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"Who has lived this? (language warning)" Topic


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1,335 hits since 25 Sep 2013
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LongshotGC Supporting Member of TMP25 Sep 2013 5:48 p.m. PST

I cried from laughing when I stumbled across this. I share it as a salute to those diligent GMs who, despite their countless hours of prep and best efforts, sat helpless while their game got completely hijacked.

Hope you enjoy it.

natch20.com/?p=346

Brian Smaller25 Sep 2013 6:36 p.m. PST

Not exactly in those circumstances but I learned long ago that no adventure or scenario, no matter how well thought out, survives first contact with players.

JimSelzer25 Sep 2013 6:55 p.m. PST

yeah I can remember having a game hijacked by that kinda playa . took awhile but he became a better gamer in the end

cavcrazy25 Sep 2013 8:26 p.m. PST

That is why I'm a historical gamer!
Actually I used to play D&D a lot when I was a kid and there was always the one kid who didn't quite get it….or maybe I was that kid?

DMoody25 Sep 2013 8:36 p.m. PST

That's Key & Poole, you can catch their show on Comedy Central.

nsolomon9925 Sep 2013 11:29 p.m. PST

I remember passing a D&D table at a Con back in the 80's where a guy who had chosen to roleplay a Cheeseburger had just won!!!

Patrick R26 Sep 2013 3:25 a.m. PST

Here are some examples of the people you might meet while gaming.

1) Eager and clueless. They are fascinated by the game, but they just don't understand what it's all about so they just tag along, roll the dice when they are told and tell you they had a fun time afterwards.

2) The stupid. Similar to #1 they do understand the rules, but have no idea what they are playing and always come up with weird questions and ideas. "Is there a self-service restaurant in the tavern ?", "If the aliens can't be killed with guns, maybe we need magical swords.", "Lightbulbs might scare the orcs away, or maybe there is a colour that confuses them, like a chameleon on tartan."

3) On purpose stupid. They are the people who love to tell the same old joke over and over and like to sabotage the game at every turn. "That wizard insulted me, I'm going to kill him before he gives us the spell to defeat the evil overlord.", "As soon as we sneak near the Dark Elves, I yawn loudly and ask when are we going back to the surface."

4) Evil is fun ! "I round up the survivors of the Gnoll raid and tie them up to sell them as slaves.", "That farmer dared to tell me not to look at his daughter, when we leave I set fire to his hut and rape his daughter … and some sheep.", "The aliens are helpless pacifists ? Where is my grenade launcher ?"

5) The paranoid pragmatist. Everything and everyone in the setting is part of a conspiracy to kill the player, trust nothing and nobody but yourself. "That druid offered to lead us out of the enchanted forest, he's probably meaning to take us to some horrible place where he'll sacrifice us to his evil gods, I just kill him and start hacking my way out." "That Starburst lady who just rescued us is probably a double agent for Dr Devastation trying to lure us into an ambush, I blast her."

6) The comedian. Everything is a joke, nothing is serious, play Call of Cthulhu as if it was Toon. "I make loud farting noises as the dragon begins to talk to us."

7) Captain Paradigm. Your experience comes from a completely unrelated system or medium, but you like it so much it should apply to everything. "Can I adapt one of the alien races to be a panda ninja ? Like World of Woolcraft ?", "I always play a gunner, can rangers use miniguns ?" "Can you play a wizard like the Dark Knight with the bat-costume and throwing blades ?"

8) The onanic thespian. Likes to wallow in playing a character that is at a complete angle to what the setting demands and loves to obnoxiously roleplay his character just to irritate everybody. "As soon as the orcs attack I just run away, accountants have no business being in a dungeon." "*laughs* I suggest young Dwarf, as a mere commoner that you do not address me, sir Garibaldi von Klinkanfooze III, a paladin of the shining glorious order of the moon, unless you show proper respect and address me as my lord commander. The fact that we hath quested together does not imply that we are in any way kindred outside our stations."

9) The eager beaver. Scrupulously overzealous, his default setting is "overdrive" "Five sleeping ogres ? I draw their attention !" "While Bob tries to carefully deactivate the pressure plate, I jump on it with both feet !", "I'm bored, I just run across the rope bridge and see what happens."

10) The Big Friendly psychopath. In real life a pleasant, nice person, in game he gives pointers to Satan. "Doctor Lecter, we finally meet again." And shows him a spoon, Lecter starts to scream in terror and tries to dig through solid concrete cell walls until his fingers bleed. "Just before I'm led into the execution chamber, I use my secret cybermodem to detonate the Sarin bombs I planted a few months ago, I kill the guards with my bio-toxin implant and my retainer cyberrunners lock down the place so that I can teach an important lesson to the law enforcement system of this city.", "I [censored] the little girl with the [censored] in her [censored] and the [censored] so that the liquid inside the [censored] and her [censored] is [censored] over and over through the [censored] violently while the large [censored] is forcefully rammed into both [censored] until they [censored] or turn blue, and after that I reach for the Wand of Excruciating Pain and the Mace of Parasitic Infestation." The GM is in shock, some players are throwing up, others are starting to pack and leave. "Oh, Lighten up guys, I'm only playing my character, I warned you I was lawful evil. Come on, it's just a game."

