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"Recommended Rules for New Napoleonic Player?" Topic

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1815Guy17 Apr 2014 3:56 p.m. PST

So, as you can see, OP you will find lots of banter on here and pithy but supportive advice…..

The Nap Vitriol on here is peculiar to TMP. You dont find it on other threads on TMP, but sometimes Napoleonic Generals had very high horses……

Don't let it put you off!

KTravlos17 Apr 2014 5:03 p.m. PST

Yes! Focus on the game, not the fighting words!

Peeler17 Apr 2014 5:48 p.m. PST

For badweasel OP, if you read this far :) I've played ITGM & GdB over the years, both enjoyable rulesets, if maybe a bit 'Old School' these days – but maybe that's part of what makes them enjoyable to play.
I play a lot of DBN this past few years, it's originally based on the DBA system but has improved an awful lot over that basicness. It uses one base to a brigade, in 15mm that's 8 foot, 3-4 cavalry, one gun per base & other variations, but you get the idea – it's easy to play, easy to paint up for – and from my experience, it gives a very realistically historically accurate gameplay. (If you wish, you can use one base to a Btn, for smaller games – it works just as we'll). Do a search on 'DBN wargames' & you'll find the rules site, if that interests you.

Sparta17 Apr 2014 10:23 p.m. PST

I believe, that the comments made that different rules attract gamers at different times of their career is quite right. For a starting ruleset, I think most players will be very happy with a ruleset that allows them to recreate the tactical details such as firing and combat between battalions, with a very cursory approach to command and control. Some players find this insufficient for their enjoyment after months or years, and they then move on to rules that represent overall command and control more. Such rules, that restrict their decisions making, often do not appeal to players who just started wargaming.

So for startes just pick a ruleset that allows you to move batallions around a bit. You can then always decide to stick with them or move on later on.

Maxshadow18 Apr 2014 1:32 a.m. PST

I'd recommend Shako II as well. It is suitable for divisional sized battles but using 6mm you could expand to some very large battles later on.

Edwulf19 Apr 2014 3:56 a.m. PST

I find Black Powder works very well with one player commanding one division.

You can finish a game in 2-4 hours.

Units are large, Normal, Small (battalions) or tiny.. if you need small independent companies like riflemen or Guerrillas. This makes it quite flexible. My 6mm Napoleonics and AWI are based on small bases of 8 figs, 6 bases to a normal sized battalion. My 28mm figs are individually based, but have movement trays.

Its a very straight forward and simple system to play "vanilla", which I recommend you do a couple of times to learn the basics before you add the "napoleonic flavors" swell as the more advanced rules like blunders and commander personalities.

Will you be solo gaming?
Or are you looking for a group? already in a group?
Have a regular gaming partner?

janner22 Apr 2014 1:47 a.m. PST

I love the spectacle of 28mm and fell in love with Grand Manner-esque gaming with the cover of the first edition of Miniature Wargames.

Fortunately, I presently have the space and funds to pander to that desire, and am getting back into Napoleonic gaming for the first time in many years.

I'm using Black Powder at present as they are uncomplicated, unpredictable, and seem to catch the flavour of the period – to my untrained eye at least :-)

Whatever scale/rules you use, I hope you have a great time.

MikeKT23 May 2014 8:24 a.m. PST

First try rules that people will play with you and ideally teach you. You may fall in love, and that's that – or you may keep looking.

I started as a battalion level guy (even throwing out light companies by battalion), but I also find I like the relief of not playing sgt. major in a game that gives me the flow and feel of Chandler's accounts of substantial battles back when I first read him in grade school (i.e, Corps or army cmdr level). I like Field of Glory Napoleonic for this – if interested in a description, see the Amazon reviews (hunting down reviews and battle reports for a rules set is a useful exercise).

Don't worry about basing right off.Even real formations tightened and loosened. Even badly mismatched basing in a set that treats basing as sacred can be managed/fudged to get a fair result with a little creative thought.

Ashenduke23 May 2014 1:19 p.m. PST

I think Lasalle and or Black Powder are great rules to start out with. Both rule books are full of good diagrams, explanations, and examples. Black Powder also has a lot of great eye candy making for an enjoyable read. I'm happy with both sets of rules but still aim to try other sets in the future. General de Brigade is high on my list.

I'm not sure if your interested in skirmish rules. But I have also found being able to set up a quick game of Sharp Practice brings in more people to come have a look at what we are playing at the local game store. Also gives you something to play with while working on those figures.

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