Phil Hall | 20 Feb 2014 2:28 p.m. PST |
Does anyone know where to find a review of Longstreet? |
daubere | 20 Feb 2014 2:44 p.m. PST |
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VonTed | 20 Feb 2014 5:26 p.m. PST |
It is good. Very good. or
to help the previous poster: link |
Sparker | 20 Feb 2014 5:42 p.m. PST |
Absolutely! FWIW, Longstreet gets a big, big thumbs up from Sparks!
Not normally a fan of card driven games, and perfectly happy with Black Powder for massive games, but these are not only great fun, they give a real period flavour. The cards are not what the game is about, they are just the quickest and most convenient way of injecting some fog of war and randomisation into the action. Whilst they play perfectly well in 15mm, what I love about them is that its also perfectly possible to have a reasonably sized game in 28mm without taking over the entire building. They are also infinitely scalable, in player terms, which is a big improvement on Maurice, Sam's previous card system game. |
VonTed | 20 Feb 2014 6:00 p.m. PST |
This is/was my first foray in to card driven games. And I was shocked that I liked it. Added some REALLY nice random events. Made me commit to painting an ACW army, due last November. Getting close now :-) |
R1ch4rd | 20 Feb 2014 11:48 p.m. PST |
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WombatDazzler | 21 Feb 2014 1:53 a.m. PST |
They are a wonderful set of rules. My only objection is that they are not Napoleonic – hint hint Sam :-) Play them – you will not regret it. cheers Dazzler |
Timotheous | 21 Feb 2014 9:08 a.m. PST |
As others have written above, they make for a very satisfying game, with the cards providing some real tension in the game, and setting the game length organically without setting an arbitrary time limit. The best part of the game, IMHO, is the campaign system. Our club has enjoyed running the campaign, in which you command a handful of regiments and one or two batteries of artillery over the course of the Civil War. No chance of getting wiped out in the early games and having to endure one-sided contests for the rest of the campaign. And as Sparker said, you can easily add additional players to have a grand club game. These rules got my Fire and Fury armies (which I hadn't touched in years) out of retirement. |
Phil Hall | 21 Feb 2014 11:29 a.m. PST |
Thanks folks. Is it necessary to have the complete game or will the "lite" version do? |
Timotheous | 21 Feb 2014 1:23 p.m. PST |
Just my opinion, but you would be well-served to get the full game, including the cards. The lite game will give you a taste (c'mon, the first one's always free!) to whet your appetite for the full thing! Without the cards and the full rules (which includes scenarios a la FoW) you are missing out on the best parts! |
John de Terre Neuve | 23 Feb 2014 6:36 a.m. PST |
Great game, I had never played an ACW game until just before Xmas. Played Longstreet and bought the book, played last week and I am now arranging to buy a painted army from Fernando. And have started a campaign. The game is novel, I have played Lasalle so the mechanism was straight forward, but the cards really add an interesting dimension. Now my second favourite game after Chain of Command. John |
138SquadronRAF | 23 Feb 2014 9:48 a.m. PST |
A lot depends on if you like card driven games. If you do then you will love the Longstreet or Maurice (18C game) also from Sam. If you do not like card driven games because you find the mechanisms might as well be a wizard casting a 'create swamp spell' then these are not the rules for you. |
trailape | 24 Feb 2014 3:44 a.m. PST |
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Trajanus | 24 Feb 2014 7:19 a.m. PST |
A lot depends on if you like card driven games. That also depends on the games! I like Longstreet. Others, not so much! |