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"Bolt Action vs Chain of Command" Topic


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4,172 hits since 31 Aug 2013
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Comments or corrections?

Personal logo Jlundberg Supporting Member of TMP31 Aug 2013 6:06 p.m. PST

For those that have experience with both, what are your impressions?

Fred Cartwright31 Aug 2013 7:50 p.m. PST

I can do quite a good Rich Clarke, but I've too much hair to do a really convincing Rick Priestley. :-)
Different horses for different courses. Both games are ok. I've only played CoC once though and I use both for historical scenarios so ignore all the pregame stuff.

Muncehead31 Aug 2013 10:20 p.m. PST

Ask Anatolli.
anatolisgameroom.blogspot.co.uk
He reviews/played both on his blog

Maddaz11101 Sep 2013 5:08 a.m. PST

Played a half game with Bolt action – Didn't like it!

Watched a bit of a game of CoC, thought it looked really good, but probably will not play it.

IABSM v3 – Play it at the club regularly – brilliant.

I like force on force – but cannot convince others to play it!

I think CoC is better after watching a full game – but I would sooner be a little bigger force game since we normally have 4 or 5 players a side – so CoC and BA are probably a bit too detailed for a club night game.

Patrick R01 Sep 2013 5:38 a.m. PST

The games look superficially the same, but there are substantial differences.

1) They both use dice for activation, but they in BA they are pretty much initiative tokens, allowing one element to perform an action at a time with players alternating depending on the draw. In CoC they represent how the various elements can be activated in varying degrees of ability, they influence the Chain of Command die which is used for various player purposes. Game phases are Igo/Ugo in Coc but the turn sequence is not preset and players can retain the initiative if they are lucky.

2) Leaders in BA are mainly morale support. In CoC they also encourage elements to perform more complex actions and increases their effectiveness. An element can act without a leader, but is far more restricted.

3) Combat is more or less similar. The major difference is that BA limits the range of most weapons, while CoC assumes realistic ranges, but does take "effective range" into account.

4) BA has a number of rules to express "national characteristics" while CoC has rules for certain historical tactics and use of equipment.

5) BA is a fairly comprehensive system which offers a new player a complete introduction on the subject of WWII, while CoC assumes you have a bit of a working knowledge of WWII wargaming and have some basic understanding of small units tactics.

I'd say they are both good games, BA is a more "playful" rule. CoC aims for a more realistic approach. Both are eminently playable and fun, they just differ in some of their game design philosophy.

I will probably play both sets, though my personal preference would go to CoC because it has that little bit more crunch in it.

Rick Priestley01 Sep 2013 6:36 a.m. PST

I can do quite a good Rich Clarke, but I've too much hair to do a really convincing Rick Priestley.

I still have plenty of hair… just no longer on my head… it has migrated.

Anyway – it's Alessio you need to be impersonating – Alessio Cavatore designed the Bolt Action game.

Not that that helps with the hair thing. Just saying.

Personal logo Jlundberg Supporting Member of TMP01 Sep 2013 1:28 p.m. PST

Thanks
I may pick up COC as I am an inveterate rule collector.

nazrat01 Sep 2013 1:30 p.m. PST

I did because I am one of those as well! I can't wait for it to arrive from the UK.

donlowry01 Sep 2013 1:51 p.m. PST

How does CoC differentiate between effective range and long range (and short range?)? I know that basically different weapons allow varying numbers of d6, but how is that modified by range?

Patrick R01 Sep 2013 2:37 p.m. PST

Shooting in CoC is based on the troop quality of the target and the range. For rifles the range is 18 inch, which is close range anything else is effective range. An SMG has an close range of 6 inch and an effective range of 12.

AWuuuu01 Sep 2013 3:50 p.m. PST

Range in CoC:
Only Smgs and assault rifles have differing numbers of dies depending on range.

Normally you get same number of dies but have to roll less to hit on a D6 in Close range, and one point more in effective range :ie outside of close, as they are only two range bands in CoC.
(How much you have to roll to hit depends on opponent troop quality – how good they are in taking position and similar stuff making them hard to hit).
[And then you roll to determine effect of the hits – depends on the terrain]

basic weapon table and all numbers are in downloadable the summary game aids

Thomas Nissvik02 Sep 2013 3:21 a.m. PST

As Anatoli is such a prolific blogger, I'll expand upon Munceheads post and give direct links to the reviews to make the easier to find.

CoC review:
link

BA review:
link

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