"My first game of Zombicide and a review" Topic
14 Posts
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Gunner Dunbar | 10 Apr 2014 11:41 p.m. PST |
Hi guys, Well, now that I have finished Scott's figs, we thought we would put them to the test, we played a simple introductory game, I liked it, very simple, there is an Ipad app that makes it even easier, and the best thing is it can be single player, even though I liked it, I am mainly a 15mm fig collector, so I am thinking of re producing the terrain boards and figs in 15mm, the game was fun, in the end we found all the supplies we were looking for, unfortunately Dog the Zombie Hunter sacrifice himself so the group could get away, but was mercifully finished off with the obligatory shot to the brain pan. The terrain is a great idea, the boards are double sided, and you get more boards/figures and different types of zombies with expansion packs, I believe there are 2 already. The rules are simple, fun and fast, even faster with the IPad app. The figure are great, I am really impress with their detail. All in a great product, and the figure alone are worth the price. More pics on my blog link
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trailape | 11 Apr 2014 2:38 a.m. PST |
The game was a lot of fun. There were moments I thought we were really screwed. |
Chef Lackey Rich | 11 Apr 2014 4:50 a.m. PST |
The terrain is a great idea, the boards are double sided, and you get more boards/figures and different types of zombies with expansion packs, I believe there are 2 already. There are 2 core "Season" sets, a major "Prison" expansion, and extra tile sets from each of them available separately. That's not counting the scenario compendium, the game night mini-campaign kit (with more coming), the extra characters (KS and upcoming "guest artist" ones), and the 6 boxes of extra figures, including the 2 dog packs. The game can be quite a money sink if you want everything. I'm glad my local group has someone else doing so – but I notice the more he bought, the less we played. |
JezEger | 11 Apr 2014 5:43 a.m. PST |
My kids and their friends can't get enough of this game (me too). There is no winner, you all win or all lose. The mechanic of killing zombies makes you better, but brings more zombies is brilliant, stops it being just a slug fest and stops you all hiding behind a tank character. If one character goes up a level, the zombies go up for everyone. |
Pedrobear | 11 Apr 2014 7:16 a.m. PST |
I played a few games of it, and I think precisely because of the mechanics JezEger mentioned, it fails as a multi-player game. The very first game my gang played we behaved like teenagers in a slasher movie and went around doing our own things, and got killed piecemeal. We realised that the game is actually very tactical and unforgiving, and from then on we were more deliberate in our decisions and the "No Mark, you are one point from leveling up – I'll shoot that zombie instead" thing started – instead of making decisions as individuals, you make decisions based on the good of the team, sometimes almost as a committee. I understand it is difficult to balance between the game being too easy and being too challenging, but in my view the scenarios are too challenging and require the players to collaborate to win, at the expense of spontaneity. But of course, this is in the context of this being a zombie game – the same mechanics dressed as colonial marines fighting aliens will be more "realistic" to me. |
trailape | 11 Apr 2014 3:02 p.m. PST |
Develop a house rule to work around any issues. What I like about Zombicide it's very easy to 'tweet to taste'. For example if I fire a ranged weapon into a zone with friendlies and zombies in it there is a percentage chance of hitting friends as opposed to 'first hit is on friends'. Why not have the level of spawning increase based on turns rather than experience? That's what I will be doing. |
Gunner Dunbar | 11 Apr 2014 3:56 p.m. PST |
Yeah house rules are the way to go, to avoid the I'll kill this z because I need to level up scenario, bring in a rule that the closest character must fight or flee first, could be explained by the fear factor. |
evilcartoonist | 11 Apr 2014 5:23 p.m. PST |
And in one of the rulebooks, they even encourage you to add your own house rules to tailor the game to your own tastes. I love this game, simply for the pure fun factor. And agreed with your review: great figures! I'll be using them in other games, too (All Things Zombie and Zed or Alive.) |
evilcartoonist | 11 Apr 2014 9:43 p.m. PST |
By the way, one house rule I remember reading about was to limit the multiplayer communication by generating a noise every time somebody talked. Also- survivors not near each other are not allowed to talk to one another (though, some meta gaming would result from overhearing others talk.) |
combatpainter | 12 Apr 2014 5:17 a.m. PST |
One of my favorite holiday games. During Christmas break we run about 5-8 of these. We leave the game out for about three days and have a blast. |
Great War Ace | 12 Aug 2016 8:31 a.m. PST |
I am Doug. I was "Doug". The basic/classic game. We were camping yesterday and my son pulled out his new game, Zombicide. All six survivors were taken. And he offered me "Doug". Of course, I had to play then! I got to "43" (did the designers deliberately avoid "42"? ) really quickly, with my pair of "sawed offs". Everyone was scrambling then. The game took c. eight hours?! Add in taking care of little kids, visiting with people as they arrived throughout the afternoon and evening, the need to prepare food and eat, going off between your turns to do "other things", and being new to the rules (my son only had two games under his belt and was still uncertain about various rules), and the game got verrrry long. But it was also a lot of fun. We all made it out, not without being wounded, but "Amy" became a "Medic" at the fortuitous moment and saved us. We had the dog companions expansion pack, and by the end each one of us had a poochie to boost our capabilities. They really helped take down the "runners", who were our constant greatest threat (group consensus). Molotov cocktails (both found and created) were our salvation, otherwise we would have been mobbed and chewed to death!… |
Great War Ace | 12 Aug 2016 8:33 a.m. PST |
(do you like that bit of "thread necromancy" that I just pulled? ) |
Mithmee | 17 Aug 2016 5:55 p.m. PST |
For example if I fire a ranged weapon into a zone with friendlies and zombies in it there is a percentage chance of hitting friends as opposed to 'first hit is on friends'. Well you could just take the rule from their Medieval Zombicide Black Plague game.
In this version only your misses hit fellow survivors. The game also comes with a very nice character tracker.
It also has a nice box to hold the initial set of miniatures has well.
I just got it last Sunday (missed the Kickstarter). I hope to get a game in over the up coming weekend since I will be going to the Dragonflight convention. I might have missed out on the Kickstarter for this but I did not miss the one for Massive Darkness that has Crossover Set to Zombicide Black Plague. |
Mithmee | 17 Aug 2016 5:57 p.m. PST |
Oh and these rules can very easily be converted to a full-up Tabletop Miniature game. |
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