"Gaming Radar in WW2" Topic
12 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
For more information, see the TMP FAQ.
Back to the WWII Naval Discussion Message Board
Areas of InterestWorld War Two at Sea
Featured Link
Featured Ruleset
Featured Showcase Article
Featured Workbench ArticleThe Editor returns to paper modeling after a long absence.
Featured Book Review
|
Murvihill | 24 Feb 2014 4:30 p.m. PST |
I'm working on using radar in a set of simple WW2 Naval rules, and have come up with three basic classes or radar: Bad- this is search radar but no fire control radar. All it does is prevent surprise attacks, hidden deployment and the -10" starting range modifier in night engagements. OK- A basic fire control radar that can fire through smoke and at night with a penalty. Good- A better fire control that fires without penalty through smoke and at night. Trying to figure out who had what when is the hard part. I have Conway's and a friend has Janes and neither is too specific about radar fittings on ships. Can anyone provide any pointers? |
Cold Steel | 24 Feb 2014 4:48 p.m. PST |
One of the problems the US Navy had with radar at night in the Solomons was how to control the fire of the radar-equipped ships. Repeatedly, they all attacked the nearest target, usually with fatal consequences, while the rest of the enemy fleet made their escape. About 20 years ago, one of the gaming magazines published an article on campaigning the naval battles around Guadalcanal that answered your questions. I will see if I can find it in the attic. |
Mako11 | 24 Feb 2014 6:43 p.m. PST |
Hmmmm, always a difficult issue. I'd go with military history naval accounts for most periods/scenarios, where other data is lacking. Japanese MK.1 eyeballs frequently proved better than radar detection and fire control, in many instances. I suspect that may have been due to their better discipline early in the war, and probably also due to excellent Japanese spotting scopes too. |
rmaker | 24 Feb 2014 8:00 p.m. PST |
Radar of any type has problems with a cluttered background (like islands). Early radar set were cantankerous as well, often failing for no apparent reason. Plus, using an A-scope presentation (as opposed to the later Plan Position Indicator, which is what we tend to think of) called for highly trained operators. |
Charlie 12 | 24 Feb 2014 8:18 p.m. PST |
First, your linking of surface and fire control radar is over simplified. The quality of the radar (and doctrine) advanced throughout the war (and not equally so for surface and fire control). Example: the US early war FC sets were incapable of blindfire while the later sets were. In the early war, you had some very good surface search sets (like the SG) but their use was seriously degraded by a lack of doctrine and were coupled to less than stellar FC sets. |
MHoxie | 25 Feb 2014 3:11 a.m. PST |
An old rule-set (General Quarters II, I think) broke radar into three generations: 1st generation: multiply the number of enemy ships in radar range by 2 or 1/2, randomly determined; represent them with blocks until they get in visual range. 2nd generation: represent enemy ships with blocks, and add or subtract one block, again randomly determined. 3rd generation: use blocks equal to the number of enemy ships, and differentiate blocks into size categories -- BBs, cruisers, destroyers, etc. The player would have to target "block #1", for example, which might later turn out to be a non-existent blip. For third generation I'd also give a chance that large DDs might be misidentified as cruisers, and vice-versa for small cruisers. |
Cuchulainn | 25 Feb 2014 5:38 a.m. PST |
What rules are you using Murvihill? Are they ones you've written yourself, or did you buy them? |
Murvihill | 25 Feb 2014 6:31 a.m. PST |
I made them myself. I had alot of help from another guy though. We're trying to keep the radar thing as simple as possible, thus we're conflating search and fire control radars intentionally. |
Rogues1 | 25 Feb 2014 9:18 a.m. PST |
I agree with Cold Steel. Even modern Radars have issues with clutter and returns in dense traffic areas, areas with a lot of small islands and even weather. Early radars, including Fire Control Radars could give indications but were limited on accuracy, size determination depending on aspect, etc. and the operators often had to deal with ghosting (ships that were not there) due to reflections off of other things or problems with emitters or receivers. Power and emitter tubes were still pretty troublesome even up to the time they were phased out (spoken from a guy with a tube amp stereo with tubes from Russia up until 5 years ago). I think the GQ break out MHoxie listed is satisfactory for most games, but I would still submit there were a number of issues that challenged reliability. There were a lot of changes made during and after the war that really improved the overall effectiveness of the systems. Go simple but add a die roll or something for the potential for some type of issue (reliability, reflections, etc). |
BuckeyeBob | 25 Feb 2014 3:31 p.m. PST |
PDF link link combinedfleet.com/radar.htm link Bottom of page link Somewhere I have a paper with each ship and when fitted and the type fitted with. Unfortunately it required an extensive search thru many sources to compile it but you should be able to find most of it online, even if its a ship by ship search. Here are some surface search and fire control type radars by nation. I omitted any air search radars. Type SS-Surface Search FC-S FireControl Surface Ship type Year Ships Germany FuMO 21 Seetakt -FuMG 39 G SS/FC-S CA, CL, DD 1939 Nürnberg FuMO 22 Seetakt- FuMG 39 G SS/FC-S BB. CA 1939 Scharnhorst, Geneisenau, Adm. Scheer, Lutzow, Hipper, Blucher FuMO 23- FuMG 39 G SS/FC-S BB, CA 1939 Bismarck, Tirpitz, Pz Eugen FuMO 24 SS/FC-S CL, DD, TB, MS 1940 FuMO 5 or 25 SS/FC-S CB, CA, CL, DD 1942 FuMO 26 -FuMG 40 G SS/FC-S CB, CA, CL, DD 1940 FuMO 29- FuMG 41 G (gU) SS U-Boats 1941 FuMO 30- FuMG 42 (gU) SS U-Boats 1942 Grt Britain Type 272 SS Sm Ships 1941 Type 273 SS Lg Ships 1941 Type 273Q SS Lg Ships 1943 Type 274 FC-S Lg Ships 1944 Blindfire Type 275 FC-DP Surf Ships 1945 Type 276 SS Destroyers 1943 Type 280 FC-S Lg Ships 1940 Type 281 SS Lg Ships 1943(?) HMS Dido. Type 284, 288 FC-S Surf Jun-40 HMS Nelson. USA Mk3 (FC) FC-S 1941 Blindfire. Idaho, possible other New Mexico BBs Mk4 (FD) FC-DP 1942 Blindfire CXAN SS 1940 California, Yorktown, Chester, Chicago, Northampton, Pensecola SC SS Surf Ships 1941 SC-1 SS Surf Ships Jan 42 Increased power. SC-2, SC-3, SC-4, SC-5 SS Destroyers 1943 SCR-517 SS PT Boats SE SS Sm Ships SF, SF-1 SS Sm Ships 1942 SG (Zenith Search) ZS DDs & Larger SG, SGa, SG-1, SG-2 SS DDs & Larger 1941 Most ships fitted by 7/43 SG-3, SS-FC-S 1941 Main Battery BB and some CA SG-4 SS-FC-S 1942 Secondary Battery BB & CA CL SGb, SG-1b SS DDs & Larger Japan Type 21 SS DD & Larger 1942 Type 23 SS DD & Larger Italy GuFo SS DD & Larger 1942 Veneto, Africano, Regolo, Maestrale, Leone, Pancaldo |
Murvihill | 27 Feb 2014 12:41 p.m. PST |
Thanks for the info. I'll have to do some work on the ship profiles
|
|