SpaceNinjaJetPilot | 02 Apr 2014 12:30 p.m. PST |
Some ACW Hero cards. I really wanted to see how the flags would look.
Some miscellaneous Victorian stuff:
And a German. I think the flag is right.
What do you guys think? Are they missing any vital information? Does anybody have any photos/units that would make good cards? |
surdu2005 | 02 Apr 2014 1:53 p.m. PST |
Excellent! Well done. Buck Surdu |
ArmymenRGreat | 02 Apr 2014 2:20 p.m. PST |
Super! I especially like the font. Are you going to make them available? |
Chris Palmer | 02 Apr 2014 4:47 p.m. PST |
Looking great as usual! You need to think about and decide what you want the total of each card to show. For example, for the heavy weapon card and the vehicle card. Technically these units are made up of the unit that operates them, and this unit usually has a commander, and then there's the weapon/vehicle itself. As it is, the main thing missing from the cards is the vehicle's and weapon's commander. Also, do any crew have inherent sidearms? You might consider doing separate cards for crews and their commanders and side arms, and then cards for weapons and vehicles so a player can mix and match. |
Zargon | 02 Apr 2014 5:00 p.m. PST |
I cannot praise you highly enough, very professional, hop you make the cards or xlsheet for th blank cards available ( this would be very nice for us less savvy technophobes who need idiot guides to make such nice shines to help our games) again great work there SpaceNinjaJetPilot. Many Cheers |
SpaceNinjaJetPilot | 03 Apr 2014 3:08 a.m. PST |
Thanks, guys! @ArmymenRGreat, just FYI, the font is called "Secret Typewriter" and I got if for free off the interweb. Chris, One card for the vehicle and a separate card for the commander would be neater than trying to cram all that on the same card, but what would they do with it? Would you put both in the deck and give the weapon/vehicle a 2nd turn like a Hero gets? The gun crew commander's stats should fit on the gun crew card. Easy fix. As for inherent sidearms, you tell me. Do any crews have them? I just assumed that a gun crew would fire or move the main weapon every action they get, and that'd be the only stats the card would need. As for making them available, once the card is designed, it's really easy to customize the text. I'll just make them myself and email them to people to print on their own. Piece o' cake. And if players have their own photos, I can use them as well. |
ArmymenRGreat | 03 Apr 2014 8:42 a.m. PST |
Please keep us updated on this. It's a great project. |
Chris Palmer | 04 Apr 2014 5:39 a.m. PST |
SNJP- I hadn't realized you were planning on using these as the actual drawing deck. I had assumed they would be kept with the player so he could refernce his unit info at any time. I don't know if they would work as the actual draw deck, as players need to know their stats at other times than just when they activate (Melee for example). I would assume that if a player had a separate officer card and vehilce card he would just set them together, perhaps one on top of the other, in front of him on the tbale with the rest of the unit cards he controls. That way it would offer lots of flexibility for not only weapons crew and vehilces, but units too (which I also now notice don't have any officers or NCOs listed on the card); as gamemasters could mix and match who comanded what for each game. Maybe what you need to do is have doubles of all the cards, and just leave the extra officer cards out of the draw deck, but allow the players to keep them in front of them with the unit they are attached to. Technically a European style (non-native) unit should have an officer, a NCO and 8 extras. A crew should have an officer and 3 or 4 crewmen. As far as side arms, that is up to the scenario designer. If you really wanted to get fancy you could do separate weapon cards, and then assign these out to units as you saw fit. |
SpaceNinjaJetPilot | 04 Apr 2014 6:54 a.m. PST |
