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"Full Thrust AAR: Colonial fleet vs The Space Marines" Topic

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jimklein196608 Nov 2013 5:06 p.m. PST

"There seems to be something wrong with our ships today"

In this game i wanted to try out two of my newest Colonial Fleet models and our Space Marine player was ready to give his Battlefleet Gothic ships another try. The scenario was a simple meeting engagement.

The colonial fleet:
models by Ravenstar Studios and hanger 18. Stands by Corsec Engineering





The Space Marine Fleet:
models by Games Workshop- Specialist Games OOP





Set up
I was not thrilled abt going up against a Battle barge without viper support. The colonials without fighters goes way against the grain of 'common sense'. I figured the game would come down to the Assault star and SM Barge slugging it out and which ever ship came out on top would win the game game. However the Assault Star would be little more than a spectator in this fight.
For their part, the Marines deployed using the asteroid field as cover. A good placement I thought.


The first turn the colonials had the initiative. For whatever reason the Marines chose not to launch any fighters- all of them heavy attack craft. The colonials launched all of their missiles, eight salvos in all.



Both fleets conducted their movement and the missile salvos locked on to their designated targets


I had never had alot of luck with missiles in previous games until the opposing fleet started taking damage. What happened next was a complete shock to both sides. The Marine ships were simply ill prepared for such an attack and sorely lacking in point defense. Every ship except the Hunters had ADFC but it didnt help much. One cruiser was destroyed and the Battle Barge took 69 points of damage utterly destroying it. Both of us were stunned. I offered to reset the game or change my fleet. My opponent wanted to keep going so we did.


I had the initiative so I fired first. the assault Star chose three targets, one of the SM cruisers and two of the Hunters.



One hunter took only a couple points of damage, the second was badly damaged. The cruiser however was virtually wrecked when one of the class 5 guns tore a hole in her from the bow and exiting through the bridge killing almost everyone on board.



One of the surviving SM cruisers fired on the assault star. Its bombardment cannon tore a hole straight through the armor and destroyed several tables in the forward officers mess.
The Horus Gunstar fired at one of the hunters.


The lakotas and the ballistea also fired and scored a few minor hits on the same hunter.


The next turn the Hunters were in a position to launch there own missile salvos.
The colonials also launched another wave of missiles.


All the Space Marine missiles targeted the Assault Star. however colonial Point Defense was much denser than their opponents. The large ship had eight PDS by itself.
Two of the colonial salvos targeted two hunters


The remaining salvos went after the last two cruisers


Despite the colonial defensive fire three missiles got thru and destroyed most of the armor belt on the Assault star.


The space marines fared far worse however. Both cruisers were annihilated as well as one hunter.


One hunter fired its Gatling battery blasting the last of the armor off the big Colonial ship. The Assault star fired back and destroyed both of the remaining hunters.


All in all a short bloody devastating game. Granted my missile rolls were higher than they should have been but even so neither of us expected tings to go they way they did.

Any and all comments welcome!

darthfozzywig Supporting Member of TMP08 Nov 2013 6:15 p.m. PST

Love it! Those are some great minis.

Toaster08 Nov 2013 6:17 p.m. PST

Brilliant missile placement, Mine always seem to lock onto the escorts, to place so that the capital ship in the middle took most of them was great work, bonus for the crews.
And the marine player needs to remember to make random course and speed changes when approaching a missile heavy fleet.
Good report.

jimklein196608 Nov 2013 6:50 p.m. PST

Thanks guys!!!

I dont think he realized exactly what he was in for plus we restrict starting speeds to either twice your thrust rating or 8 (whichever the player prefers). Makes sense a fleet admiral would order that in a dense asteroid field too. One of his cruiser did accidentally cross part of one field but made his collision avoidance roll.

TheBeast Supporting Member of TMP08 Nov 2013 7:17 p.m. PST

Remember it's 'bloody ships'… ;->=

Can only repeat Robert: Brilliant!

As my expanding cloud Komarov can testify, missiles + predictability =, well, not to put to fine a point on it, expanding cloud.

My opponent wanted to keep going so we did.

Definitely salute him! 'Play this for real' is admirable!


jimklein196608 Nov 2013 7:25 p.m. PST

Ack! I got the quote wrong! Oooops. Embaressing

Thanks Doug ! :)

Gaz004509 Nov 2013 7:33 a.m. PST

Another great AAR, thanks for posting!

epturner Supporting Member of TMP09 Nov 2013 7:39 a.m. PST

That was fantastic! Thanks for sharing that.


Raptoruk369 Supporting Member of TMP09 Nov 2013 9:25 a.m. PST

Could you point me in the direction of where you got your ship decals and name stickers for your Colonial Fleet please ?

Carpet General09 Nov 2013 10:03 a.m. PST

Great stuff Jim your AARs are always a treat to read.

I think it's refreshing that these aged rules can still surprise you once in a while.


jimklein196609 Nov 2013 3:01 p.m. PST

Thanks everyone, glad you all enjoyed it.

Raptoruk369- The decals were made by Pomroy Productions. Sadly he stopped making decals a couple years ago. Its really a shame to, he made some beautiful stuff.

TheBeast Supporting Member of TMP09 Nov 2013 7:36 p.m. PST

Ack! I got the quote wrong! Oooops. Embaressing

Oh, bag that; bask in the praise! ;->=

By the by, Beatty's hardly my favorite commander. Hash his quotes all you can!


jimklein196609 Nov 2013 8:32 p.m. PST

Lol….thanks man!

tkdguy10 Nov 2013 6:00 p.m. PST

Nice AAR. It's fun to see a battle fought mainly with kinetics instead of beams; I thought I was the only one doing that.

jimklein196610 Nov 2013 7:28 p.m. PST

tk- thanks :)

With our group a ships weapons depends almost 100% on what the background is. In this case the Space Marines, from Battlefleet Gothic, had both beams and K-guns which were representative of the bombardment cannons. The colonials of course (battlestar Galactica) never developed energy weapons so K-guns for them too.

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