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""CRAZY" FOR CHAERONEA - PART 3" Topic


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Just Plain Chris18 Mar 2014 2:01 p.m. PST

"CRAZY" FOR CHAERONEA – PART 3


Two attempts to stage a Hail Caesar version of the historical battle having proved unsuccessful, I decided to cut my losses, chalk the failed experiments up to experience, and focus on an IMPETVS interpretation of the debut of Alexander. [1]

For my IMPETVS version of Chaeronea, I decided to go with a flat and featureless tabletop. The acropolis would be on the Athenian left but off the table. The river Cephissus and its reportedly marshy banks would be on the Theban right but again, off the actual table. [2] Having addressed concerns about the terrain of the miniature battlefield, I turned to a consideration of the orders of battle. [3]

The army of the Greek Alliance consisted of three commands. The far left flank of the defensive line was held by 4 large units of hoplites. These heavy infantry were assisted by 3 units of skirmishers and 2 units of peltasts. Chares was the general in charge of this group. He was rated as a "fair" general, meaning he gave a +2 leadership bonus to rally attempts as well as helped his formation with passing cohesion tests. The command structure for this group on the left flank of the combined army was "average," which meant that Chares could influence his troops from as far as 30 centimeters away. The Total Demoralization Value of this command was 22 points, which meant that it would be broken and removed from the table when 11 points worth of units were destroyed.

The second command of the Greek Alliance was under the control of Lysicles. He was also a "fair" general and enjoyed the benefits of an "average" command structure. In addition to 4 large units of Athenian hoplites, 2 units of skirmishers and 1 unit of peltasts, he also commanded 5 large units of Allied hoplites. These heavy infantry, drawn from a number of city-states, occupied the center of the line. Though they lacked any skirmisher screen or light infantry support, the hoplites from various city-states were slightly better than their Athenian counterparts. The Total Demoralization Value or TDV of the force under Lysicles was 40 points. It would quit the field when 20 points worth of units had been routed and or destroyed. [4]

The third and final command of the Greek army was composed entirely of Thebans. These tough troops were led by Theagenes, an "expert" general, who also enjoyed the reach of an "average" command structure. An impressive 10 large units of hoplite infantry were joined by 4 units of skirmishers and 3 units of light infantry. The Sacred Band completed this dominated-by-heavy-infantry roster. The TDV of the Theban contingent of the Allied army was 51 points. They would retreat when 26 points of units had been broken by the enemy. [5]

In contrast, the Macedonian army deployed just two commands. The right was under the "genius" leadership of King Philip II, while the left was guided by his "charismatic" son Alexander. The king's wing contained 4 units of light infantry, 4 units of skirmishers, 3 large units of hypaspists, and 12 large units of pikemen. Three of these large units were formed with the hypaspists to create one large group. The other two groups or phalanxes contained 5 large and 4 large units, respectively, of experienced pikemen. [6] King Philip II enjoyed a "good" command structure. He would be able to influence troops within 50 centimeters of his person. The TDV for his command was 74 points, so 37 points worth of Macedonian units would have to be routed before the king would quit the field.

His son Alexander was categorized as a "charismatic" general and was blessed with a "good" command structure to go along with his good looks. [7] He had 12 large units of pikemen in his employ as well as 3 units of heavy cavalry. In addition to these veteran units, Alexander had 1 unit of light cavalry, 3 units of skirmishers, and 2 units of peltasts.
The TDV for the left wing of the Macedonian juggernaut was 64 points. Alexander would quit the field or more likely, die in the process, when 32 points of his force were routed.

SUMMARY OF THE ACTION
Photos of my miniature-less staging of Chaeronea can be viewed at the following site: link A traditional and significantly more visually appealing model of the historical battle is available at this site: link


The dice appeared to have it in for the Greek army, as in the first couple of turns of the battle, both Athenian generals saw their capability decline from "fair" to "poor." Father and son dominated the early turns of the contest, as their leadership bonus proved too great for any of the Greek commanders. However, instead of waiting passively for the various phalanxes to roll into contact with their defensive line, the Thebans and the hoplites under Lysicles marched towards the leveled pike points.

Light troops and skirmishers on both flanks were soon engaged, and here too, the dice seemed to favor King Philip and Alexander. However, skirmishers ranged in front of Lysicles' Athenian contingent were able to disorder two units of the king's central division as they approached. The extreme right of the Theban position was in danger of being flanked by enemy peltasts and skirmishers. The Sacred Band moved obliquely to counter this threat and soon found itself harried and hurt by the attention of hundreds of javelin-wielding peltasts.

