The Corlears Hook Fencibles played a game of the 1815 battle of Plancenoit, part of the larger battle of Waterloo using our home-brew "Bonaparte Waltz" rules. Tom and Ken commanded the outnumbered French VI Corps of Lobau. Rick and Bill commanded the Prussians of Bulow's IV and Pirch's II Corps. I umpired and tended the dinner. Our rules use a Memoir-style hex mat, each unit being a brigade/regiment or an artillery battalion. We didn't use the whole mat, since the Plancenoit sector was constricted.
I had to tend dinner more than planned and so missed a bit of the first half of the game. It seems that the French were successful in delaying the Prussians for the first four turns. As we broke for dinner, I noted that the Prussians had seized the heights before the town but
had not yet made a lodgment in the town itself. The Prussians had a lot of yellow disorder markers on their front lines.
After dinner the game picked up again. Prussian cavalry and horse artillery threatened the French left flank.
The first attacks on the town were driven off with loss to both sides. Then the Prussians attacked again and surged into the town. The churchyard held, but some of the garrison fled.
The Prussians came on again and took the churchyard. This triggered the arrival of the Young Guard and they stormed back into the town, capturing the two town hexes. On their last turn the Prussians recaptured one of the town hexes.
I had thrown the scenario together quickly. The victory conditions were based on who held the town, nothing about the town being held by both sides. I declared a tie. The French hadn't done well enough to change the end result of Waterloo, but Napoleon's defeated troops had somewhere to run.
We played 8 turns in exactly two hours. I think the losses were about 3750 Prussians and 2500 French, half the toll of the actual fight. This might mean that the Prussians weren't sanguine enough, though I was busy in the kitchen for much of the first half of the fight.