom units--it is a cousin of Warhammer developed by people dissatisfied with WFB, but it is still in the family tree albeit cleaned up.

Hostile Realms is a Piquet variant (but a standalone rulebook) that has custom unit building. Some do not like the impetus/random nature of Piquet mechanics (though Hostile Realms merges classic Piquet with the newer Field of Battle rules), but this is a very solid system (well-integrated magic system) if you are fine with that.

I prefer War & Conquest to Hail Caesar, though like HC its fantasy rules are still in development.

Cheomesh07 May 2014 11:16 a.m. PST

I just realized I completely forgot to mention what it is I'm trying to build! What I'm up to is actually taking Robert Howard's Hyborian Age and bringing it to the tabletop with a few of my mates. We're Howard fans, and felt the world-design lent itself to wargaming fairly well. Attempts were made commercially in the past, but they're long gone and evidently weren't very good.

"Magic" is largely secondary, as in a vast majority of the stories sorcery was debatably just some kind of science or sleight of hand. Very rarely was there "this is obvious, outright magic". I will read more into this "Hostile Realms" bit, though. I -think- what turned me from Armies of Arcana was ultimately the rulebook had some formatting issues.

M.

Bran Flayk16 May 2014 12:58 p.m. PST

Have you looked at Mighty Armies by Rebel Minis? Originally for 15mm models, but several people have upped that to 28mm.

Works with stands of figures, has its own army creation list.
Should work as-is, although there are two supplements (Dark Elves – more magic, and Black Sea Pirates – introduces black powder weapons).

A quick Google found some people have already done Hyboria lists for it, and there was something on the MA page in TMP that had people asking for an official list.

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