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"PBEM campaign map to wargame" Topic


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thistlebarrow210 Dec 2013 4:43 a.m. PST

The latest battle in our PBEM campaign is a good example of the sort of interesting and unusual wargames a campaign can produce. It is also very good example of how difficult it can be to transfer the action from the campaign map to the wargames table when both sides have not anticipated a battle.

picture

This is the campaign map prior to the battle. The white square is the battlefield area

At Oppenheim all four French corps had orders to attack. Only one was to attack Oppenheim, the remaining three to attack the isolated 1st Russian corps just west of the town.

That particular Russian corps had orders to retreat to Oppenheim on hold orders. Two more had orders to move to new locations on hold orders. 1st Russian corps, 15 miles from Oppenheim, had orders to move towards the town on attack orders.

In the campaign the square between the two armies is "no man's land". It can only be entered to attack the enemy.

If I followed these no battle would have taken place. Both French and Russian corps would have marched through "no man's land" but ignored the enemy.

So it is necessary to interpret what the players actually want to do, and how they would adjust their plans when they discovered what the enemy were doing.

picture

This is the wargames table at the start of the game


First I have to decide what area the wargames table will cover. I calculate where the first fighting will take place, and make that square the centre of the wargames table. I then calculate when each corps will arrive at the edge of the table, and what move that will be in the wargame. Finally I change their orders, and direction of march, to make the actual wargame easier to manage.

You can read the full battle report on the campaign diary blog

link

Lascaris10 Dec 2013 9:28 a.m. PST

Very nice AAR! It really highlights the unexpected nature of battles derived from a campaign.

sumerandakkad10 Dec 2013 10:24 a.m. PST

Still looking good Paul. Lots of work for you to do and the rules and new changes seem to be working.

thistlebarrow210 Dec 2013 12:43 p.m. PST

Now that army commanders are allowed to do as they wish it certainly results in some unexpected and unusual contacts.

Its a little more work than the old system, but the resulting battles make it worth while. I would never have designed such a complicated background to a battle on my own. The fog of war makes for interesting and challenging battles.

vtsaogames10 Dec 2013 1:15 p.m. PST

Like playing blind man's bluff with chain saws.

I look forward to the upcoming French vs. Spanish dust up near the western Pyrenees.

I shall have a marvelous triumph… or not.

Glenn Pearce11 Dec 2013 6:51 a.m. PST

Hello Paul!

Looks like you got a nice little system that is working fine.

We gave up player generated campaigns years ago. Too many players wanted to micro manage everything and complained bitterly when things happened that were beyond their control. Nobody was happy running it either, as it took hours and hours of work and tons of phone calls. It was just too much work and too much time, which very few could spare.

Everyone is very happy with what we do now which often includes historical campaigns. We play every battle that took place in it's sequence. Were looking forward to doing 1815 in 2015.

Best regards,

Glenn

thistlebarrow212 Dec 2013 4:24 a.m. PST

Hi Glenn

I had a similar problem many years ago when I tried to introduce a campaign to our regular wargames group. The idea was to run a simple campaign to provide battles for our weekly wargame meeting. The players really just wanted to wargame for a few hours each week. They did not want to devote extra time outside the meeting, nor take time away from the game. I eventually took over the campaign as a solo task. It still provided the weekly games but was much quicker and easier to run on my own.

My current campaign PBEM campaign has run much better, and lasted longer, than I could have hoped. I think this is because I know exactly what I want to achieve. I am prepared to put in all of the administration in return for getting interesting wargames. The players also know before they join exactly what is required of them. I don't try to influence their map campaign, they are not allowed to influence our tabletop wargame.

It also works well because the time I used to spend on painting is now devoted to the campaign. So one has replaced the other.

It can be a pretty thankless task. But no more than organising and umpiring the weekly club game. The satisfaction is in making it all work.

The important thing is to find something that you enjoy, and that works for you. We are fortunate that we both seem to have done so.

Wish you all the best with 1815 in 2015.

regards

Paul

Maxshadow21 Dec 2013 5:23 p.m. PST

great system what map maker did you use?

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