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"Battle of Corunna - Carnage & Glory" Topic

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1,470 hits since 28 Dec 2013
©1994-2018 Bill Armintrout
Comments or corrections?

carojon28 Dec 2013 6:33 a.m. PST

Hi all,

I've posted a report of the game we played just after Christmas recreating the key events of the Battle of Corunna and the fighting around Elvina and on the Monte Mero Heights behind the town.


If you would like to see a report on the game and how it ended up then as always, just follow the link to JJ's


vtsaogames28 Dec 2013 7:13 a.m. PST

What a fine AAR. Thank you.

IronDuke596 Supporting Member of TMP28 Dec 2013 11:12 a.m. PST

Yes indeed an excellent AAR along with good terrain and superbly painted figures. Well done.

I always look forward to your battle reports. Thanks for sharing them.

carojon29 Dec 2013 5:23 a.m. PST

Cheers guys, we really had a lot of fun, with a very interesting scenario.
Thanks for the feedback

Maldini196629 Dec 2013 7:32 a.m. PST

Superb stuff , right up my street this.
Very inpiratiional



Maldini196629 Dec 2013 7:48 a.m. PST

Here is a test pic from an old Vimeiro GDB game





carojon29 Dec 2013 11:47 a.m. PST

Hi Losh,
Nice picture. You can't beat doing Napoleonics in the grand manner.

GROSSMAN Supporting Member of TMP30 Dec 2013 7:32 a.m. PST

Nice report. Are the skirmishers just for show? I thought that in C&G they were "factored in".

carojon30 Dec 2013 12:21 p.m. PST

Hi Grossman, thank you,

Yes and no. The skirmish lines indicate where the skirmish battle is happening as in the case of the British who group their skirmish companies into battalions, they fight in open order with their skirmish line thrown out ahead of them, whereas the French are using their Voltigeurs as a screen for each battalion.

There is some sources that suggest the French were doing the same thing as the British and grouping their volts into battalions, and I may start doing that as I start to do more stuff in the later Peninsular period.

The Skirmish battle will happen anywhere between 400 to 500 paces beyond the formed troops depending on if there are rifles available

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