Today's lesson is Infantry vs. Cavalry. The short answer? Cavalry is faster.
I set up a simple scenario. The invading force enters from the left, attempts to seize a small outpost in the center of the table, then presses on to silence the big guns in the fortress.
The defenders have a small group of sentries at the outpost
and a full infantry unit with the guns, played today by my Sherman and Stryker models.
The attackers had two full infantry squads.
Shameless plug: Dice rolling is being done using the iPhone app "Pip." I would certainly recommend it.
Can anyone guess how the first battle turned out?
The infantry had a long way to walk. They were slowed right away by some rough terrain, which gave the artillery some free shots.
The blue ducks shot up the sentries at the outpost
war is hell.
The defender's other squad moved out to hold the entrance to the fortress.
The ducks couldn't close the deal, though. Green squad were blown to bits by cannon fire.
And despite an undefended outpost in reach, the Blue ducks were also chased off by the big guns.
For the second attempt, I found some Safari LTD. horses to serve as cavalry.
Again, the defenders deployed their troops toward the gates.
The cavalry crossed the rough terrain in no time, and charged into the helpless outpost guards.
The artillery that had wiped out the infantry could not keep up with the cavalry's speedy advance. Fewer shot meant fewer hits.
I was amazed at how fast the horses were. Granted, I'm playing on a table 1/3 the size of most battle reports I see, but in just 3 turns, they were knocking on the door.
Both cavalry teams had reached the fortress, having lost only a single horse.
I had seen enough. Brown Squad was outnumbered and surrounded. A smashing victory for the cavalry! Huzzah!
I think I'm really picking the basics up. I do have some questions, though.
1. If a unit passes the Charging morale check but doesn't roll high enough on the charge bonus to cover the distance to the Target unit, do they lose their turn, or can they just choose to move or shoot?
2. If a unit is charged, can the figures in the second "rank" fire at Charging models that are engaged with the front "rank?"
3. Page 29 says "all target figures that can be reached by figures from the charging unit must have at least one attacking figure fighting against them before the attacking player can double up on others."
Does that mean target figures blocked by terrain?
If horses A,B,C,D and E were in base contact with soldiers A,B,C,D and E, Could the rest of these horses be moved in to fight soldiers A,B,C,D AND E?