The first collision of opposing heavy infantry happened in the center of the field. The Allied hoplites under the command of Lysicles were attacked by King Philip's left-most phalanx. This contact was soon followed by the Theban hoplite formation wading into Alexander's pikemen on the Macedonian left. Then, back over on the right-center of the Macedonian advance, King Philip's center division engaged the Athenian hoplites. Only on the far right of the Macedonian line did there seem to be a kind of hesitation. The more experienced hypaspists held their ground; they did not move into melee with the enemy hoplites to their front. The Athenian hoplites under the command of Chares also held their position, deeming it unwise to challenge the veteran formations under the Macedonian king.

Little progress was seen, at least initially, as large unit faced off against large unit and more than several ranks of armored men carrying pikes stabbed at and were stabbed at by more than several ranks of heavily armored men carrying long spears. Over on the Macedonian left, Alexander held back his cavalry for a turn or two before committing them to the charge. Given the length of the Theban line and the presence of a river just off the table, Alexander's companions were not able to swing around the Theban right. Following their leader, these proud horsemen charged the Thebans frontally. Against heavy infantry with long spears, the Macedonian cavalry lost their impetus but were able to hang in there against the deeper formations of enemy heavy infantry. At least for a little while . . .

While the dice may have been with the father and son team at the beginning of the battle, it became more and more apparent that the dice switched sides as the contest continued. The Allied hoplites in the center of the field started to get the better of the pikemen to their front. Lysicles and his Athenian hoplites enjoyed moderate success against King Philip's other phalanxes. Even when Chares and his average-morale hoplites finally joined the battle, they were able to hold their ground reasonably well against enemy veteran formations.

Back over on the Macedonian left, the Sacred Band was embarrassed and then broken by two units of peltasts in the pay of the Macedonians. Having dispatched this famous group of warriors, the light troops – along with a pesky unit of slingers – turned their attention on the exposed right flank of the Theban battle line. The hoplites could only endure the shower of sling stones because a more serious enemy was directly to their front. As it turned out, this harassment and threat against the flank of rear of the right side of the line was too little and too late. As it also turned out, Alexander made the serious error of keeping his cavalry stuck in, attempting to achieve a push back or even a breakthrough. [8] The long spears, depth, and die rolls of the Thebans proved too much. The unit Alexander was commanding was weakened and then broken. Fortunately, the son of the king was not captured, wounded, or worse, but he was effectively out of the battle. The Macedonian dice seemed to know this, as another unit of cavalry was routed and then stand after stand of pikemen in Alexander's wing succumbed to the pressure of the Theban hoplites.

King Philip II was hotly engaged as well. In fact, Lysicles and a couple unit of Athenian hoplites were able to create a gap between the phalanxes of pikemen on this side of the field. The Allied hoplites gained the upper hand (though at a steep price) versus the phalanx arranged against them. On the right flank, the dice even turned against one unit of King Philip's hypaspists. The pike phalanx on this same flank did as poorly as its brother formations on other parts of the field.

As with previous turns, at the conclusion of turn eight, losses on both sides were added up and checked against the morale limits of each command. King Philip's wing had lost 39 points, which was 2 more than its predetermined limit. This resulted in the retreat of his entire command, which spelled defeat in capital letters for the Macedonian army. On the Greek side of the army morale balance sheet, it was determined that the command of Lysicles had been broken. While the loss of their center was significant, the total value of these hoplites (Athenian and Allied) did not result in the collapse of the Greek Alliance. The Thebans were still very much in the fight and surprisingly, so were the average-morale hoplite units under the command of Chares.

ASSESSMENT
According to Diodorus, the Macedonians won the field at Chaeronea, and convincingly at that. Over the course of eight enjoyable turns spread over an enjoyable six days, I managed to rewrite history. On review, this seems to have been a simple matter of luck. The Greeks rolled better dice that the Macedonians. On further review, I may have erred in allowing the Athenian hoplites a VBU of 5. In large units, this meant that the Athenians enjoyed a "bank account" of 10 points of damage. The Macedonian large units had an "account" of 9 points. Along this same line of thinking, it may have been a mistake to deploy the large formations of pikemen as 2-stand units instead of 3-stand units. Then again, it may also have been a matter of ignoring an opportunity to tinker with the rules. In melee, pikemen have the same depth bonus as units armed with the long spear. It seems to me that the weapon with the longer reach should get a slightly better value in melee as more weapons can be involved in the close combat.

In addition to changing the result of the battle, my tabletop interpretation witnessed two specific episodes that were quite different from the historical record. In this wargame, the vaunted Sacred Band was engaged by and subsequently destroyed by two lowly units of peltasts. The defeat of this famous formation was the result of effective javelin volleys and follow-up charges. [9] The second episode concerned the failed charge of Alexander and his heavy cavalry. As related above, the dice and poor tactical decision making did not help the Macedonian cause. As discussed in the Note Number 8, this particular situation offers fertile ground for additional research and play testing.

