Help support TMP

"Warlord Imperator Titan for Dirtside2?" Topic

13 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.

Back to the Dirtside Message Board

Areas of Interest

Science Fiction

1,241 hits since 22 Sep 2013
©1994-2019 Bill Armintrout
Comments or corrections?

Capt Flash22 Sep 2013 3:21 p.m. PST

Hey guys, has anyone written up a decent Warlord Imperator Titan for DS2? I have a DS2 game coming up soon and I'm currently working on several projects, both game and real world related, so I'm hoping that some other industrious person has worked this out. Thanks either way.

Covert Walrus22 Sep 2013 3:25 p.m. PST

Have not seen any stats for one myself – It will of course be a fire magnet as most large walkers are in DS2. However, those big cannon will do some damage!

Jamesonsafari22 Sep 2013 5:05 p.m. PST

I imagine it will be horribly expensive and very vulnerable. DS2 is not kind to walkers.

Pedrobear22 Sep 2013 5:10 p.m. PST

I fielded a Reaver Titan in DS before. It got killed by a Size 1 enemy vehicle when my opponent drew a 'Boom' chit.

Tim White22 Sep 2013 6:38 p.m. PST

Primarch gave me this link for all his Epic to DS2 conversions:

Can't remember if there is an Imperator in there, but all the other Titans are modular, so you might get some inspiration on how to make from there.


Chef Lackey Rich Fezian22 Sep 2013 6:41 p.m. PST

That's just a bad port, you need to make changes to the base assumptions of DS2 to make titans viable. Any kind of titan it should be a superheavy modular design, and you should certainly treat "BOOM" chits as null and void for them.

MajorB23 Sep 2013 2:49 a.m. PST

a superheavy modular design, and you should certainly treat "BOOM" chits as null and void for them.

For a modular design, a "BOOM!" chit should only affect one module.

Pedrobear23 Sep 2013 5:01 a.m. PST

I think I styled it as a large walker and not a modular vehicle? Can't remember the details – this was 20 years ago…

Coyotepunc and Hatshepsuut23 Sep 2013 10:23 a.m. PST

I designed that and the Megagargant as modular… the megagargant was equipped with two nuclear missiles and weighed in at about 2000 points IIRC…

Capt Flash23 Sep 2013 1:21 p.m. PST

@ Yquilla- Wow, that would be fun.
I understand that walkers are vulnerable. I just want to plop that sucker down and have some fun.
@ Tim- Thanks for the link. Hopefully there will be something already, but a headstart is still good.

Seamus24 Sep 2013 7:10 a.m. PST

Note: The document at the link provided by Tim White does contain stats for Warhound, Reaver and Warlord titans, however the Imperator titan (the walking Vatican with guns) is absent.

Capt Flash24 Sep 2013 8:06 a.m. PST

I have it now from one of the links on that page. I'll check them tomorrow or Thursday. The Imperator costed at a little over 10K!

Primarch29 Sep 2013 7:45 p.m. PST


My conversions do indeed include the Imperator as well as the Mega-gargant.

They are of multi-modular design and include rules for their unique weapons, shields, among other things.

The conversion list, while faithful to the DS 2 rules, include a lot of extrapolations, new systems and a whole host of other things to simulate the "feel" of the 40k universe with DS 2 rules.

The Imperator is constructed from 12 modules and worth over 10k points!

The conversions include rules for all titans from all races with full rules for their unique weaponry.

It's a little dated though. It does not include a lot of the more recent units. The file is over 15 years old.

Perhaps its time I updated it. :)


Sorry - only verified members can post on the forums.