wolfen | 16 Jan 2014 10:11 a.m. PST |
I am wanting a set of easy and fun rules for playing in a maze or a lbyrinth setting. Thanks Wolfen |
Who asked this joker | 16 Jan 2014 10:26 a.m. PST |
Song of Gold and Darkness comes to mind. Easy and fun set of rules. Designed specifically for Dungeon Crawling. You will need Song of Blades and Heroes to play. |
MajorB | 16 Jan 2014 10:59 a.m. PST |
I am wanting a set of easy and fun rules for playing in a maze or a lbyrinth setting. Thanks Wolfen Not a labyrinth surely. A labyrinth only has one single route to the centre. en.wikipedia.org/wiki/Labyrinth |
Coyotepunc and Hatshepsuut | 16 Jan 2014 12:11 p.m. PST |
Song of Gold and Darkness, seconded. |
wolfen | 16 Jan 2014 12:34 p.m. PST |
Yes a lbyrinth Like in Greek mythology with the Minotaur. I will check out the Song of gold and darkness. thanks |
Dan Cyr | 16 Jan 2014 1:43 p.m. PST |
You can find on-line the rules and solo adventures made for "The Fantasy Trip". Awesome when written, still great. thefantasytrip.org You can find a number of web sites supporting the game and with all the PDFs avaliable. Dan |
Happy Little Trees | 16 Jan 2014 2:51 p.m. PST |
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20thmaine | 16 Jan 2014 3:42 p.m. PST |
Songs of gold & darkness. First edition AD&D DMG had a solo dungeon system which was quite fun. |
Ancestral Hamster | 16 Jan 2014 4:42 p.m. PST |
Will second the "The Fantasy Trip" recommendation. Played the heck out of it both solo and with a group back in high school and college. |
Dave Crowell | 16 Jan 2014 5:06 p.m. PST |
Tunnels&Trolls has scores of solitaire adventures in print if you are looking for role playing. For miniatures I third Song of Gold |
darthfozzywig | 16 Jan 2014 7:55 p.m. PST |
1ed AD&D has rules for generating random dungeons, wandering monsters, etc. |
MajorB | 17 Jan 2014 3:01 a.m. PST |
Yes a labyrinth Like in Greek mythology with the Minotaur. It's usually referred to as a labyrinth, but if it had multiple routes then strictly speaking that is a maze. Of course, being mythological we really don't know
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Pedrobear | 17 Jan 2014 3:50 a.m. PST |
I recently played a solo dungeon crawl campaign using the SOBH rules and Dungeon Command tiles:
link The basic idea is that I randomly generate the dungeon using the tiles, then deal an encounter card on each tile. When my guys enter a tile the card is revealed and the bad guys placed randomly on the tile using dice. The tactics of the bad guys are decided by a simple algorithm. I reckon you can do something similar with something like this: link
The tiles are 10 x 10, so it's a simple 2d10 to determine where the monsters start – a simple algorithm decides which way they move each turn. To increase the fog of war, you may want to use blinds until your guys get a line-of-sight to the monsters. |
GonerGonerGoner | 17 Jan 2014 11:42 a.m. PST |
Old SPI game Deathmaze link had counters which led to a Dungeon layout and had a set of solo rules. Also a supplement in Ares IIRC Citadel of Blood link Both pass a few hours solo quite nicely. |