I see. I hadn't thought of that. So far, my "drawing deck" has been a couple of 3x5 pieces of scrap paper with the stats written on them. A leader and 9 regulars. I haven't gotten all fancy yet with things like NCOs. I have seen photos of games where the cards are out on the table by each player. That's a much better idea. Cheers. I did work the officer's stats on to the cards. If you look at the "British Cavalry" card above, the Shoot, Scuffle and Save stats are 7/11, 12/10, and x/10, indicating regulars/officer. However, those numbers could represent regulars/NCO and the officer could be a different card. Maybe keep them back-to-back in those clear plastic trading card holders for easy swapping? Would that work? You don't really "mix and match" NCOs, right? Those are safe on the same card as the regulars? Same goes with crews. Regular stats, and then paired with an officer card? Weapon cards would be FUN. I'll definitely take a run at those. |
Chris Palmer | 04 Apr 2014 12:09 p.m. PST |
"I did work the officer's stats on to the cards. If you look at the "British Cavalry" card above, the Shoot, Scuffle and Save stats are 7/11, 12/10, and x/10, indicating regulars/officer. However, those numbers could represent regulars/NCO and the officer could be a different card. Maybe keep them back-to-back in those clear plastic trading card holders for easy swapping?" Answer: Yes, that would be a good idea. "Would that work? You don't really "mix and match" NCOs, right? Those are safe on the same card as the regulars?" Answer: Yes, that would work. I don't see any reason why you couldn't keep the NCO with the unit card. "Same goes with crews. Regular stats, and then paired with an officer card?"
Answer: Yes, that sounds good. "Weapon cards would be FUN. I'll definitely take a run at those." Answer: Especially if you could find photos of some weird VSF-y Weapons! |
SpaceNinjaJetPilot | 10 Apr 2014 4:41 p.m. PST |
So what's better? A) A basic unit card with Shoot/Scuffle/Save stats for the Regulars and the NCO, a separate card for each unit's officer/leader, and a separate card for each weapon/sidearm/artillery piece? Or
B) A unit card that lists the S/S/S stats for regulars/NCO and has dedicated weapon stats, a separate card for each unit's officer/leader with dedicated weapon stats? A would require printing a lot more cards up front, but would have a lot more "mix and match" ability. B would pack more info onto each card, but one would need to print a new card every time they wanted a unit with different stats or weapons. Thanks, guys. Once I work this out, I can finalize designs and get these things to you. |
SpaceNinjaJetPilot | 31 Jul 2014 11:54 a.m. PST |
I worked up a card back today. Just for fun.
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John the Greater | 01 Aug 2014 6:36 a.m. PST |
As for inherent sidearms, you tell me. Do any crews have them? I just assumed that a gun crew would fire or move the main weapon every action they get, and that'd be the only stats the card would need. I would have at least the NCO on the artillery crew have a pistol. They generally carried them for shooting wounded horses, so the shooting value should not be too good. |
Chris Palmer | 04 Aug 2014 7:26 a.m. PST |
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J Womack 94 | 06 Aug 2014 6:25 a.m. PST |
The card back is very cool. I've been experimenting with a program called Magic Set Editor, which is free, making cards both for GASLIGHT and In Her Majesty's Name. Yes, the cards look like Magic: The Gathering Cards, but the essence of the idea is the same. Here's a sample of one of the IHMN cards:
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SpaceNinjaJetPilot | 09 Aug 2014 2:40 a.m. PST |
I thought I could do better than that green card back. I believe these three prove me right. I'm leaning pretty heavily in favor of card back A. It's dramatic.
I might use that brushed metal on the card front. |
SpaceNinjaJetPilot | 10 Aug 2014 11:32 a.m. PST |
Some of the assets used to make the previous cards are too small for the printer, so I'm doing a complete redesign. Here's the current direction:
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LORDGHEE | 25 Aug 2014 11:37 a.m. PST |
Google make your own card game |
TheBeast | 26 Aug 2014 6:32 a.m. PST |
…so I'm doing a complete redesign. WELL! If you're going to start all over, I'm not sure we can support you. We've got the attention span of NIMH experimental ADHD rabbits… ;->= Looks smashing; was a bit nervous about the MtG app. Can't get used to the look in a game I'm playing. Doug |