Lone Warrior 186 will soon be on the way out, and what an issue it is. One key feature is "pre-planned scenarios", and that's a real boon to the Solo Wargamer.
Scratching a Seven Year's Itch: the Battle of Mulhernberg Chris Hahn revisits in detail and refights a Prussian versus Austrian battle.
Diplomacy? Or Just Simply War? Rob Morgan is digging out Dilomacy and giving it a makeover with 2mm figures.
It's a long and dusty road
Jonathan Aird provides a programmed ACW scenario based arounf Parkfield Miniatures Rolling Thunder rules, but easily adaptable to the SOBH like 61-65 or any other "large skirmish" set.
Ridge Line Reconnaissance Kevin White has designed a scenario for WWII – but easily adaptable to other periods.
Nemo's War: The Mysterious Island Jeffrey G. Chorney is taking on all types of gaming in the 19th century science fiction world of Jules Verne.
Kamikaze Attack Mike Crane & Paul Le Long have designed a complete game of aerial attack on the American navy in WWII, all ruloes and counter pieces are provided in the article.
One of those Moments: Realizing Its Time to thin the Herd George Arnold has courageously gone through his whole collection and is making hard decisions on what to still do in the future.
Wounds of Honour – The Skirmish! Jonathan Aird's solo scenario for Phil Barker's DBV rules.
An Airfix Box Re-opened Rob Morgan reflects on building ancients armies from the Airfix Wild West Indians sets
those were the days !
Solo Dungeon Bash Paul Le Long provides a complete solo dungeon system.
Decisive Battles of the World Rob Morgan ponders on Sir Edward Creasy's 15 decisive battles.
Shields and Skulls – A Simple Skirmish Game Paul Le Long provides more fantasy goodies in the form of a fast playing skirmish system (take out the orcs and it'll work for medievalis as well.
That's a bumper crop of reading, another excellent edition pulled together by Rich Barbuto (Lone Warrior's editor).