Even though I was not able to achieve my stated goal of setting up and playing three versions of Chaeronea, I do not regret making the attempt. Perhaps I will invest in another set of rules (always a distinct possibility) or dig out one from basement storage and have another go in order to break the current 1-1 tie? In the final analysis, I quite enjoyed staging the Armati 2 and IMPETVS reconstructions of this engrossing battle on my tabletop. And isn't that what the hobby is all about, the personal enjoyment derived from the time spent reading, researching, planning, preparing, and playing?


Notes
[1] For my first failed attempt, I prepared my tabletop and troops according to the diagram found at link My interest level flagged considerably after six turns of play. I have been unable to pinpoint the exact cause or problem. The most obvious suspect would be yours truly. On reflection, perhaps it was a combination of playing solo, trying to fit Chaeronea on a six by four-foot tabletop, and making use of the well thought out and well written Mutford House Rules. These are courtesy of a Mr. Tim Twineham. I had the good fortune of corresponding with him when I belonged to the Hail Caesar Yahoo Forum (before Yahoo changed everything and became problematic or worse, inaccessible to many) and Tim was generous enough to share a PDF of his gaming group's Hail Caesar amendments, commonly known as the Mutford House Rules.
The second attempt was a simpler version. I used the same map, terrain, and orders of battle, but rearranged the units so that the number of divisions would be smaller. However, even using the rules as written and deploying only 12 divisions in total proved beyond my abilities as a solo wargamer. This second Hail Caesar staging lasted just four turns. I guess the final straw for me was when a unit of Theban hoplites "charged" a unit of Macedonian cavalry. The horsemen, being disordered from a previous melee, could not countercharge. As they were not in open order, they could not evade. It did not seem very probable that cavalry would stand around while an enemy hoplite formation – armed with long spears – advanced into contact. And yet, there I was, following the rules as written. Then again, neither staging really "felt right." Further evidence, I suppose, that I am the root of the "problem." This subjective assessment should not be taken as a condemnation of the rules – though I fear it will be interpreted as such by some individuals. Rather, it should be taken as an admission that despite a very small number of successes and a significantly larger number of tries, the rules do not work well for me. I am quite certain that Chaeronea could be played using Hail Caesar. To give this historical battle the HC treatment, one only needs a large table, a large collection of miniatures, and about six or eight like-minded individuals with a weekend afternoon to spare. The addition of an umpire or two, gentlemen well versed in the rules, would be ideal.

[2] I remain intrigued by the schematic found on page 68 of WARFARE IN THE CLASSICAL WORLD. There is just something about arranging a hoplite phalanx versus pike phalanx battle on a field populated by four rivers that appeals to me.

The Wikipedia narrative references Cawkwell's description of the battlefield, but mention is only made of the two anchor points of the Greek defensive line. There is no mention of additional water courses.

As far as I am able to ascertain, Diodorus offers no description of the terrain in his brief account of the engagement.

[3] A common and common-sense approach, promulgated by Mr. Featherstone on page 10 of his excellent book, BATTLE NOTES FOR WARGAMERS.

[4] The rating of both Athenian commanders was guesswork. I took the negative estimation of Chares offered by Diodorus (see Book XVI, Chapter 14) into account.

In the Wikipedia narrative, reference is made to "strategems" of one Polyaenus. Evidently, the Athenian troops were raw troops. Based on this piece of information, I reduced the morale grade of the Athenian hoplites from B to C. On reflection, it appears that I should have reduced their VBU (fighting value) as well, lowering it from 5 to 4.

[5] I based the composition and numbers of units in the Greek army on the order of battle provided on page 69 of WARFARE IN THE CLASSICAL WORLD. This was supplemented with information gleaned from the Wikipedia narrative as well as the account provided by Diodorus. I did not calculate the number of points fielded by either side in this IMPETVS version of Chaeronea. I would estimate that combined value of the opposing armies approached 2,000 points.

[6] The army list provided in the IMPETVS supplement allows the Macedonian player to increase the VBU (fighting value) of the first rank of a large unit of pike phalanx to 5. The second rank (base) – and third rank, if appropriate, of the large unit has a VBU of 4.

[7] I grant that it is highly unusual and perhaps even unfair (at least in IMPETVS games) to have a charismatic and a genius leader on the same side of the tabletop. Relying again on the account provided by Diodorus, it could be argued that giving Alexander and his father the best ratings for general officers is historically appropriate.

