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"Which Ganesha Game to use?" Topic


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2,162 hits since 7 Oct 2013
©1994-2024 Bill Armintrout
Comments or corrections?

SCAdian07 Oct 2013 6:54 p.m. PST

In my quest for the perfect (for me) Dungeon-Space-Crawl game I am working my way towards Ganesha Game's titles.

What I'm looking for: an Aliens/Space Hulk type of a hallways/spaceship crawl type game. One model should be one Marine (or bug, or whatever). Robots are good, model generator rather than pre-gens are a real good thing.

I currently have a list (and growing) of 26 games that I am working my way through, giving each a try and seeing how they are.

I was wondering what the people here think would be the best of the Ganesha game for this?
Flying Lead
Mutants and Death Ray Guns
or
Swatters


-Patrick
edit: Maybe Ganesha could make a specialized one like Song Of Gold And Darkness? Song of Space and Hulks maybe?

Coyotepunc and Hatshepsuut07 Oct 2013 8:27 p.m. PST

I suggest mixing and matching. Song of Gold and Darkness is a great engine and blends nicely with Flying Lead.

Topcat11807 Oct 2013 8:30 p.m. PST

I did a Space Hulk type of game recently using the Mutants and Death Ray guns rules. I used regular space marines for the troops and went with an 4 man group per war band using the power armor options and so forth the rules offer.

If you use the MDRG rules I advise to make sure you also download the free Word doc that one of the members created that expands out the list of weapons to choose from.

Big Ian07 Oct 2013 10:01 p.m. PST

Like yourself I have many GG titles, however I think Fear & Faith mixed with MDRG would work better than using Flying Lead. If you combine with SGD then I think you would have some very enjoyable Hulk-crawl games.
F&F seems to have a better flow for combat and magic than Flying Lead, however that is just my opinion. The beauty about Ganesha game engine is that you can tweak it very easily to whatever time in space you want :-)

Feet up now08 Oct 2013 6:29 a.m. PST

The space crusade basic rules can be tinkered really well.
Use game counters or buttons for the blips and just rule from a bad guy chart for each one ,works a treat with my kids.

But as noted above flying lead mutant and death ray guns combo is good,personally never tried it in spaceship Crawl as space crusade and ebbles guncrawl suited us.

ordinarybass08 Oct 2013 9:37 a.m. PST

MDRG might be a good choice, but any Ganesha title is going to take a bit of modification.

I love Ganesha and SBH is my favorite wargame. However, for your uses I'd strongly suggest taking a look at "In The Emperor's Name"
iten-game.org
It's a free rulest set in the 40k world, but is really a great generic wargame engine for any sci-fi setting. A clubmate ran an aliens in a spaceship kind of game with it using tiles and it was alot of fun.
link

MHoxie08 Oct 2013 12:38 p.m. PST

The primary maneuver element in Swatters is the team of two to five marines/bugs. One figure = one man/bug, however. It does have vehicle rules, and the whole system is streamlined compared to most "Song of…" rules. Swatters has all the rules needed for the genre, I think.

MDRG is more individual figure centered, but has no vehicle rules. It does have rules for making varied aliens (mutants) and some high-tech gear.

Flying Lead has vehicle rules, and more detailed (but not too complicated) rules for firefights. It is centered on individual figures, like MDRG, but lacks most of the special attributes to make the more alien bug types. You can probably make the garden variety xenomorph, though: Long Move, Dashing, Fearless, and with a high Combat and Quality score -- say C4/Q3+. Maybe add Strong and Body Armor, too.

Flying Lead also has rules to make your own weapons and vehicle designs, in the form of free HTML files on Ganesha Games' website.

SCAdian08 Oct 2013 1:57 p.m. PST

OB,
I have ITEN, and a bunch of others. I'm trying to find one real good one (for me) within a bunch of different ones. I am slowly working my way through them all, playing at least three games of each and seeing which one works best for a "build your own troops" space-crawl.
This obviously gives negative marks to SpaceHulk and Necromunda right off the bat, as they use pregenerated gangs or groups. I'm looking for something playable with any minis and adjustable.

If I need to kitbash MDRG with FL, F&F, and SoGD so be it, as long as it's workable/playable. I tend to see the Ganesha games as all parts of one whole.

Space Crusade and Doom I don't have… and looking at cost on eBay, I probably won't.

I have: Aliens, Beamstrike, Bughunt, Fallout: Warfare, Firefight, Forge of War, Fubar, Future war Commander (skirmish), Gruntz, Guncrawl, In The Emperor's Name, Inquisitor, Legions of Steel, Necromunda,
No Limits, Salvage Crew, Space Hulk, Starship Marine, Strike Legion: Platoon Leader, Tactical Strike, USE ME, Vortex, War Engine, Warzone.

Waiting on mail for Combat Zone and trying to decide what I need to purchase from Ganesha Games.

SCAdian08 Oct 2013 2:03 p.m. PST

MHoxie,
How do you get much more streamlined than SoBH?
I don't mind a bit of paperwork or counters, that's no big deal to me.

Is FL and MDRG fully compatible?

MHoxie08 Oct 2013 3:24 p.m. PST

SCAdian,

In Swatters your attack and defense rolls occur per team. A team of 5 space marines (don't sue me) rolls 1d6+5 for their attack. A group of 5 xenomorphs defends at 1d6+2 (5 divided by two, round down). In close combat, the DM calcs are reversed. Special Rules will modify this, so if a team member has a rocket launcher, he counts as two marines for shooting purposes.

SCAdian08 Oct 2013 3:27 p.m. PST

Wow… Okay, won't be using Sawtters.
Thank you

MHoxie09 Oct 2013 9:58 a.m. PST

Note that teams don't *die* if they lose the combat roll, they lose team-members based on how badly they lost the roll. They do activate by teams, however, so it has fewer die-rolls than SOBH. I'm rather fond of it, but it does reduce most individual figures to a sort of hit-point token, unless they're really big, or have unique equipment or special rules.

SCAdian09 Oct 2013 10:59 a.m. PST

Thank you.
Swatters is definitely not what I am looking for.

Whitwort Stormbringer12 Oct 2013 11:36 a.m. PST

FWIW, I've thought about how to play Aliens with Ganesha rules and what I ultimately came up with was that Flying Lead would be the only title you would need, if you were willing to do just a little tweaking on the xenomorphs. The marines' weapons are not significantly more advanced than modern weapons, so I don't think you'd need any special tech from MDRG, and the xenomorphs can be represented by most special rules offered. I would propose the addition of an "acid blood" rule, but you don't need to buy a separate book for that.

My tentative profiles look something like this:
Marine Sgt.
Q3 C2, Leader (medium)
Pulse Rifle: +3 Medium, Semi-auto
Marine
Q4 C1
Pulse Rifle or SAW: +4 Long, Auto-fire

Xenomorph
Q3 C3, Fearless, Sprint, Acid Blood (models in base contact when this model is OOA/killed suffer a lethal C3 attack, models within 1 short suffer a C1 attack. Models with this special rule are immune to these attacks).

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