"5150 Battalion Commander Combined Arms AAR" Topic
9 Posts
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Ed the Two Hour Wargames guy | 10 Oct 2013 7:02 p.m. PST |
40+ units of infantry, support weapons, vehicles and mechs slug it out on the edge of a Rebel controlled city. link |
Sloppypainter | 10 Oct 2013 7:26 p.m. PST |
Wow! These battles are quick and bloody. You can get several games into an afternoon of playing. :) |
Ed the Two Hour Wargames guy | 10 Oct 2013 7:59 p.m. PST |
Only if you do stupid things like I did with the bad set up. But yes, it goes by a t a pretty good clip if you're not using cover. |
John Leahy | 10 Oct 2013 9:45 p.m. PST |
As well it should. I'm looking forward to these rules. Thanks, John |
NOLA Chris | 11 Oct 2013 8:58 a.m. PST |
Looks great, Ed! I've already started converting my old GW Epic forces to make Star Army and PDF Chris |
sharkbait | 11 Oct 2013 12:46 p.m. PST |
Sweet! Ed – Are there specific Mech rules or are they treated like vehicles? Just curious. |
Ed the Two Hour Wargames guy | 12 Oct 2013 1:47 a.m. PST |
The mechs are definitely different than vehicles and more than a match if similar sizes. Mechs can fire at two targets (splitting fire), twist their torso 90 degrees and still fire, beat the stuffing out of a vehicle by "kicking the can" (basically if they lose the melee the vehicle just breaks off without inflicting damage). Move's consistently whether on road or cross country where a vehicle has two rates. But a mech is ore vulnerable to satchel charges and similar due to the legs. I'll be doiong a follow up battle using the Death in the Cities scenario. |
sharkbait | 12 Oct 2013 6:08 p.m. PST |
Thanks for the info, Ed! Sounds awesome! ETA? |
Ed the Two Hour Wargames guy | 20 Oct 2013 12:34 p.m. PST |
ETA – Maybe early next month. Here's another Bat Rep. link |
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