[8] On reflection, maybe I should have granted Alexander and his cavalry an exemption on the first round of the melee to represent the élan of their charge. Then again, perhaps a frontal assault into formed heavy infantry carrying long spears is indicative of poor tactics? One of the many diagrams found in a Google search for "maps of the battle of Chaeronea" showed Alexander leading the Macedonian cavalry on an angle across the front of a part of the enemy line, then into an apparent gap between the Theban and Athenian hoplites. Attacking heavy infantry armed with long spears from the flank or rear seems a much better tactical choice.

[9] On pages 201 and 202 of THE WESTERN WAY OF WAR, Victor Davis Hanson cites a passage from Plutarch wherein King Philip inspects the killing zone of the Sacred Band. Mention is made of the "long spears of the Macedonians," leading one to think that the Sacred Band expired fighting against a phalanx. On page 19 of THE SOUL OF BATTLE, Professor Hanson attributes the defeat of the Sacred Band to a cavalry charge led by the "murderous eighteen-year-old Alexander." The specifics of this charge are not provided. One is left to assume that it was a frontal attack.

JJartist19 Mar 2014 8:05 a.m. PST

All we have are theories about Chaeronea. We kind of know the lay of the land based on Plutarch and Pritchett's multi-volume Studies In Ancient Greek Topography-- which is highly recommended to find in a library for gamers.

Often the topography is all we have to determine a battlefield space (such as Panium). The Chaeronea battlefield is not overbuilt so one can find the relics and positions, and thus surmise something about ground strengths.

Based on sources we have no real determination that the Thebans were defeated by a cavalry charge, some stick to an interpretation where Alexander is unhorsed and then leads the phalanx to defeat the Thebans…. almost all of battle after the initial impulses are vaguely described.

My WAB scenario is based on the J.F.C Fuller and taken up by Peter Green. No cavalry can charge a phalanx frontally with any notion of success, unless the phalanx simply flees. Even Macedonian cavalry were not up to this. They could charge massed Thracians, but even that description by Thucydides is described ultimately as a forlorn hope.

link

The choreography of the early stages are clear. Alexander is to hold on his wing, while Philip maneuvers with his right wing, by taunting and then feigning flight. This draws the undisciplined Athenians down into the low part of the valley where Philip's veterans turns and faces them and a major struggle ensues.

Chares and the center do not seem to move in support, or do so slowly. The Thebans either do not move or also rush forward to engage. In any event the lines are engaged by infantry and there are gaps between the center and right and center and left of the hoplite line.

The theory is that, Alexander who was held back with the cavalry in a wood, sees the gap (or maybe it's one of the generals assigned to keep him in check)… they then mount up and charge into the gaps. Chares and his Greek cavalry (also in reserve) seem to either not intervene by choice or simply in the dust don't see this.

The broken up Theban lines begin to break now that cavalry squadrons can peck away at them… the central Greek Mercenary phalanx does not seem to be all that thrilled to help either wing, the Athenians are pushed back. Finally the whole Greek line crumbles and dissolves up the road to the hills behind Chaeronea. Here the Theban Sacred Band, do what they should have done at Thermopylae, they stay firm as a rear guard. As the day ends Alexander is able to put together a combined phalanx and cavalry charge against them and they are overrun…..

That's the gap theory as I can explain it from memory.

In games it rarely works because Chares is never as dumb as real life, and he can see where a gap happens and can actually place his cavalry to at least sacrifice themselves in front of the Companions-- as often this sacrifice enables the Greeks to delay a turn or two-- which can mean victory by a phalanx.

The other problems with games (and WAB in particular) is phalanxes start out nice and straight, but as the game progresses the general withe helicopter vision always can angle part of the phalanx to cover a gap. This is entirely fictitious manuevering for hoplites (maybe one can argue that Alexander's phalanx at Gauagamela did this, but that is another subject). The problem with phalanxes bending is that they would lose touch on both wings if they angled-- and plus the commander on the spot usually has no idea what is happening a hundred yards away (see the Spartan victory at Nemea).

Mechanisms like in the Armati rules are good to impose in these kinds of games-- units cannot wheel within a certain zone of the enemy, and a phalanx has ot be linked to the front of another to gain 'phalanx' skills, this increases the chance of gaps forming because players will then be forced to move in a more restrictive manner.

The other nuance of the Chaeronea battle is the Athenian impetuosity, which if the Athenians stay firm on their side of the slope they can make the gaps form in the Macedonian side… so recreation of Charonea almost always hinges on how the Athenians behave!

Nice report it's always good to see how differing rules recreate a battle.

colin knight20 Mar 2014 2:47 a.m. PST

Now this is mega battle report. Well done.

Just Plain Chris20 Mar 2014 3:34 a.m. PST

JJ – Thank you very much for the lengthy and learned comments. Very interesting.

Colin – Thanks for the compliment and taking the time to read. Appreciated.

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