Bonus : The Einzelgänger. He only comes with a very narrow range of options and sticks to it no matter what game. "What do you mean I can only play an elf wolfrider, what about a steampunk gunslinger ?", "OK, I'm the science officer on the USS Excalibur, but I'm secretly my level 62 archmage from Dungeonworld who accidentally ended up in the Federation.", "I always play a biker type, don't tell me there are no Harleys in ancient Rome ! If not I'll be the guy who invents them."

Personal logo 20thmaine Supporting Member of TMP26 Sep 2013 5:06 a.m. PST

@Patrick R – not sure which one I was (different ones at different times maybe ?) but not Number 10. Sheesh. However I do recall a CoC adventure that I guess I derailed – we entered a house in the woods to look "for clues" – well, the chair made from human bones and the furniture covered in a fine pinkish leather seemed to be a bit of a clue. After various SAN roles the GM asked what we'd like to do. My character set fire to the place.

"Don't you want to explore first ?"

"Dude – the first room beyond the front door is like a Frankenstien laboratory crossed with Psycho and Silence of the Lambs – I think we can assume it'll just get worse if we ever find the way into the basement or the shuttered room in the attic…"

altfritz26 Sep 2013 5:23 a.m. PST

So I guess the kidnap victim burned, eh?

Personal logo 20thmaine Supporting Member of TMP26 Sep 2013 6:08 a.m. PST

All the missing people were dead – but yes that did occur to me…..later…..

I blame the series of SAN rolls for distracting me (you see the chair made from bones – SAN ROll – you stagger back and your hand brushes against a soft pink cushion – with a NOSE ! SAN ROLL. You turn and see the bookshelf, all the books a re bound in a fine leather SAN ROLL.

I figured there was no way to get around the house without going mad.

CeruLucifus26 Sep 2013 8:17 a.m. PST

20thmaine, that example actually sounds like appropriate roleplaying, and has precedent in the literature (not Lovecraft especially but certainly other pulp horror adventure writers). It seems inconceivable the game designer would not have considered the players might take that route.

Of course 1) the GM was probably running a module and not fast enough on his feet to keep your group's story on the track the module author had intended. Or maybe he agreed with you.

And 2) it may be there is more to the story than what you tell here.

Personal logo 20thmaine Supporting Member of TMP26 Sep 2013 9:19 a.m. PST

I think it was an adapted module.

He was a pretty good GM and he winged a transfer of the climatic encounter to be outside the house instead of in what I presume would have been some unbelievable (SAN ROLL SAN ROLL SAN ROLL) torture chamber / temple of evil / Lair of deep ones / Whatever.

It meant we lost some of the plot explanations – but I was happy with that (not sure about the rest of the group I have to admit). We weren't Demon Hunters we were regular folks who (in a Lovecraftian way) had walked into unspeakable horror.

Space Monkey26 Sep 2013 12:05 p.m. PST

In our group one of the other players probably would have tried to keep you from starting the fire.
My own disruptive trend seems to be that I play characters as cautious and likely to run away when things seem ultra-dangerous… but a lot of gamers will charge in, partially because (nowadays) they expect plot immunity or have too many 'fate points' to be threatened.

Personal logo 20thmaine Supporting Member of TMP27 Sep 2013 2:53 a.m. PST

Depends on the game – if we're talking D&D and I've chosen to be a fighter then "run away" doesn't seem appopriate (now, if I'm a thief…sure – run like the wind!).

If I'm a superhero -then I'm heroic.

If I'm Joe Average beset by cosmic horrors – running always seems a good idea ("I see a hundred foot high octopoid monstrosity with a thousand tentacles. Ok. Oh, amorphous creatures are excuded and reabsorbed from it's body constantly. Uh-uh. My best friend has fallen to the floor, foaming at the mouth and moaning with fear, right. Well…in that case…I unholster my .22 pistol and advance to slay it. Or. No…hang on, I don't do that. I turn and run screaming in an effort to defend my bruised sanity")

Zardoz27 Sep 2013 4:17 a.m. PST

Playing a cowardly fighter, a dumb wizard or a clumsy thief seems like great role playing fun to me. I alwyas try to avoid the 'stereotypes' when RPGing. I guess I probably fall into Patrick R's No8 category. Although All the other players do the same so it's not an irritation.

and yeah, burning down the whole house after seeing that lot seems perfectly appropriate RP'ing, especially after a series of failed SAN rolls.

Ian

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