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"GQ3 Hit Location Question" Topic


7 Posts

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1,200 hits since 20 Apr 2014
©1994-2024 Bill Armintrout
Comments or corrections?

evilleMonkeigh20 Apr 2014 10:07 p.m. PST

I've finally decided to try GQ3 (not so keen on the more detailed record keeping) and I'm not sure what happens when you take hits on an already destroyed location.

I.e. the destroyer has 3 gun mounts and all 3 are already knocked out. Another "gun mount" hit is rolled.

Do I ignore the result, or re-roll the the hit's location, or what?

Front Door20 Apr 2014 11:12 p.m. PST

You ignore the result – the hit causes no damage.

evilleMonkeigh20 Apr 2014 11:21 p.m. PST

Thanks. I read the rules through twice and couldn't find it. Old age….

Trierarch21 Apr 2014 1:08 p.m. PST

Some damage locations can be repaired
second hits on these locations "destroy" the location and prevent repair, eg radar.

Have you had a browse on the ODGW GQ3 forum
there is much discussion of these questions, particularly in the early postings.

We found that once we got our heads around the ship logs the more detailed damage paid of in improved feel.

Cheers
David

kevanG30 Apr 2014 8:13 a.m. PST

We roll for every hit location to see if hits are second or third hits on the same local.

Charlie 1225 May 2014 6:03 p.m. PST

Yes, additional hits on already hit systems (guns, searchlights, torpedo mounts, floatplanes, DC mounts) are ignored (think of it as 'bouncing the rubble'). Repairable systems (engineering, steering) can be hit twice (which, if hit again with 1 hit already registered, results in the system permanently out and unrepairable).

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