Help support TMP


"AAR Romans vs. Thracians " Topic


6 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

In order to respect possible copyright issues, when quoting from a book or article, please quote no more than three paragraphs.

For more information, see the TMP FAQ.


Back to the Ancients Battle Reports Message Board

Back to the Ancients Discussion Message Board


Areas of Interest

Ancients

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Showcase Article

The Amazing Worlds of Grenadier

The fascinating history of one of the hobby's major manufacturers.


Featured Profile Article

Groundcloths & Battlesheets

Wargame groundcloths as seen at Bayou Wars.


Featured Book Review


2,459 hits since 22 Mar 2014
©1994-2024 Bill Armintrout
Comments or corrections?

Marshal Mark22 Mar 2014 1:48 p.m. PST

Last week we played Republican Romans vs. Thracians. The rules used were Sword & Spear. For more information about these rules see
link

The Romans had 11 units – 5 Legionaries, 1 artillery (Bolt-shooters), 1 Gallic Cavalry, 1 Numidian Light Horse, 1 Auxiliary infantry, 1 Light Foot Slingers, 1 Light Foot archers.
The Thracians had 15 units. The infantry were medium foot and were in large units to represent them fighting in deep formations. There were 7 of these large units of foot, including 5 armed with romphia, which are two handed weapons and negate the Roman armour. Additionally there were 2 units of noble cavalry, 3 Light Horse, 2 Light Foot javelinmen, and a unit of poorly equipped foot.
The small green dice you can see in the pictures are to indicate hits. A unit can take hits equal to its strength before routing and being removed. Heavy foot are strength 4, Skirmishers are strength 2, and all other units are strength 3. Large units can take an extra 2 hits, and fight with one extra dice whilst fresh. This means that each unit of Thracian foot fights on a par with the Roman legionaries when fresh, but once they take hits or if they are outnumbered they are not as effective as the Romans.

There wasn't much terrain, and deployment was pretty straightforward, so it looked like being a quick clash of battle lines.

The situation at deployment:

picture

The Thracian foot, heavily outnumbering the Romans.

picture

Thracian Noble cavalry and horse archers. I suspect some photos of these very nicely painted Xyston figures will appear in the final version of the rulebook.

picture

The five units on legionaries making up the Roman foot line. They may be outnumbered but legionaries are well disciplined, tough troops, and that is reflected well in these rules. If the Romans are to win it will be done here, in the centre.

picture

The Roman left flank during the first turn. Thracian horse archers press forward and take a chance against two units of light foot. Both Roman units get bonus shooting dice (which can be gained depending on the activation dice allocated) but fail to damage the horse archers, who can count themselves lucky.

picture

Elsewhere in the first turn most of the other troops on both sides press forward. The Thracian foot get good activation dice and use bonus movement so that they end the turn within charge range.

At the end of turn 1:

picture

The Thracians continue to get good activation dice, allowing their infantry to charge the Romans en masse. The Romans throw a hail of Pila which are successful in disrupting the initial Thracian charge, and the Romans come off best. However, the extra Thracians at either end charge in and the Romans struggle against the extra numbers, with one legionary unit close to breaking on three hits.

picture

picture

On the left the horse archers pull back and Thracian foot move forward to take their place, again with good activation dice giving them bonus movement and putting pressure on the Roman skirmishers.

picture

On the right the Roman Gallic cavalry tempts the Thracian noble cavalry forward into range of the bolt-shooters, but the Romans are struggling from a lack of decent activation dice and don't get to shoot.

picture

At the end of turn 2:

picture

Fierce action in the centre, with units breaking on both sides.

picture

On the left the Thracians charge and catch one of the Roman skirmisher units, destroying it easily. The Roman auxiliary foot move into position to flank charge the Thracian foot.

picture

On the right the heavy cavalry engage.

picture

Turn 3, and the heavy fighting continues in the centre, with both sides taking more hits.
On the left the Roman auxiliaries charge the Thracians in the flank, but the extra resilience of the large unit means they don't break. The Thracian horse archers then charge the Romans in the flank. Roman losses are building up.

picture

However, the Romans are fighting back in the centre and the Thracians are also taking heavy losses.

picture

On the right the heavy cavalry continue fighting, but it is quite evenly matched and both sides have general present to rally hits. However, the Thracian light horse have not moved up and are out of command so the Roman Numidian light cavalry push forward to challenge them.

picture

At the end of turn 3:

picture

On the left, the Thracians finish off the Roman Auxiliary foot and the legionaries at the end of the line. At the end of the turn the Romans have an army morale tests due to cumulative losses and the remaining skirmishers decide they've had enough.
The one positive point for the Romans is that the Thracians have a bit of a traffic jam, and they can't easily get their heavy cavalry free to roll up the Roman centre.

picture

The centre is going more in the favour of the Romans, with another Thracian unit breaking and one on the brink of routing.

picture

On the right the Numidians rout the Thracian light horse, and the heavy cavalry battle continues. A unit of Thracian foot moves up to threaten the Roman bolt-shooters, who have been ineffective all game.

picture

At the end of turn 4:

picture

It is pretty much over for the Romans, with their only hope being killing the Thracian General, who is fighting with the foot in the centre.
At the end of turn 5:

picture

In the centre Roman legionaries manoeuvre into a position to charge the flank of the unit the Thracian general is with.
On the right the Thracian light horse get back into the fight, charging the flank of the Roman Gallic cavalry, finally breaking the stalemate.
At the end of turn 6:

picture

The Roman heavy cavalry rout, and that is enough to break the army. This takes place at the end of the turn, so we play out the last combat, as the Romans charge the flank of the Thracians foot in the centre. However, they hold so we don't even get the chance at the consolation prize of a dead general !

picture

It was another enjoyable game of Sword and Spear. The match ups and interaction between troop types all felt right. The activation dice definitely favoured the Thracians throughout the game, so I think I'll be demanding a re-match in a couple of weeks to see if I can get a Roman victory next time.

Just Plain Chris23 Mar 2014 5:13 a.m. PST

Marshal Mark –

Well done! Nice pictures and AAR. Thanks for posting. The briefing at the start re a unit's ability to absorb losses reminds me of Armati. The "fresh" aspect reminds me of IMPETVS.

I'm no expert to be sure . . . I thought Thracians would have utilized more light infantry and ambushes against a Roman opponent.

Regards,
Chris

vtsaogames23 Mar 2014 11:06 a.m. PST

How long did it take to play 5 turns?

Do you count figures or stands?

Marshal Mark23 Mar 2014 12:39 p.m. PST

The game took just under 3 hours. Units must be equal frontage, but other than that it us up to you. We have been playing with 80mm frontage units – 4 15mm bases (40mm frontage) as a unit. You could play with one 15mm base as one unit and play on a much smaller table (dba style). When we play with 28mm we will have 120mm frontage units. All combat is one unit against one unit and when a unit routs it is removed from the table.

goragrad24 Mar 2014 9:54 p.m. PST

Interesting!

Marshal Mark25 Mar 2014 10:52 a.m. PST

I thought Thracians would have utilized more light infantry and ambushes against a Roman opponent.

The Thracians did have some light foot but the Thracian player was more focused on getting his foot line forward, which was very succesful. So the light foot didn't play a part in the battle. They were unlikely to have much effect on the Roman Legionaries anyway.
As to ambushes, it would have been difficult as there weren't any rules for them. :) However, inspired by your comment I have written some rules for ambushes (and other strategems such as flank marches). These rules will go in the next release, and are on my forum for discussion now.

Sorry - only verified members can post on the forums.